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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Takedown BSPs... Anyone wanna help? :D

Author Topic: Takedown BSPs... Anyone wanna help? :D (26 messages, Page 1 of 1)
Moderators: Dennis

MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Dec 14, 2012 06:10 PM    Msg. 1 of 26       
So I need bsp help because I'm just running out of time and skill...

BSP 1: Extended Danger Canyon
I did pretty much the extended part but now it just needs to be fixed up and finalized. Lighting needs improvement indoors.





Download map and max (08) file: http://www.mediafire.com/?ndxqacy2jaufs31
BSP 2: Forerunner Base
So I need 100% help with this. I tried and tried but cannot model and interior structure. I'm trying to get a forerunner base (hidden in some cliffs) but I just cannot model the forerunner base part. If anyone could help with the base modeling I will love you for life


Edited by MatthewDratt on Dec 14, 2012 at 06:28 PM


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: Dec 14, 2012 06:16 PM    Msg. 2 of 26       
hard surfaces aren't too bad. i can take a crack at it if you would like. but i have one question? where do you want this base at? and should i just build the model and send it to you?


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Dec 14, 2012 06:23 PM    Msg. 3 of 26       
The base would be in it's own bsp. So nowhere technically


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: Dec 14, 2012 06:24 PM    Msg. 4 of 26       
OK then i shall do that. though could you put a box on the drawing that is the size of a warthog so that i can get a size reference.


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Dec 14, 2012 06:29 PM    Msg. 5 of 26       
Quote: --- Original message by: killzone64
OK then i shall do that. though could you put a box on the drawing that is the size of a warthog so that i can get a size reference.


the inside is just walking though. (with obious more open rooms in the areas I put) The center grass in the middle should be an open area where I can put vehicles like a few tanks, and a few hogs. And possibly even room for a pelican or two. Really off scale I know


licon4812
Joined: Sep 22, 2012


Posted: Dec 14, 2012 06:36 PM    Msg. 6 of 26       
soory i cant help i dont have any map editing or map making programs let me know when the map is done so i can play it


TauSigmaNova
Joined: Jan 31, 2011

If love is blind, I guess I'll buy myself a cane


Posted: Dec 14, 2012 07:48 PM    Msg. 7 of 26       
Quote: --- Original message by: licon4812
soory i cant help i dont have any map editing or map making programs let me know when the map is done so i can play it


T.T
Seriously man?


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: Dec 14, 2012 09:30 PM    Msg. 8 of 26       
@licon get blender its opensource so its free and constantly getting better every update. then go to autodesk education, register and download 3ds max 2010 for free. its a three year license so it should last a while.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Dec 14, 2012 10:21 PM    Msg. 9 of 26       
Ill help.


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: Dec 14, 2012 11:06 PM    Msg. 10 of 26       
i got started on the other base spent about 30 minutes throwing ideas at the model.

here's what i have so far.





this is the first room from the main entrance. the ramps go up to a balcony area for the large main chamber. the main chamber should be able to fit at least 2 pelicans comfortably in it when i complete it. and i have still yet to add in details for the passageways (though i am trying to keep it looking vanilla so that it matches the other parts of the map.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Dec 14, 2012 11:12 PM    Msg. 11 of 26       
may i suggest adding recesses for lighting, like this.


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: Dec 14, 2012 11:16 PM    Msg. 12 of 26       
that was an idea of mine. one nice thing about blender is that i can add edge loops... so once i am done i can just create two edge loops around the bottom of the wall and it will create them everywhere if i keep the mesh clean. i didn't do a ton today but i will probably work on it tomorrow morning, that is if i'm not too busy playing Planetside2


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Dec 15, 2012 01:03 AM    Msg. 13 of 26       
I love you guys.... <3

Also I did include the max file and map file for the extended danger canyon if anyone wants to help or just pure out give feedback. I think I can fix that one up on my own.


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Dec 15, 2012 01:05 PM    Msg. 14 of 26       
I would recommend chamfering those hard edges on cliffs. Also, are you going to change ground texture?


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Dec 15, 2012 01:32 PM    Msg. 15 of 26       
Quote: --- Original message by: altis94
I would recommend chamfering those hard edges on cliffs. Also, are you going to change ground texture?


I'd need a ground texture/know how to make one. I lack material and skill. Tutorials anyone? :D


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Dec 15, 2012 02:05 PM    Msg. 16 of 26       
lemmi do it :)


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Dec 15, 2012 03:28 PM    Msg. 17 of 26       
Go ahead


licon4812
Joined: Sep 22, 2012


Posted: Dec 16, 2012 04:51 AM    Msg. 18 of 26       
i made an acount ages ago for autodesk and i did download 3dsmax 2010 but the installer didnt work


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Dec 19, 2012 02:38 PM    Msg. 19 of 26       
So I'll start fixing up the DC extended then. If anyone wants to download the map and give me feedback go ahead xD


licon4812
Joined: Sep 22, 2012


Posted: Dec 19, 2012 05:38 PM    Msg. 20 of 26       
ok i will download it when its finished and is there a release date for the map
Edited by licon4812 on Dec 19, 2012 at 05:38 PM


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: Dec 31, 2012 06:12 PM    Msg. 21 of 26       
sorry about being so long with the bsp. life jumped me in a dark alley, beat me up, and stole my money.
plus i was also on vacation. i will work on it some more today, possibly finish it by tomorrow or the day after


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Jan 1, 2013 01:15 AM    Msg. 22 of 26       
YAY <3

I've also been fixing the lighting in the Danger Canyon bsp too! :D
Edited by MatthewDratt on Jan 1, 2013 at 01:15 AM


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: Jan 1, 2013 08:36 PM    Msg. 23 of 26       
OK good to know, i wasn't sure if i would have time to do that, i barely have the time currently to work on the forerunner structure.

which BTW here's what i'v got so far





any more crit, i just have to add a few more details in places but i'm almost done.


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Jan 1, 2013 10:10 PM    Msg. 24 of 26       
It's better than anything I could have done! THANK YOU SO MUCH <3


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: Jan 1, 2013 11:12 PM    Msg. 25 of 26       
glad you like it, i will finish up tomorrow and pm you the link, BTW you will have to texture it yourself


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Jan 1, 2013 11:14 PM    Msg. 26 of 26       
Quote: --- Original message by: killzone64
glad you like it, i will finish up tomorrow and pm you the link, BTW you will have to texture it yourself


That's fine. I can handle

Just send me whatever I can open in 3ds max 2008 or 2010

Here is the header of my website

Edited by MatthewDratt on Jan 2, 2013 at 01:49 AM

 

 
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