
MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Dec 14, 2012 06:10 PM
Msg. 1 of 26
So I need bsp help because I'm just running out of time and skill... BSP 1: Extended Danger Canyon I did pretty much the extended part but now it just needs to be fixed up and finalized. Lighting needs improvement indoors. Download map and max (08) file: http://www.mediafire.com/?ndxqacy2jaufs31 BSP 2: Forerunner Base So I need 100% help with this. I tried and tried but cannot model and interior structure. I'm trying to get a forerunner base (hidden in some cliffs) but I just cannot model the forerunner base part. If anyone could help with the base modeling I will love you for life Edited by MatthewDratt on Dec 14, 2012 at 06:28 PM
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Dec 14, 2012 06:16 PM
Msg. 2 of 26
hard surfaces aren't too bad. i can take a crack at it if you would like. but i have one question? where do you want this base at? and should i just build the model and send it to you?
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Dec 14, 2012 06:23 PM
Msg. 3 of 26
The base would be in it's own bsp. So nowhere technically
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Dec 14, 2012 06:24 PM
Msg. 4 of 26
OK then i shall do that. though could you put a box on the drawing that is the size of a warthog so that i can get a size reference.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Dec 14, 2012 06:29 PM
Msg. 5 of 26
Quote: --- Original message by: killzone64 OK then i shall do that. though could you put a box on the drawing that is the size of a warthog so that i can get a size reference. the inside is just walking though. (with obious more open rooms in the areas I put) The center grass in the middle should be an open area where I can put vehicles like a few tanks, and a few hogs. And possibly even room for a pelican or two. Really off scale I know
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licon4812
Joined: Sep 22, 2012
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Posted: Dec 14, 2012 06:36 PM
Msg. 6 of 26
soory i cant help i dont have any map editing or map making programs let me know when the map is done so i can play it
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Dec 14, 2012 07:48 PM
Msg. 7 of 26
Quote: --- Original message by: licon4812 soory i cant help i dont have any map editing or map making programs let me know when the map is done so i can play it T.T Seriously man?
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Dec 14, 2012 09:30 PM
Msg. 8 of 26
@licon get blender its opensource so its free and constantly getting better every update. then go to autodesk education, register and download 3ds max 2010 for free. its a three year license so it should last a while.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Dec 14, 2012 10:21 PM
Msg. 9 of 26
Ill help.
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Dec 14, 2012 11:06 PM
Msg. 10 of 26
i got started on the other base spent about 30 minutes throwing ideas at the model. here's what i have so far. this is the first room from the main entrance. the ramps go up to a balcony area for the large main chamber. the main chamber should be able to fit at least 2 pelicans comfortably in it when i complete it. and i have still yet to add in details for the passageways (though i am trying to keep it looking vanilla so that it matches the other parts of the map.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Dec 14, 2012 11:12 PM
Msg. 11 of 26
may i suggest adding recesses for lighting, like this. 
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Dec 14, 2012 11:16 PM
Msg. 12 of 26
that was an idea of mine. one nice thing about blender is that i can add edge loops... so once i am done i can just create two edge loops around the bottom of the wall and it will create them everywhere if i keep the mesh clean. i didn't do a ton today but i will probably work on it tomorrow morning, that is if i'm not too busy playing Planetside2 
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Dec 15, 2012 01:03 AM
Msg. 13 of 26
I love you guys.... <3
Also I did include the max file and map file for the extended danger canyon if anyone wants to help or just pure out give feedback. I think I can fix that one up on my own.
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Dec 15, 2012 01:05 PM
Msg. 14 of 26
I would recommend chamfering those hard edges on cliffs. Also, are you going to change ground texture?
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Dec 15, 2012 01:32 PM
Msg. 15 of 26
Quote: --- Original message by: altis94 I would recommend chamfering those hard edges on cliffs. Also, are you going to change ground texture? I'd need a ground texture/know how to make one. I lack material and skill. Tutorials anyone? :D
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Dec 15, 2012 02:05 PM
Msg. 16 of 26
lemmi do it :)
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Dec 15, 2012 03:28 PM
Msg. 17 of 26
Go ahead
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licon4812
Joined: Sep 22, 2012
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Posted: Dec 16, 2012 04:51 AM
Msg. 18 of 26
i made an acount ages ago for autodesk and i did download 3dsmax 2010 but the installer didnt work
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Dec 19, 2012 02:38 PM
Msg. 19 of 26
So I'll start fixing up the DC extended then. If anyone wants to download the map and give me feedback go ahead xD
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licon4812
Joined: Sep 22, 2012
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Posted: Dec 19, 2012 05:38 PM
Msg. 20 of 26
ok i will download it when its finished and is there a release date for the map Edited by licon4812 on Dec 19, 2012 at 05:38 PM
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Dec 31, 2012 06:12 PM
Msg. 21 of 26
sorry about being so long with the bsp. life jumped me in a dark alley, beat me up, and stole my money.  plus i was also on vacation. i will work on it some more today, possibly finish it by tomorrow or the day after
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jan 1, 2013 01:15 AM
Msg. 22 of 26
YAY <3
I've also been fixing the lighting in the Danger Canyon bsp too! :D Edited by MatthewDratt on Jan 1, 2013 at 01:15 AM
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Jan 1, 2013 08:36 PM
Msg. 23 of 26
OK good to know, i wasn't sure if i would have time to do that, i barely have the time currently to work on the forerunner structure. which BTW here's what i'v got so far any more crit, i just have to add a few more details in places but i'm almost done.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jan 1, 2013 10:10 PM
Msg. 24 of 26
It's better than anything I could have done! THANK YOU SO MUCH <3
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Jan 1, 2013 11:12 PM
Msg. 25 of 26
glad you like it, i will finish up tomorrow and pm you the link, BTW you will have to texture it yourself
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jan 1, 2013 11:14 PM
Msg. 26 of 26
Quote: --- Original message by: killzone64 glad you like it, i will finish up tomorrow and pm you the link, BTW you will have to texture it yourself That's fine. I can handle Just send me whatever I can open in 3ds max 2008 or 2010 Here is the header of my website Edited by MatthewDratt on Jan 2, 2013 at 01:49 AM
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