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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Too many Tool Errors to import.

Author Topic: Too many Tool Errors to import. (7 messages, Page 1 of 1)
Moderators: Dennis

Banshee64
Joined: Dec 4, 2012

oify


Posted: Dec 6, 2012 03:02 PM    Msg. 1 of 7       
Hey, I have a structure I'm trying to compile but I can't fix errors because the wrl file is 10,500 KB and 3ds max lags behind to a point where I can't edit anything. Is there any way I can import only a bit of the wrl at a time or is there another solution to this?


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Dec 6, 2012 03:32 PM    Msg. 2 of 7       
Try fixing your errors without wrl. If there are so many i think you could find them.


Banshee64
Joined: Dec 4, 2012

oify


Posted: Dec 6, 2012 05:19 PM    Msg. 3 of 7       
They're "Couldn't update edge" errors, I don't really know what to look for.
Edited by Banshee64 on Dec 6, 2012 at 05:20 PM


Hobbet360
Joined: Jan 10, 2012

ProTools > ToolPro


Posted: Dec 7, 2012 01:20 AM    Msg. 4 of 7       
start again?
Edited by hobbet360 on Dec 7, 2012 at 01:21 AM


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Dec 7, 2012 05:51 AM    Msg. 5 of 7       
Hit F3 to hide the textures, go to select by name button and open 1st error and zoom in on it then hit F3 to see everything properly.


nihao123456ftw
Joined: Mar 24, 2012


Posted: Dec 18, 2012 05:59 PM    Msg. 6 of 7       
kudos to ODST_Nick for showing me this image a few months ago:



Basically, there are 3 or more faces that are connecting to a single edge somewhere in the map, you need to find them and fix it
Edited by nihao123456ftw on Dec 18, 2012 at 06:00 PM


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Dec 19, 2012 08:10 PM    Msg. 7 of 7       
You can also select all your faces and use the STL modifier. it's not perfect but it will highlight some of your errors.

 

 
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