
creator843
Joined: Jul 10, 2012
I LOVE HALO!
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Posted: Dec 6, 2012 08:18 AM
Msg. 1 of 8
over how many polys/triangles need to have a model for not be high poly?
sorry for mi bad spelling i hope you guys can understand me...
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Dec 6, 2012 09:11 AM
Msg. 2 of 8
Depends on whats that model going to be used for. For ehicles and bipeds it should be less than 5000. For scenery, as hek tutorial says, 500, but you can have more. And if the model has a lot of triangles you should use LODs.
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Dec 6, 2012 12:34 PM
Msg. 3 of 8
5000 is a very large amount for hce (for a gbxmodel) but it's fine for a BSP, I I think models over 1500 tris should be avoided, if you have duplicates on screen. I think it wouldnt cause much problems if you have à high poly only for a fp model
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Dec 6, 2012 01:04 PM
Msg. 4 of 8
What about reach rips? Nobody will bother to optimize or so.
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Dec 6, 2012 02:41 PM
Msg. 5 of 8
Quote: --- Original message by: altis94 What about reach rips? Nobody will bother to optimize or so. My fps drops by 10 with 2 reach Spartans... ( rasterizer_fps 1 )l
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Dec 6, 2012 03:42 PM
Msg. 6 of 8
I optimize my Reach models...
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Ki11erFTW
Joined: Jul 4, 2009
You've seen nothing yet.
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Posted: Dec 6, 2012 04:20 PM
Msg. 7 of 8
I have test's set up using huge encounters using only reach assets. I dont get an FPS drop unless I got into wireframe mode.
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Dec 7, 2012 11:13 AM
Msg. 8 of 8
Quote: --- Original message by: Ki11erFTW I have test's set up using huge encounters using only reach assets. I dont get an FPS drop unless I got into wireframe mode. I think using wireframe + fxaa is the problem
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