A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »is there a way to import sound tags into audacity without disfiguring?

Author Topic: is there a way to import sound tags into audacity without disfiguring? (10 messages, Page 1 of 1)
Moderators: Dennis

Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Dec 3, 2012 11:56 PM    Msg. 1 of 10       
so everytime I try to import a sound tag to modify a sound to recompile in tool it becomes all screwed up, even if I try to match up the formatting of the audio

anyone found a way around this?
Edited by Delicon20 on Dec 3, 2012 at 11:57 PM


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Dec 4, 2012 12:07 AM    Msg. 2 of 10       
You could manually record the sound playing from Guerrilla, but its going to be really bad quality.


Banshee64
Joined: Dec 4, 2012

oify


Posted: Dec 4, 2012 02:08 AM    Msg. 3 of 10       
Do you have updated oggVorbis libraries?


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Dec 4, 2012 04:26 PM    Msg. 4 of 10       
Quote: --- Original message by: Banshee64
Do you have updated oggVorbis libraries?


i thought i did

I just decided to record the sound on a soundless map with fraps, uploaded to youtube, and ripped it with a youtube converter


long process but it works


Xiao
Joined: Nov 14, 2012

Keiichi-kun o mitsuketa.


Posted: Dec 4, 2012 04:29 PM    Msg. 5 of 10       
^You lose so much quality if you do it that way, but whatever floats your boat man.


Banshee64
Joined: Dec 4, 2012

oify


Posted: Dec 4, 2012 05:13 PM    Msg. 6 of 10       
Is it custom? if it isn't just use hmt to get it from an xbox map.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Dec 5, 2012 03:00 PM    Msg. 7 of 10       
gonna try that, thanks
Edited by Delicon20 on Dec 5, 2012 at 03:00 PM


nihao123456ftw
Joined: Mar 24, 2012


Posted: Dec 12, 2012 07:23 AM    Msg. 8 of 10       
Quote: --- Original message by: TheHiralis
Right click on your volume control and click "recording devices"

Click enable stereo mix

Go into Audacity

Set mic to stereo mix

Open Guerrilla and sound tag

click record in Audacity

click play on sound in guerilla

Repeat per permutation and cut together for near perfection


Even doing this cost me a lot of sound quality when I tried it before (I was redoing xbox adpcm codec sounds, can't import that straight into audacity w/o Windows XP OS)


Sinow
Joined: Apr 22, 2009

Everybody Lies


Posted: Jan 13, 2013 03:37 PM    Msg. 9 of 10       
Sorry for resurrecting this thread, but I thought this might be relevant.

http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=42294


nihao123456ftw
Joined: Mar 24, 2012


Posted: Jan 13, 2013 07:14 PM    Msg. 10 of 10       
Just pointing out that Audacity can also import ogg sound files straight out from the .sound tag, i've tried it before with music

But it doesn't work for most sound effects as they use the xbox adpcm codec
Edited by nihao123456ftw on Jan 13, 2013 at 07:14 PM

 

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 6:28 PM 93 ms.
A Halo Maps Website