
Kinnet
Joined: Dec 27, 2013
why are we still here? just to suffer?
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Posted: Sep 23, 2015 10:04 PM
Msg. 1 of 7
Sorry for thread hijacking So, today i followed some tutorials from the site to create a sound tag. Everything worked perfectly fine. Problem is the sounds don't work ingame, (i can hear them in guerrilla just fine) but for some weird reason they wont show ingame, has anyone faced this issue before ???
PS: theyre firing sounds Edited by Kinnet on Sep 23, 2015 at 10:13 PM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Sep 24, 2015 08:21 AM
Msg. 2 of 7
Quote: --- Original message by: Kinnet
Sorry for thread hijacking So, today i followed some tutorials from the site to create a sound tag. Everything worked perfectly fine. Problem is the sounds don't work ingame, (i can hear them in guerrilla just fine) but for some weird reason they wont show ingame, has anyone faced this issue before ???
PS: theyre firing sounds Edited by Kinnet on Sep 23, 2015 at 10:13 PM Is it for a weapon tag?
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ericwind
Joined: Nov 17, 2014
good try, but try gooder.
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Posted: Sep 24, 2015 06:44 PM
Msg. 3 of 7
what type of compression did you use?
edit: I like how TheHiralis started this. Edited by ericwind on Sep 24, 2015 at 06:53 PM
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Kinnet
Joined: Dec 27, 2013
why are we still here? just to suffer?
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Posted: Sep 24, 2015 06:59 PM
Msg. 4 of 7
Yes, it is obviously for a weapon, it sounds in guerrilla, but not ingame :v
I used ogg 0.1 Edited by Kinnet on Sep 24, 2015 at 07:01 PM
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ericwind
Joined: Nov 17, 2014
good try, but try gooder.
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Posted: Sep 24, 2015 07:06 PM
Msg. 5 of 7
make sure the class is set to weapon_fire. And im pretty sure your supposed compress it with xbox adcpm.
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Kinnet
Joined: Dec 27, 2013
why are we still here? just to suffer?
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Posted: Sep 24, 2015 07:18 PM
Msg. 6 of 7
NVM!! Here is the tutorial that worked for me http://hce.halomaps.org/index.cfm?fid=1941
Edited by Kinnet on Sep 24, 2015 at 08:23 PM
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ericwind
Joined: Nov 17, 2014
good try, but try gooder.
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Posted: Sep 24, 2015 08:39 PM
Msg. 7 of 7
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