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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Sound tags.

Author Topic: Sound tags. (9 messages, Page 1 of 1)
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MF Boom
Joined: Mar 5, 2007

I am the bone of my sword...


Posted: Jan 22, 2008 10:15 PM    Msg. 1 of 9       
So I'm following {AHS}Sonic's tutorial, understand it perfectly. So I tried to split up the .mp3 I was using into 3 .wav files via Audacity at first, since it's free, and when I run tool, proper command line...it doesn't work. It says:

MM: `couldn't enumerate format.` <MMSYSERR_INVALPARAM#11>
MM: `couldn't open stream.` <ACMERR_NOTPOSSIBLE#512>
MM: `couldn't enumerate format.` <MMSYSERR_INVALPARAM#11>
MM: `couldn't open stream.` <ACMERR_NOTPOSSIBLE#512>
MM: `couldn't enumerate format.` <MMSYSERR_INVALPARAM#11>
MM: `couldn't open stream.` <ACMERR_NOTPOSSIBLE#512>

So I went ahead and downloaded the trial of Goldwave, and tried it with that... Same thing.

Rather than using the tutorial folder, and tut1/tut2/tut3. My .wav's are springnicht1.wav, springnicht2.wav, and springnicht3.wav... And, the folder is "data\sound\tokiohotel\tokiohotel".

This should work, right? If not, could anyone correct me? And if so, why isn't it working?


MF Boom
Joined: Mar 5, 2007

I am the bone of my sword...


Posted: Jan 23, 2008 12:29 AM    Msg. 2 of 9       
That helps a lot. xDD

Okay, so. I followed E3pO's tutorial instead, which told me to type it in differently, and use one whole .wav file... Albeit it was mono, which I can't stand. Amazingly, it worked.

So, E3pO's tutorial says to use "ogg 0.1" at the end of the command.

Whereas, {AHS}Sonic says to use "xbox 1" at the end.

Which one is more recommended, and better quality? And, if the latter, how do I get it to work? Yes, I installed the "xbox codec".


Edit:
Okay, it didn't work entirely. While the sound_looping tag worked perfectly, and I can click "play" on it in Guerilla, and it works... I try to add it to my game in any way, by using sound_scenery or scenery, etc., targeting that sound_looping file...it doesn't play. How would I do that? ><; I'm so lost.
Edited by MF Boom on Jan 23, 2008 at 01:46 AM


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Jan 23, 2008 11:16 AM    Msg. 3 of 9       
Quote: --- Original message by: MF Boom
So, E3pO's tutorial says to use "ogg 0.1" at the end of the command.

Whereas, {AHS}Sonic says to use "xbox 1" at the end.

Which one is more recommended, and better quality? And, if the latter, how do I get it to work? Yes, I installed the "xbox codec".

its because differnt settings work for differant people..
Quote: --- Original message by: MF Boom
Okay, it didn't work entirely. While the sound_looping tag worked perfectly, and I can click "play" on it in Guerilla, and it works... I try to add it to my game in any way, by using sound_scenery or scenery, etc., targeting that sound_looping file...it doesn't play. How would I do that? ><; I'm so lost.

try my tut for making sound tags
http://hce.halomaps.org/index.cfm?fid=1941

in all sound tags (sound_loop, sound, ect) the gain is the volume scale. place the sound_loop into the BSP, and when you do that, use a sound_enviroment aswell or else it wont play (use any of em, I havnt found any differances so far) the sound_loop wont play in sapien until you reload sapien.


MF Boom
Joined: Mar 5, 2007

I am the bone of my sword...


Posted: Jan 23, 2008 04:46 PM    Msg. 4 of 9       
Okay. Thanks Kirby and cheatsman for the help, that worked... [Edit: I also feel stupid to have not figured out that "background sound" was where you put the sound_looping tag. Lmao... I'm so slow sometimes.] Now I just have one last question. How do I set up certain areas to play sound, but others not to? I don't know how to set up clusters like the default maps have it. How in Gephyrophobia, the bases don't have any sound, but the outside does. How do I set up clusters, and, do I have to do this in 3DS Max or is it applicable in Sapien alone?
Edited by MF Boom on Jan 23, 2008 at 04:52 PM


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Jan 23, 2008 07:19 PM    Msg. 5 of 9       
Quote: --- Original message by: MF Boom
How do I set up certain areas to play sound, but others not to? I don't know how to set up clusters like the default maps have it. How in Gephyrophobia, the bases don't have any sound, but the outside does. How do I set up clusters, and, do I have to do this in 3DS Max or is it applicable in Sapien alone?

There is a comand for only sound, but its better to use portals.. +exactportal

Its done in max, you create faces across the gaps you wana change, and then apply +exactportal

Portals make it so stuff past there and out of view wont render just to make the game run smoother, and it also divides the clusters for weather and sound. there is another portal material witch is easier to use, but its never worked properly for me.. +portal, you can use planes to do it, but with my experiance with it, it refused to render anything past those points unless I was in it (I only used it once, and ive always used +exactportal since then lol)


MF Boom
Joined: Mar 5, 2007

I am the bone of my sword...


Posted: Jan 23, 2008 07:24 PM    Msg. 6 of 9       
Quote: --- Original message by: kirby_422
Its done in max, you create faces across the gaps you wana change, and then apply +exactportal


So. If I wanted sound to play in the secret room, but the room isn't attached to the level itself, it's just linked to the Frame like the rest... Would I just create a plane between the two?

And for some reason, the background sound still isn't playing. ><; I hate this, I don't know why it's not working, I've done everything any tutorial says, and it plays perfectly in Guerilla, just not in Sapien or in-game.

[Edit: Note, when I said "that worked" in last post, I meant. It let me add it. <<; Not that it worked in the sense that it played... it hasn't done that yet, and I'm rather hating sound tags.]
Edited by MF Boom on Jan 23, 2008 at 07:31 PM


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Jan 23, 2008 07:31 PM    Msg. 7 of 9       
Quote: --- Original message by: MF Boom
Quote: --- Original message by: kirby_422
Its done in max, you create faces across the gaps you wana change, and then apply +exactportal


So. If I wanted sound to play in the secret room, but the room isn't attached to the level itself, it's just linked to the Frame like the rest... Would I just create a plane between the two?

How far away is it? are they rendering individualy? cause if not, then you gotta split it up, but idk what to do if they are seperate and still in the same cluster, sorry.


MF Boom
Joined: Mar 5, 2007

I am the bone of my sword...


Posted: Jan 23, 2008 07:35 PM    Msg. 8 of 9       
Physically, the room is maybe just mere inches below the top part. basically saying, if I were to somehow fall through the BSP, the very second I fall through, I'd instantly be through the roof of the secret room... It's so close that it's -almost- attached, but not quite.

I'll just try starting it over again and distancing it, not just below, but off to the side as well. Maybe that'll fix it.


I'm more confused as to why the sound_scenery didn't work, background sound didn't do anything... and yet it's all set right in Sapien, it's just not playing. xx; Makes no sense to me.

Edit:
Here! I'll take screenshots to show how I have everything set up. I've followed several tutorials, and everything I've tried hasn't worked, so maybe I'm just doing something wrong.

http://razorblade.maximum-voltage.com/sound_looping%20file.JPG
http://razorblade.maximum-voltage.com/sound_looping%20file%202.JPG
http://razorblade.maximum-voltage.com/sound%20file.JPG
http://razorblade.maximum-voltage.com/sound%20file%202.JPG
http://razorblade.maximum-voltage.com/Sapien%20window.JPG
http://razorblade.maximum-voltage.com/Sapien%20window%202.JPG

That shows my sound_looping file, sound file, and the Sapien window showing the distance of the two boxes and the game data section...

I'm using the very first map my brother made, just to test it out...

I recorded a video as well, but Camtasia takes forever to convert it to a .wmv... Haet.
Edited by MF Boom on Jan 23, 2008 at 08:03 PM


Kinnet
Joined: Dec 27, 2013

why are we still here? just to suffer?


Posted: Sep 24, 2015 08:22 PM    Msg. 9 of 9       
Quote: --- Original message by: kirby_422
try my tut for making sound tags


THANKS !!!!
i used a different software to convert (one very small), and compiled it with ogg 41000.
And finally i can do my own sounds :v

 

 
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