
SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Nov 27, 2012 02:10 AM
Msg. 1 of 11
I like them, it'll help newbies get familiar with making maps (including me) 
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Nov 27, 2012 03:12 AM
Msg. 2 of 11
You need to remove edges after welding sections like that together? Shh, no wonder I've had no luck with BSP models.
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Nov 27, 2012 11:36 AM
Msg. 3 of 11
Using top view, move them together really close then select the vertices and weld them. You can also use Edge connect but it's not as accurate imo.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Nov 27, 2012 10:15 PM
Msg. 4 of 11
I love you
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Nov 27, 2012 10:20 PM
Msg. 5 of 11
Or you could place the pieces and leave gaps between them. Border select the sides and "bridge" the gap, if that suits your needs better.
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Nickster5000
Joined: Dec 11, 2010
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Posted: Nov 27, 2012 11:58 PM
Msg. 6 of 11
They're nice, but they're too simple in my opinion. If you're conserving polygons or triangles, you should use these. If you have a low-poly map, you should try adding more details to these hallways, or just make new ones from scratch.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Nov 28, 2012 01:13 AM
Msg. 7 of 11
hi Edited by Jesse on Nov 28, 2012 at 01:14 AM
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Nov 28, 2012 02:33 AM
Msg. 8 of 11
Reminds me of Haven from H4.
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Nov 28, 2012 04:55 AM
Msg. 9 of 11
To be honest, that looks like a bunch of simply extruded polygons, with a bit of chamfer and "Hinge from edge"
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Nov 28, 2012 01:38 PM
Msg. 10 of 11
Woah awesome release ! Lol SERIOUSLY, they need a lot of work, it's a newbie job. Make more details, and not simply extruded some polygon and chamfrein them ! Just an simply exemple. That just a human style architecture ! Very simple : 
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Nov 28, 2012 04:24 PM
Msg. 11 of 11
Quote: --- Original message by: darksoldierWoah awesome release ! Lol SERIOUSLY, they need a lot of work, it's a newbie job. Make more details, and not simply extruded some polygon and chamfrein them ! Just an simple exemple. That just a human style architecture ! Very simple : http://imageshack.us/scaled/landing/211/thefloodshumanmodule.png[/quote Quote: --- Original message by: mastur cheef Lol most of that looks like simple extrudes and chamfers too. LOL. That's simple , clean, and ready to set it in game. That not a simple extrude. Created with a little concept art, not finished right now. Oh and it's just an exemple, you can do cool bsp with simple methods.
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