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Author Topic: Exporting Rigged models in 3ds max (4 messages, Page 1 of 1)
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Spartan Tom
Joined: Oct 23, 2011

Inactive


Posted: Nov 29, 2012 02:01 AM    Msg. 1 of 4       
Hello.I was wondering How do I export rigged halo reach models (weapons) in 3ds max.I tried but a dialog showed up and said "nothing linked to a frame node" Any solution for this?


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Nov 29, 2012 02:57 AM    Msg. 2 of 4       
You are getting that error because the model is not linked to the parent node.

For characters link every mesh except the nodes to the pelvis,unless it is like a head Whig you would link to the head node.

For weapon link the corresponding mesh's to their nodes or just link to frame gun.


Spartan Tom
Joined: Oct 23, 2011

Inactive


Posted: Nov 30, 2012 03:03 AM    Msg. 3 of 4       
I have an Error In 3ds max after I frame it.
First picture (I've framed the weapon)
http://imgur.com/422GW,g4Jom#0

Second Picture (Error)
http://imgur.com/422GW,g4Jom#1


Any solution for this?


HaloExtreme117
Joined: May 5, 2012

~Gone~


Posted: Nov 30, 2012 10:49 AM    Msg. 4 of 4       
Quote: --- Original message by: TheElitePro
I have an Error In 3ds max after I frame it.
First picture (I've framed the weapon)
http://imgur.com/422GW,g4Jom#0

Second Picture (Error)
http://imgur.com/422GW,g4Jom#1


Any solution for this?

Check the linking, and a screenshot of the scene explorer would help.

 

 
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