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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Official HMT Thread - Reach

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Author Topic: Official HMT Thread - Reach (47 messages, Page 2 of 2)
Moderators: Dennis

Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Dec 15, 2012 12:47 AM    Msg. 36 of 47       




This is a lot more fun than I thought it'd be.


TauSigmaNova
Joined: Jan 31, 2011

If love is blind, I guess I'll buy myself a cane


Posted: Dec 15, 2012 11:59 AM    Msg. 37 of 47       
Wow, 314, that's beautfiul. Great work!


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: Dec 15, 2012 12:38 PM    Msg. 38 of 47       
wow nice job on the reach elite, they look a lot more menacing than the halo 1 elites did.

and that hud is coming along nicely. would it be possible to add the compass and make it work properly?

annd you just reminded me that i should go back and finish my grunts.
Edited by killzone64 on Dec 15, 2012 at 12:39 PM


HaloExtreme117
Joined: May 5, 2012

~Gone~


Posted: Dec 15, 2012 12:40 PM    Msg. 39 of 47       
Quote: --- Original message by: killzone64

wow nice job on the reach elite, they look a lot more menacing than the halo 1 elites did.

and that hud is coming along nicely. would it be possible to add the compass and make it work properly?

annd you just reminded me that i should go back and finish my grunts.
Edited by killzone64 on Dec 15, 2012 at 12:39 PM

Regarding the compass, sure, it's possible with an FP plane, or an OS postprocess.
Edited by HaloExtreme117 on Dec 15, 2012 at 12:50 PM


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Dec 15, 2012 05:34 PM    Msg. 40 of 47       
Yeah what the hell? Anyways its just a game...


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Dec 15, 2012 07:21 PM    Msg. 41 of 47       
You know,it seems that the UNSC is basically going backwards with their weapons' exterior designs.

Weapons are becoming more blocky and old-looking.

As for the Storm,they seem to have ancient armor.


clonecam117
Joined: Dec 11, 2012

Now a professional VFX/particle effect artist.


Posted: Dec 15, 2012 07:38 PM    Msg. 42 of 47       
I think the reach AR with a 60 round mag would've been good. and i missed my trusty spartan laser in anniversary :( pistol was bomb, though.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Dec 20, 2012 03:08 AM    Msg. 43 of 47       
Was going to bump the thread anyway...
Reach marines: http://youtu.be/qYNGUj4SxDM
I have trusted it to good sir Cheddars to do some shader work.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Dec 20, 2012 05:33 AM    Msg. 44 of 47       
Nothing's finalized, because EVERYTHING is WIP atm lol.
It hasn't been officially decided, but it would be kinda crazy for us not to utilize OS, the benefits are tremendous.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Dec 20, 2012 10:33 AM    Msg. 45 of 47       
It would be kind of crazy to force everyone else to make new Sauce-less shaders.


HaloExtreme117
Joined: May 5, 2012

~Gone~


Posted: Dec 20, 2012 10:49 AM    Msg. 46 of 47       
Quote: --- Original message by: Dumb AI
It would be kind of crazy to force everyone else to make new Sauce-less shaders.

OS Shaders work without OS if you compile as a .map using os_tool, and it's still compatible with stock CE.

If you need to use stock tools, get someone to open up the shaders in OS guerila and delete the shader extensions block. Boom, stock-compatible shaders.


HaloExtreme117
Joined: May 5, 2012

~Gone~


Posted: Dec 20, 2012 01:18 PM    Msg. 47 of 47       
Nope. The ONLY thing that removes is the memory upgrades, and the scripting upgrades. Everything else is intact, and stock compatible.

 
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