Thanks for that :)
Okay so now I am at the .scenario stage of tool, ive made my shaders for my cliff, water, and grass, but when it go
tool structure levels\Lost Lost
I get this error in the debug:
11.05.12 23:16:45 tool pc 01.00.00.0609 ----------------------------------------------
11.05.12 23:16:45 reference function: _write_to_error_file
11.05.12 23:16:45 reference address: 42ca20
11.05.12 23:16:45 Couldn't read map file './toolbeta.map'
11.05.12 23:16:45 EAX: 0x00000000
11.05.12 23:16:45 EBX: 0x01475701
11.05.12 23:16:45 ECX: 0x00000000
11.05.12 23:16:45 EDX: 0x00000000
11.05.12 23:16:45 EDI: 0x0018F298
11.05.12 23:16:45 ESI: 0x00000000
11.05.12 23:16:45 EBP: 0x0018F170
11.05.12 23:16:45 ESP: 0x0018F160
11.05.12 23:16:45 EIP: 0x77D40C22, 83 C4 04 C2 ?????
11.05.12 23:16:45 EXCEPTION halt in .\intermediate_geometry.c,#444: triangle->material_index>=0 && triangle->material_index<old_material_count
I'm assuming the problem is where it says hal in intermediate_geometry.c .... what does that mean?
Apparently it means not everything has material applied to it? How do i find out what doesn't? As far as I can tell all my faces have material applied to them...
Edited by vmt on Nov 5, 2012 at 11:31 PMThis is the error I am having now:
Is there a way to find out where those spots are and figure out how to fix the issues?
Edited by vmt on Nov 6, 2012 at 12:02 AM