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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »destructable scenery?

Author Topic: destructable scenery? (7 messages, Page 1 of 1)
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Hell_Jumper_056
Joined: Jan 7, 2010

Halo: Accession


Posted: Oct 24, 2012 02:47 AM    Msg. 1 of 7       
Possible? I've looked for tutorials and i've come up with nothing. I'm pretty sure that this is possible since a fussion coil works. You shoot it and it explodes, meaning that scenery can change forms, but maybe instead of an explosion, it could spawn debris from something. I don't really know where to start


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Oct 24, 2012 04:54 AM    Msg. 2 of 7       
I think its in the collision geometry. add effect on object destroyed which will spawn another scenery, garbage or whatever you want. play with some settings and see what happens.


Hell_Jumper_056
Joined: Jan 7, 2010

Halo: Accession


Posted: Oct 29, 2012 05:21 PM    Msg. 3 of 7       
hmm. im in the collision_model of the first not damaged piece of scenery ( I made a broken one) but i don't know how to tell it to change the scenery to the damaged one. i was thinking that the "body" section might work, but it doesn't do anything. i also tried to create a amage effect, but it didnt seem to work with actualy scenery and models.


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Oct 30, 2012 06:50 AM    Msg. 4 of 7       
try looking at banshee or ghost collision models. They are destructible in campaing.


Hell_Jumper_056
Joined: Jan 7, 2010

Halo: Accession


Posted: Nov 4, 2012 01:28 AM    Msg. 5 of 7       
hmm. i looked around in the collision files for them, but I couldn't figure out what was telling them to spawn or change the model when they got destroyed. I found a file that someone hosted that was a cliff face, that when an explosion hit it, it should have broken to allow a player to walk through (a pretty cool idea). He also gave the data files, which i didn't have for the ghost. He actually made 4 jms files that were :models ~damaged, cliff :physics ~damaged, collision_model. I loaded his model, but if i shot it directly, it wouldn't blow up, unless i shot beside it. so i moved the frame to be inside the object. when i reloaded all of the jms files and compiled them, it worked! If the frame is inside the object, the entire of its mass will interact with its damaged buddy file. I then apllied this method to my scenery, and it works great! But I still cant find how to get it to spawn another object. I have a separate piece in the file, but i want to add physics to it, so when it explodes, a piece of it falls off, and stays where it lands. I've looked at scenery with physics tutoirals, but they dont seem to work.

how can i do that? and thanks for putting me on the right path LOL!


Hobbet360
Joined: Jan 10, 2012

ProTools > ToolPro


Posted: Nov 4, 2012 01:57 AM    Msg. 6 of 7       
I remember something about destroyable scenery in this somewhere.

http://hce.halomaps.org/index.cfm?fid=1535


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Nov 4, 2012 05:15 AM    Msg. 7 of 7       
Use a effect when it gets damaged or destroyed. that effect should create a garbage. garbage has physics like weapon, but it works something like derbis particle. so its like 3d particle.

 

 
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