
Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Nov 24, 2012 11:02 PM
Msg. 71 of 124
Most of the tags can already found if you just do a little searching.
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Hobbet360
Joined: Jan 10, 2012
ProTools > ToolPro
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Posted: Nov 24, 2012 11:48 PM
Msg. 72 of 124
Quote: --- Original message by: TheElitePro Here is my plan for the first version of Intensity. Vehicles (A lot of people have been complaining about this) New BSP (Hobbet360 is currently working on it) *More updates coming soon* Yep, and I stayed up til 12:15 am last night making the alpha and finiahed it. Adding more details like caves today. :D
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licon4812
Joined: Sep 22, 2012
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Posted: Nov 25, 2012 12:04 AM
Msg. 73 of 124
ok but when will the next beta be out
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Nov 25, 2012 12:26 AM
Msg. 74 of 124
There will be a beta every time a blue moon appears.
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Spartan Tom
Joined: Oct 23, 2011
Inactive
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Posted: Nov 25, 2012 10:13 AM
Msg. 75 of 124
Here is an update about what is new and some things that are going to be added and removed.
Intensity:
Removed Halo reach assault rifle and replaced with Halo 3 assault rifle for the main starting weapon. Halo 3 Assault rifle is now the primary starting weapon. Halo 3 battle rifle replaced into Halo 3 magnum for the secondary starting weapon. New BSP (Desert styled map) More scenery Vehicles Sniper camping spots (for those who like to use snipers only) Map is huge for More intense gameplay Weapons are now in more consistant HUD New HUD Messages (I'm trying to figure out how to change)
That's all I have right now.More updates coming soon.
Release date of Intensity (Not final version) 25/12/2012
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Nov 25, 2012 11:04 AM
Msg. 76 of 124
Make sure there's a way for the anti-snipers to kill all those camping cowards.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Nov 25, 2012 11:12 AM
Msg. 77 of 124
Protected maps are crap.
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Hobbet360
Joined: Jan 10, 2012
ProTools > ToolPro
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Posted: Nov 26, 2012 03:11 AM
Msg. 78 of 124
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Nov 26, 2012 01:49 PM
Msg. 79 of 124
needs moar smoothing, or something to hide those edges... also, what is the shape of the map?
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Hobbet360
Joined: Jan 10, 2012
ProTools > ToolPro
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Posted: Nov 27, 2012 01:06 AM
Msg. 80 of 124
Ok, I'll smooth it all.
It's shaped like an E but one of the lines in the E bends and touches the other. Ill post a pic later.
I'm having trouble adding water for the overlook. It's textured correctly as "water!$" without the quotes and when I export it tool tells me I have 4 edges open so I import the .WRL and it has coloured edges around the plane. :(
Other than that its going well, adding more caves and details now...
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Spartan Tom
Joined: Oct 23, 2011
Inactive
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Posted: Nov 28, 2012 08:14 AM
Msg. 81 of 124
Sorry for late updates.I was busy with life.Anyways,here are the new updates.
*Updates* BSP (Done) Vehicles (Done) Weapons (Tweaking and adding new weapons into the map) Scenery (Done) HUD Messages (I'm still trying to figure out) Sniper camping spots (I said this in the last update but sorry,There will be no sniper camping spots)
That's all I have right now.More updates coming soon.
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Hobbet360
Joined: Jan 10, 2012
ProTools > ToolPro
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Posted: Nov 30, 2012 01:16 AM
Msg. 82 of 124
Quote: --- Original message by: TheElitePro *Updates* BSP (Done) - me says nearly done. I found 2# degenerate triangles that I need to deal with and a bit more smoothies.
Sniper camping spots (I said this in the last update but sorry,There will be no sniper camping spots) - me says, technically there are... But every one of them is purposely there and has something to counteract the spot. (And that new spot can be countered by another spot... Sort of like a circle... But with all the lines of symmetry.
That's all I have right now.More updates coming soon. Anyhow... I have had help with the water... I made a plane, textured it correctly and it had open edges. Haloextreme told me to add another plane underneath it. Than didn't work. Altheros said to do it again without the extra plane... That.... Sort of worked... But didn't. Now I dunno what to do. D: I also watched a tutorial... Did EXACTLY everything that was there... But didn't work. :( Can someone plz help.
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Spartan Tom
Joined: Oct 23, 2011
Inactive
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Posted: Nov 30, 2012 06:56 PM
Msg. 83 of 124
Here is an Update of my Progress in the map. Pictures: http://imgur.com/a/C8fPx
And a video of me Walkthrough the parts of the map. http://www.youtube.com/watch?v=CgnFh0BcZRk
Note: The map is still in partial WIP
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Nov 30, 2012 07:05 PM
Msg. 84 of 124
I really hate to break it to you, but that is almost as bad as the alpha build
for one, it is far too big, you need to make it accessible for people who don't have vehicles it's also very bland
you assets are ok (from what I can see), but your bsp is bad.
you need to find a better way to confine the player besides enclosing them in a dirt box
add some hills, or crests, put some trees in the background.
what it needs: -find a better way to keep the player in the map, make the environment believable -you need to make the layout more complex, and more natural -make it smaller, much smaller -add cover for people on foot -add side paths or tunnels for people on foot to traverse without worrying about vehicles (but don't make them too long)
If you want, I can make a sketch
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Nov 30, 2012 07:39 PM
Msg. 85 of 124
Boxy map is boxy. I suggest using heightmaps instead of boxes.
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Hobbet360
Joined: Jan 10, 2012
ProTools > ToolPro
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Posted: Nov 30, 2012 08:58 PM
Msg. 86 of 124
Correction... The map is still an entire WIP.
Question... Why no add sceneries? It make the map look bland compared to my messing about with trees. (Can I post a pic or two of my variation?)
The video says its an update but I see nothing except a landscape and a blood gulch base.
Ill add hills and routes and how mush smaller should it be? I like the original version of THIS bsp when it was sand, it made everything look natural.
I dunno what to add though, I had no plan so I just modeled around a bit. Suggested some stuff because I convinced Elite to make it a custom bsp. All the plan I got when we started was... "A big map with caves and a secret room", so I have trying to expand the plan by making it a desert, adding walkways on the cliff and even making a cliff base... Which wasn't even in the pictures. I need a plan, more information and an actual layout of the level.
Sorry for being an ass (well not as much as some people here, but for me I'm being an ass) I'm not in a patient mood.
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licon4812
Joined: Sep 22, 2012
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Posted: Dec 1, 2012 12:40 AM
Msg. 87 of 124
well i hope you figgure out the water problem and let me know when the next versition is out
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Dec 1, 2012 02:19 AM
Msg. 88 of 124
Quote: --- Original message by: FX0042Quote: --- Original message by: licon4812 well i hope you figgure out the water problem and let me know when the next versition is out I hope you figure out how to post in proper English. You're not in much of a very fine position to speak yourself Mr. Spectacular maps.
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Spartan Tom
Joined: Oct 23, 2011
Inactive
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Posted: Dec 1, 2012 07:19 AM
Msg. 89 of 124
As we are busy working on the map,I plan to release three versions the map such as Intensity,Intensity v2 and Intensity Elites. @licon4812:I would not release the next version if you Don't be patient like everybody else
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licon4812
Joined: Sep 22, 2012
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Posted: Dec 1, 2012 02:12 PM
Msg. 90 of 124
i am being patient i am just curiouse and excited and so what i cant spell
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Hobbet360
Joined: Jan 10, 2012
ProTools > ToolPro
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Posted: Dec 1, 2012 10:53 PM
Msg. 91 of 124
hello again, heres an update for the BSP... -added water and water fog. -added some ways to get around on foot. -smoothies... <in progress>... is there an easy way to make it smoother and natural... other than just going into vertex view and fiddling with the blue berries. (verts).
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Dec 2, 2012 02:01 AM
Msg. 92 of 124
you still want that layout sketch?
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licon4812
Joined: Sep 22, 2012
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Posted: Dec 2, 2012 09:27 PM
Msg. 93 of 124
:)
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Spartan Tom
Joined: Oct 23, 2011
Inactive
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Posted: Dec 5, 2012 05:10 AM
Msg. 94 of 124
Sorry For late updates again,I was busy with life.Anyways,Here are the pictures that Hobbet360 Improved on....
http://imgur.com/YOVaG (Updated BSP by Hobbet360) http://i.imgur.com/CBbzo.jpg (Secret room)
I will improve on the BSP more by adding more scenery etc.
More updates coming soon.
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HaloExtreme117
Joined: May 5, 2012
~Gone~
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Posted: Dec 5, 2012 10:40 AM
Msg. 95 of 124
Quote: --- Original message by: TheElitePro Sorry For late updates again,I was busy with life.Anyways,Here are the pictures that Hobbet360 Improved on....
http://imgur.com/YOVaG (Updated BSP by Hobbet360) http://i.imgur.com/CBbzo.jpg (Secret room)
I will improve on the BSP more by adding more scenery etc.
More updates coming soon. What's so secret about the secret room if you go around posting pictures of it? Sigh.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Dec 5, 2012 10:48 AM
Msg. 96 of 124
Location of the room?
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Spartan Tom
Joined: Oct 23, 2011
Inactive
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Posted: Dec 6, 2012 02:42 AM
Msg. 97 of 124
I've created the logo for the thread for fun. http://i.imgur.com/tiSQZ.jpg
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HaloExtreme117
Joined: May 5, 2012
~Gone~
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Posted: Dec 6, 2012 10:42 AM
Msg. 98 of 124
Quote: --- Original message by: TheElitePro I've created the logo for the thread for fun. http://i.imgur.com/tiSQZ.jpg You used http://cooltext.com to make a logo. Any particular reason? It would be much better if you used Photoshop, especially if you need to modify it in the future.
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Spartan Tom
Joined: Oct 23, 2011
Inactive
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Posted: Dec 6, 2012 08:00 PM
Msg. 99 of 124
@Haloextreme117: I used that because It is easier than Photoshop. Everytime I Make a logo in photoshop,Photoshop closes.
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licon4812
Joined: Sep 22, 2012
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Posted: Dec 6, 2012 10:04 PM
Msg. 100 of 124
nice logo and where is the secret room
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Spartan Tom
Joined: Oct 23, 2011
Inactive
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Posted: Dec 6, 2012 10:56 PM
Msg. 101 of 124
Why Would you want to know?
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Dec 6, 2012 10:57 PM
Msg. 102 of 124
Find it when it is finished. Don't ask where it is.It wouldn't be a secret anymore.
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licon4812
Joined: Sep 22, 2012
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Posted: Dec 7, 2012 02:53 PM
Msg. 103 of 124
true but i want that secet wepon
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Spartan Tom
Joined: Oct 23, 2011
Inactive
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Posted: Dec 8, 2012 08:21 AM
Msg. 104 of 124
@licon4812: It's just a gravity hammer, why do you want it?
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Kozakuu
Joined: Oct 30, 2011
Only the person who was wisdom can read the most.
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Posted: Dec 8, 2012 09:33 AM
Msg. 105 of 124
Quote: --- Original message by: TheElitePro @Haloextreme117: I used that because It is easier than Photoshop. Everytime I Make a logo in photoshop,Photoshop closes. At what point does photoshop close? Upon startup, while your creating your image or when you're trying to save it?
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