
Putte08
Joined: May 12, 2010
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Posted: Jan 22, 2013 03:14 PM
Msg. 1 of 9
Edited by Putte08 on Oct 11, 2013 at 04:15 PM
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Jan 23, 2013 03:26 AM
Msg. 2 of 9
not sure what you mean by dotty. Circle an area of example if you would. the only thing I am thinking it would be I am not sure, but I think it may more be a specular channel issue.
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Putte08
Joined: May 12, 2010
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Posted: Jan 23, 2013 03:51 AM
Msg. 3 of 9
Edited by Putte08 on Oct 11, 2013 at 04:16 PM
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Jan 23, 2013 09:46 AM
Msg. 4 of 9
Are you sure it's not a smoothing group issue?
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Putte08
Joined: May 12, 2010
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Posted: Jan 23, 2013 10:01 AM
Msg. 5 of 9
Edited by Putte08 on Oct 11, 2013 at 04:16 PM
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Jan 23, 2013 10:04 AM
Msg. 6 of 9
Yeah that looks like an obvious smoothing group issue. You have to manually fix that, welding verts on the "hair" and assigning a smoothing group to the faces until it looks proper.
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Putte08
Joined: May 12, 2010
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Posted: Jan 23, 2013 10:09 AM
Msg. 7 of 9
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Jan 23, 2013 10:24 AM
Msg. 8 of 9
Yes. The head looks like a rip from reach, most likely you will have to weld the verts and reassign smoothing groups on the faces of the hair. It is a necessity for almost all rips from Halo 3 - reach.
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Putte08
Joined: May 12, 2010
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Posted: Jan 23, 2013 02:40 PM
Msg. 9 of 9
Quote: --- Original message by: waffles The main issue is the hair is two-sided, which screws with shading, i had this happen before with dutch, though i took the easy way and seperated the mesh to untick "receive shadows" and it worked, like i said though ill look at this tonight most likely. Correct! Problem solved! Now I can live happy ever after. Edited by Putte08 on Jan 23, 2013 at 02:41 PM
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