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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »[Help] Opacity textures in 3ds max

Author Topic: [Help] Opacity textures in 3ds max (9 messages, Page 1 of 1)
Moderators: Dennis

Putte08
Joined: May 12, 2010


Posted: Jan 22, 2013 03:14 PM    Msg. 1 of 9       

Edited by Putte08 on Oct 11, 2013 at 04:15 PM


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Jan 23, 2013 03:26 AM    Msg. 2 of 9       
not sure what you mean by dotty. Circle an area of example if you would.
the only thing I am thinking it would be I am not sure, but I think it may more be a specular channel issue.


Putte08
Joined: May 12, 2010


Posted: Jan 23, 2013 03:51 AM    Msg. 3 of 9       

Edited by Putte08 on Oct 11, 2013 at 04:16 PM


XlzQwerty1
Joined: Aug 6, 2009


Posted: Jan 23, 2013 09:46 AM    Msg. 4 of 9       
Are you sure it's not a smoothing group issue?


Putte08
Joined: May 12, 2010


Posted: Jan 23, 2013 10:01 AM    Msg. 5 of 9       

Edited by Putte08 on Oct 11, 2013 at 04:16 PM


XlzQwerty1
Joined: Aug 6, 2009


Posted: Jan 23, 2013 10:04 AM    Msg. 6 of 9       
Yeah that looks like an obvious smoothing group issue. You have to manually fix that, welding verts on the "hair" and assigning a smoothing group to the faces until it looks proper.


Putte08
Joined: May 12, 2010


Posted: Jan 23, 2013 10:09 AM    Msg. 7 of 9       
I've never done that before. Is it this you're talking about? If so I'll follow those tutorials and see if I can manage to fix it.
http://www.youtube.com/watch?v=-Iswm1xKtGs
http://www.youtube.com/watch?v=I5WrSEzupVI


XlzQwerty1
Joined: Aug 6, 2009


Posted: Jan 23, 2013 10:24 AM    Msg. 8 of 9       
Yes. The head looks like a rip from reach, most likely you will have to weld the verts and reassign smoothing groups on the faces of the hair. It is a necessity for almost all rips from Halo 3 - reach.


Putte08
Joined: May 12, 2010


Posted: Jan 23, 2013 02:40 PM    Msg. 9 of 9       
Quote: --- Original message by: waffles
The main issue is the hair is two-sided, which screws with shading, i had this happen before with dutch, though i took the easy way and seperated the mesh to untick "receive shadows" and it worked, like i said though ill look at this tonight most likely.


Correct! Problem solved! Now I can live happy ever after.
Edited by Putte08 on Jan 23, 2013 at 02:41 PM

 

 
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