
grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Jan 20, 2013 09:30 PM
Msg. 1 of 7
So i made a script that used the "cheat_bump_possession 1" command. But when compiling it, sapien says that it's not a recognized command :/ I really need it for the map i'm making, so if anyone can give some advice, i'd really appreciate it. Thanks.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Jan 20, 2013 09:38 PM
Msg. 2 of 7
try (set cheat_bump_possession 1)
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rerout343
Joined: Aug 7, 2010
Targeted and Firing
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Posted: Jan 20, 2013 09:38 PM
Msg. 3 of 7
To use cheats in scripts, you have to use the "set" command.
(set cheat_bump_possession 1)
Edit: Beat me to it. Edited by rerout343 on Jan 20, 2013 at 09:38 PM
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Jan 20, 2013 10:52 PM
Msg. 4 of 7
Excellent. Thank you very much :)
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Jan 22, 2013 10:57 AM
Msg. 5 of 7
Interesting.
On another level, how could we use the Rasterizer commands with scripts? would the same method work? For example, I wanted to use rasterizer_set_far_clip_distance "10" for a certain part of a level and it wouldn't work. I'm not home so I can't test, can anyone confirm a way to use this?
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HaloExtreme117
Joined: May 5, 2012
~Gone~
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Posted: Jan 22, 2013 03:58 PM
Msg. 6 of 7
Quote: --- Original message by: OpsY Interesting.
On another level, how could we use the Rasterizer commands with scripts? would the same method work? For example, I wanted to use rasterizer_set_far_clip_distance "10" for a certain part of a level and it wouldn't work. I'm not home so I can't test, can anyone confirm a way to use this? Yup. If it works via console, you can set it in a script. (set rasterizer_set_far_clip_distance 10)
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Jan 23, 2013 10:41 AM
Msg. 7 of 7
Well, had I known this before many of my maps would have looked different lol. Of course I would rarely actually use 10 but playing with this number allows to maximize the space of BSP. For example, different environments in 1 BSP or maximum size BSPs. Even in RPG_Beta7 I could have needed that to avoid some render issues
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