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Author Topic: CMT SPV2 Duplicate A30 (Halo) (30 messages, Page 1 of 1)
Moderators: Dennis

forrestkeller1
Joined: Nov 3, 2007

What? Why am I still here?


Posted: Sep 3, 2012 08:00 AM    Msg. 1 of 30       
This is a complete remake of the fake SPV2 a30 that I did a very long time ago, I planned to do the entire single-player but currently this is the only one I have done. Just realized I forgot to include "Remake" in the title, darn it

What this includes:
Many SPV3 assets that I had to fix up myself due to HEK not being able to extract OS shader models correctly, and jacked up many other things like Jackal shields, Cyborg shields, Elite shields, and anything else that uses fancy functions
Completely redone environment (No more trees at the top of the map and better lightmaps)
Uses OS only (.yelo) so you need OS installed to play


Pictures:





Download:
Not yet, I need beta testers

This in anyway is NOT releated to CMT or the SPV3 project this is my own and out of boredom project


Edited by forrestkeller1 on Sep 3, 2012 at 01:47 PM


Kal825B
Joined: Jan 16, 2012

Last son of Krypt... Oh wait, i'm a clone.


Posted: Sep 3, 2012 08:51 AM    Msg. 2 of 30       
I think its cool. Good Job. I'll beta test if you need me.

Edited by Caboose 14 on Sep 3, 2012 at 09:22 AM


CorpseManTS
Joined: Nov 16, 2008

Sorry, I cant hear u with my bullet in your mouth!


Posted: Sep 3, 2012 10:03 AM    Msg. 3 of 30       
i like the creepy feel of that foggy sand area, makes you feel the flood is just around the corner, plus you get to enjoy the spv3 tagset on A30 spv2.
beta slots?

E : just for fun, can you set the grenade throw velocity of the ODST biped? atleast 10 or 11.
i've played the CMT campaigns using marine bipeds, makes my gameplay tactical. Dont get hit or else you completely die. just a tiny request.
Edited by CorpseManTS on Sep 3, 2012 at 10:06 AM


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Sep 3, 2012 10:25 AM    Msg. 4 of 30       
Looks pretty neat for a mod. I always wished SPV2/SPV3 was like that.


forrestkeller1
Joined: Nov 3, 2007

What? Why am I still here?


Posted: Sep 3, 2012 10:38 AM    Msg. 5 of 30       
Quote: --- Original message by: CorpseManTS

i like the creepy feel of that foggy sand area, makes you feel the flood is just around the corner, plus you get to enjoy the spv3 tagset on A30 spv2.
beta slots?

E : just for fun, can you set the grenade throw velocity of the ODST biped? atleast 10 or 11.
i've played the CMT campaigns using marine bipeds, makes my gameplay tactical. Dont get hit or else you completely die. just a tiny request.
Edited by CorpseManTS on Sep 3, 2012 at 10:06 AM


Then you will get a kick out of the second BSP when you leave the tunnel and I can set there throw distance to 11


Spartan Tom
Joined: Oct 23, 2011

Inactive


Posted: Sep 3, 2012 10:54 AM    Msg. 6 of 30       
I would test this beta map only if you let me test it.


forrestkeller1
Joined: Nov 3, 2007

What? Why am I still here?


Posted: Sep 3, 2012 01:47 PM    Msg. 7 of 30       
Last picture of the 4 shows I nice twist I added to A30


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Sep 3, 2012 02:05 PM    Msg. 8 of 30       
looks like fun, any new ai encounters, or changes to the levels music?


forrestkeller1
Joined: Nov 3, 2007

What? Why am I still here?


Posted: Sep 3, 2012 02:06 PM    Msg. 9 of 30       
Quote: --- Original message by: Delicon20
looks like fun, any new ai encounters, or changes to the levels music?


I plan to add in Brutes and maybe replace the music with Halo:CEA's


byakugan67
Joined: Jan 29, 2012


Posted: Sep 3, 2012 04:03 PM    Msg. 10 of 30       
nice idea! :D


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Sep 3, 2012 06:04 PM    Msg. 11 of 30       
All that desert kinda makes me feel like an Elephant wouldn't seem too out-of-place there. You should add an Elephant. o:


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Sep 3, 2012 06:19 PM    Msg. 12 of 30       
That would give the player the ability to basically walk to victory.Practically invincible(except backstabs/shots from the back).


Megatron
Joined: Sep 16, 2011

Working on something good.


Posted: Sep 3, 2012 08:39 PM    Msg. 13 of 30       
I'll do beta testing if you want.


CorpseManTS
Joined: Nov 16, 2008

Sorry, I cant hear u with my bullet in your mouth!


Posted: Sep 4, 2012 01:29 AM    Msg. 14 of 30       
the "odst biped" not the AI encounter. I plan to change the main usable biped as the ODST.
oh and place a unit hud interface on it too. Well my methods aren't exactly the same as other beta testers do, but as soon as i could play the mod expect the feedback in less than an hour or so
Edited by CorpseManTS on Sep 4, 2012 at 01:30 AM


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Sep 4, 2012 07:14 AM    Msg. 15 of 30       
Quote: --- Original message by: Dumb AI
That would give the player the ability to basically walk to victory.Practically invincible(except backstabs/shots from the back).


Not an invulnerable Elephant, and not necessarily player-controlled. A wrecked one could harbor a small squad of survivors in need of assistance, or maybe even a Marine-controlled Elephant for a convoy-defense segment where you have to use the chaingun to defend it against assorted Covenant vehicles and infantry.

Having not played A30 in a long time, though, maybe it wouldn't be as fitting as I imagine. I'll be sure to download this map to refresh my memory.
Edited by Echo77 on Sep 4, 2012 at 07:16 AM


forrestkeller1
Joined: Nov 3, 2007

What? Why am I still here?


Posted: Sep 5, 2012 03:00 PM    Msg. 16 of 30       
Please submit suggestions and bug reports here, don't ask to be a beta tester just to get the map


Megatron
Joined: Sep 16, 2011

Working on something good.


Posted: Sep 5, 2012 05:39 PM    Msg. 17 of 30       
I wasn't able to finish the whole level, but I have found one bug so far.

When I entered the warthog, the string entry said "Press E to enter driver seat of crate"

And also, I recommend that you add VISR mode to the map, because the second part is so dark that I couldn't see anything except the jackal's shields, and the things that the warthog's headlights lit up.

I think VISR mode would be a cool addition in general, but it could really be a useful asset here.

I'll tell you more if my laptop doesn't have another meltdown when I play the map, and give you a full review.


forrestkeller1
Joined: Nov 3, 2007

What? Why am I still here?


Posted: Sep 5, 2012 05:40 PM    Msg. 18 of 30       
Quote: --- Original message by: Megatron
I wasn't able to finish the whole level, but I have found one bug so far.

When I entered the warthog, the string entry said "Press E to enter driver seat of crate"

And also, I recommend that you add VISR mode to the map, because the second part is so dark that I couldn't see anything except the jackal's shields, and the things that the warthog's headlights lit up.

I think VISR mode would be a cool addition in general, but it could really be a useful asset here.

I'll tell you more if my laptop doesn't have another meltdown when I play the map, and give you a full review.


VISR is impossible to add to the map, I tried to compile and tool get stuck on pre-processing custom tag instances for 5 days


Bobblehob
Joined: Aug 29, 2010


Posted: Sep 5, 2012 07:27 PM    Msg. 19 of 30       
Ill be willing to beta test if you are still looking for them :P


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: Sep 5, 2012 11:53 PM    Msg. 20 of 30       
Quote: --- Original message by: forrestkeller1
Quote: --- Original message by: Megatron
I wasn't able to finish the whole level, but I have found one bug so far.

When I entered the warthog, the string entry said "Press E to enter driver seat of crate"

And also, I recommend that you add VISR mode to the map, because the second part is so dark that I couldn't see anything except the jackal's shields, and the things that the warthog's headlights lit up.

I think VISR mode would be a cool addition in general, but it could really be a useful asset here.

I'll tell you more if my laptop doesn't have another meltdown when I play the map, and give you a full review.


VISR is impossible to add to the map, I tried to compile and tool get stuck on pre-processing custom tag instances for 5 days


I managed to accidentally add visr mode to a map I had previously made. Though all I think you have to do is replace the cyborg flashlight with the visr effect


forrestkeller1
Joined: Nov 3, 2007

What? Why am I still here?


Posted: Sep 6, 2012 06:33 AM    Msg. 21 of 30       
Quote: --- Original message by: killzone64
Quote: --- Original message by: forrestkeller1
Quote: --- Original message by: Megatron
I wasn't able to finish the whole level, but I have found one bug so far.

When I entered the warthog, the string entry said "Press E to enter driver seat of crate"

And also, I recommend that you add VISR mode to the map, because the second part is so dark that I couldn't see anything except the jackal's shields, and the things that the warthog's headlights lit up.

I think VISR mode would be a cool addition in general, but it could really be a useful asset here.

I'll tell you more if my laptop doesn't have another meltdown when I play the map, and give you a full review.


VISR is impossible to add to the map, I tried to compile and tool get stuck on pre-processing custom tag instances for 5 days


I managed to accidentally add visr mode to a map I had previously made. Though all I think you have to do is replace the cyborg flashlight with the visr effect


The VISR effect is in the script for CMT Addons and is added in through .yellow_globals as a .tag_collection along with bloom


swaamp
Joined: Aug 31, 2012


Posted: Sep 7, 2012 01:41 AM    Msg. 22 of 30       
My only suggestions are to make the warthog's headlights at night brighter and maybe to stay on when out of the vehicle and to add the light rods in the pic below to add more light, it is very dark and hard to see things.



add these at the escape pod crash sites?



idk if theres something wrong here but it didnt look right to me



and when looking down on this hill, on the turret of this warthog, this happens




Edited by swaamp on Sep 7, 2012 at 02:15 AM


forrestkeller1
Joined: Nov 3, 2007

What? Why am I still here?


Posted: Sep 7, 2012 06:43 AM    Msg. 23 of 30       
Quote: --- Original message by: swaamp

My only suggestions are to make the warthog's headlights at night brighter and maybe to stay on when out of the vehicle and to add the light rods in the pic below to add more light, it is very dark and hard to see things.

http://i994.photobucket.com/albums/af68/iSwampy/halo%20ce%20bugs/4-1.png

add these at the escape pod crash sites?

http://i994.photobucket.com/albums/af68/iSwampy/halo%20ce%20bugs/123.jpg

idk if theres something wrong here but it didnt look right to me

http://i994.photobucket.com/albums/af68/iSwampy/halo%20ce%20bugs/1-1-1.png

and when looking down on this hill, on the turret of this warthog, this happens

http://i994.photobucket.com/albums/af68/iSwampy/halo%20ce%20bugs/3-1.png
http://i994.photobucket.com/albums/af68/iSwampy/halo%20ce%20bugs/5-5.png

Edited by swaamp on Sep 7, 2012 at 02:15 AM


I'll add a few light rods and glow sticks, I can fix the warthog strings and the bsp disappearing is unfixable, unless you have the source code to the game


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Sep 7, 2012 06:10 PM    Msg. 24 of 30       
Quote: --- Original message by: forrestkeller1
Quote: --- Original message by: Megatron
I wasn't able to finish the whole level, but I have found one bug so far.

When I entered the warthog, the string entry said "Press E to enter driver seat of crate"

And also, I recommend that you add VISR mode to the map, because the second part is so dark that I couldn't see anything except the jackal's shields, and the things that the warthog's headlights lit up.

I think VISR mode would be a cool addition in general, but it could really be a useful asset here.

I'll tell you more if my laptop doesn't have another meltdown when I play the map, and give you a full review.


VISR is impossible to add to the map, I tried to compile and tool get stuck on pre-processing custom tag instances for 5 days


What about night vision, as featured in Tactical Assault?


forrestkeller1
Joined: Nov 3, 2007

What? Why am I still here?


Posted: Sep 8, 2012 08:50 PM    Msg. 25 of 30       
A new version is available for beta testers, please PM me for new download.


Juzo
Joined: Jul 1, 2014


Posted: Jul 19, 2014 03:28 PM    Msg. 26 of 30       
Is this dead? It has been a long time since someone posted.


The Kingx
Joined: Mar 16, 2014

ᕙ༼ ಠ益ಠ༽ᕗ


Posted: Jul 19, 2014 03:30 PM    Msg. 27 of 30       
take a wild guess


Juzo
Joined: Jul 1, 2014


Posted: Jul 19, 2014 03:37 PM    Msg. 28 of 30       
Yep it's dead it is nearly 2 years since someone posted something so yeah.


Spiral
Joined: Apr 3, 2011

I hope i'm out of the way


Posted: Jul 19, 2014 03:38 PM    Msg. 29 of 30       
Funny, I found this thread and was just playing them.


UHWArby
Joined: Jul 2, 2013

PIPO vive


Posted: Jul 20, 2014 11:37 AM    Msg. 30 of 30       
is CMT SPV2.5

 

 
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