
shadowslayer123
Joined: Feb 22, 2009
Not the american average
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Posted: Aug 30, 2012 04:50 PM
Msg. 1 of 14
thanks to gravemind for making this possible, the bitmaps were unextractable until now credit to bungie for model, bitmaps, and rig you can change their color to anything you want with the multi http://www.mediafire.com/?16vz563yirnkeqc Enjoy. Have fun decapitating reclaimers :D 
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Aug 30, 2012 04:52 PM
Msg. 2 of 14
I don't think OS was even needed. Edited by Dumb AI on Aug 30, 2012 at 04:52 PM
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Aug 30, 2012 05:01 PM
Msg. 3 of 14
Is that even a properly compiled yelo level? Looks like RPG Beta 6.2. :/
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shadowslayer123
Joined: Feb 22, 2009
Not the american average
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Posted: Aug 30, 2012 05:07 PM
Msg. 4 of 14
its a random level i use to test stuff cause its large enough to fit a hundred foot tall reaper
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Aug 30, 2012 05:12 PM
Msg. 5 of 14
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Aug 30, 2012 06:54 PM
Msg. 6 of 14
What's with the top of the sentinels? To me it doesn't seem like the faces were flipped correctly or assigned smoothing groups correctly :/
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Aug 30, 2012 11:31 PM
Msg. 7 of 14
You need to fix the smoothing on the top of the sentinel, and on the other hand if you set the values under the specular map in the shader model to the same values as your specularity it improves the look a lot, otherwise the specular map is sitting there doing nothing
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The_Arbiter
Joined: Aug 23, 2011
I feel like having scotch
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Posted: Aug 31, 2012 03:40 AM
Msg. 8 of 14
I think i will work on it shaders are terrible.
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Gravemind
Joined: Jul 28, 2009
The Age of Reclamation has begun.
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Posted: Aug 31, 2012 07:14 AM
Msg. 9 of 14
Quote: --- Original message by: shadowslayer123 thanks to gravemind for making this possible, the bitmaps were unextractable until now
Thanks for credit :)
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Aug 31, 2012 03:10 PM
Msg. 10 of 14
i already started on it though i'm kinda tired of porting halo 3 stuff, i think i'm gonna do a complete tag-set of halo 2 stuff with opensauce, or some custom stuff. you go ahead and work on this arbiter Edited by killzone64 on Aug 31, 2012 at 03:18 PM
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shadowslayer123
Joined: Feb 22, 2009
Not the american average
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Posted: Aug 31, 2012 03:24 PM
Msg. 11 of 14
looking good. i was in a rush making these, i forgot about that little smoothing error
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Aug 31, 2012 04:36 PM
Msg. 12 of 14
But I'm working on it too(doesn't matter anyway,I'm do non-OS shaders xD)!
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shadowslayer123
Joined: Feb 22, 2009
Not the american average
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Posted: Sep 1, 2012 06:23 PM
Msg. 13 of 14
they are turned the right way, it must be a smoothing error because there are no two sided shaders on this at all
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Sep 1, 2012 07:28 PM
Msg. 14 of 14
Quote: --- Original message by: shadowslayer123 they are turned the right way, it must be a smoothing error because there are no two sided shaders on this at all yeah it is. Make sure you proper smoothing groups too instead of setting everything to one.
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