
The_Arbiter
Joined: Aug 23, 2011
I feel like having scotch
|
Posted: Aug 18, 2012 06:25 AM
Msg. 1 of 13
Is it?
|
|
|

OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
|
Posted: Aug 18, 2012 06:50 AM
Msg. 2 of 13
|
|
|

The_Arbiter
Joined: Aug 23, 2011
I feel like having scotch
|
Posted: Aug 18, 2012 07:41 AM
Msg. 3 of 13
As in for huds explosions
|
|
|

kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
|
Posted: Aug 18, 2012 12:29 PM
Msg. 4 of 13
Your hud is exploding?..
Anyways, OS, learn post processing, go from there.
|
|
|

DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
|
Posted: Aug 18, 2012 02:42 PM
Msg. 5 of 13
Do you mean the screen distortion or particle distortion?
If you mean particle distortion,Id like to see that Im not sure if particle distortion is possible even with os.If it is I'm gonna have to get started on that :P
|
|
|

ODX
Joined: Jul 26, 2007
A rare sight, indeed.
|
Posted: Aug 18, 2012 09:46 PM
Msg. 6 of 13
Quote: --- Original message by: DarkLord0912 If you mean particle distortion,Id like to see that Im not sure if particle distortion is possible even with os.If it is I'm gonna have to get started on that :P I know CAD had shown particle distortion for a gravity hammer a while back, I'm not sure if he used OS for anything though. Choking Victim says it was similar to how the distortion worked for his bubble shield (don't ask me how that works, I've no idea), and the tricky part was just getting it to spawn in the effect. It's not a bitmap though. Edited by ODX on Aug 18, 2012 at 09:48 PM
|
|
|

DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
|
Posted: Aug 19, 2012 12:04 AM
Msg. 7 of 13
Quote: --- Original message by: ODXQuote: --- Original message by: DarkLord0912 If you mean particle distortion,Id like to see that Im not sure if particle distortion is possible even with os.If it is I'm gonna have to get started on that :P I know CAD had shown particle distortion for a gravity hammer a while back, I'm not sure if he used OS for anything though. Choking Victim says it was similar to how the distortion worked for his bubble shield (don't ask me how that works, I've no idea), and the tricky part was just getting it to spawn in the effect. It's not a bitmap though. Edited by ODX on Aug 18, 2012 at 09:48 PM They "most likely" used a mesh for theres with a shader effect like the active camo.It's not as good as using it like a particle in halo 2 and up.
|
|
|

ZX 707
Joined: Feb 15, 2012
|
Posted: Aug 19, 2012 01:24 AM
Msg. 8 of 13
You can get a distortion effect by creating a biped with a built in gunner (an actor_varient tag) that has active camo. The biped in the actor_variant tag has the model of whatever you want distorted.
|
|
|

Alexis
Joined: Nov 22, 2010
|
Posted: Aug 19, 2012 02:43 PM
Msg. 9 of 13
Do you mind posting Pics of the setup in Guerilla? I have tried using this method with scenery, garbage, etc... It never seems to work!
If you could, I'd appreciate it!
|
|
|

ZX 707
Joined: Feb 15, 2012
|
Posted: Aug 19, 2012 04:33 PM
Msg. 10 of 13
This is what it looks like in-game 
|
|
|

Alexis
Joined: Nov 22, 2010
|
Posted: Aug 19, 2012 05:51 PM
Msg. 11 of 13
Wow, Thank you for doing that!
I will try it out, hopefully I can get something working!
Edit: I had my old attempt setup exactly like that. Still no go. Basically, I am trying to place a biped as scenery in Sapien. Whenever I try to place the object, I get an "out of objects error".
I think my issue is with the .model_animations. My scenery doesn't animate, but the biped requires an animation tag.
As far as what files I have, they are as follows- -Main biped that has an added seat, with a built in gunner. -Built-in Gunner references an actor_variant that references a second biped to be camo'd. Super Camo checked.
Edited by Alexis on Aug 19, 2012 at 06:17 PM
|
|
|

DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
|
Posted: Aug 19, 2012 07:50 PM
Msg. 12 of 13
Make sure you have the right node checksum and make sure your animations have the label "stand" as bipeds require this label.
|
|
|

Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
|
Posted: Aug 20, 2012 03:33 AM
Msg. 13 of 13
Don't forget that when you repeatedly use this method in MP it really screws things up, that's why I removed it from the H3 hammer for MP. Spawns random ghost bipeds everywhere (which don't sync) and somehow disabled weapon pickups in my beta test with others.
|
|
|