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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »hobo/sapien problem...

Author Topic: hobo/sapien problem... (5 messages, Page 1 of 1)
Moderators: Dennis

CorpseManTS
Joined: Nov 16, 2008

Sorry, I cant hear u with my bullet in your mouth!


Posted: Aug 12, 2012 05:06 AM    Msg. 1 of 5       
can i post this here?

07.19.12 13:22:36 a hobo pc 01.01.00.0609 ----------------------------------------------
07.19.12 13:22:36 reference function: _write_to_error_file
07.19.12 13:22:36 reference address: 401b13
07.19.12 13:22:36 Couldn't read map file './a_hobobeta.map'
07.19.12 13:22:37 CreateDevice succeeded with refresh rate = 0
07.19.12 13:22:37 Increasing sound decompression buffer size to 1048576 bytes
07.19.12 13:22:38 crosshair item 0 for halo3\hud\weapon interfaces\master\master rounds references an invalid sequence
07.19.12 13:22:43 local player 0, weapon (0x0), deleted unexpectedly
07.19.12 13:23:27 EAX: 0x001E1644
07.19.12 13:23:27 EBX: 0xFFFFFF01
07.19.12 13:23:27 ECX: 0x001E3720
07.19.12 13:23:27 EDX: 0x000018A8
07.19.12 13:23:27 EDI: 0x0012F300
07.19.12 13:23:27 ESI: 0x00000000
07.19.12 13:23:27 EBP: 0x0012F1D8
07.19.12 13:23:27 ESP: 0x0012F1C8
07.19.12 13:23:27 EIP: 0x7C90E514, C3 8D A4 24 ?????
07.19.12 13:23:27 EXCEPTION halt in \halopc\haloce\source\cseries\profile.c,#442: parent_timesection->self_msec >= child_timesection->elapsed_msec

i'm trying to rebuild my old tagset(wayyy back since CMT 1st came out) piece by piece. problem is, i can only open scenarios for a few seconds then BLAM! this shows up on debug.txt
any solutions?


afD2345
Joined: Apr 2, 2011


Posted: Aug 12, 2012 09:49 AM    Msg. 2 of 5       
crosshair in "halo3\hud\weapon interfaces\master\master rounds" is refering to something invalid(null?), make it refer to something that exists?
Edited by afD2345 on Aug 12, 2012 at 09:51 AM
Edited by afD2345 on Aug 12, 2012 at 03:23 PM


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Aug 12, 2012 02:52 PM    Msg. 3 of 5       
I believe that means that in the sprite, there are like 4 images in the sequence (0,1,2,3) and you have it set to like 4.
I believe the value is called "sequence index" or something similar, although I don't think it's related to your exception problem.

E: the only things I know that use parent/child keywords are child scenarios and collision geometry (ie. "takes body damage for children" "parent never takes body damage")

Edited by UnevenElefant5 on Aug 12, 2012 at 02:53 PM


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Aug 13, 2012 01:03 AM    Msg. 4 of 5       
The last sentence says you are using multiple processors. Set sapien/ahobo to use only 1 processor/ set affinity to 1 or 0


CorpseManTS
Joined: Nov 16, 2008

Sorry, I cant hear u with my bullet in your mouth!


Posted: Aug 13, 2012 02:56 AM    Msg. 5 of 5       
the hud problem is always like that but it doesnt cause problems in game.

many thanks Maniac1000, bless you

 

 
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