A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Unhearted edges... Portals

Author Topic: Unhearted edges... Portals (20 messages, Page 1 of 1)
Moderators: Dennis

Georgespartan01
Joined: Nov 1, 2010


Posted: Jul 25, 2012 01:18 PM    Msg. 1 of 20       
Hi I have a big problem, My BSP has holes in sapien, I mean it doesnt render the full map, just half or some triangles of it...

Tool says something about unhearted edges and magena lines, but i know its due to portals, my portals are good I followed the HEK tutorial to make them but it still throwing me that error.

¿Can somebody please explain me how to do portals in a good way? Thanks


ChBgt909
Joined: Sep 10, 2011

ᶘ ᵒᴥᵒᶅ


Posted: Jul 25, 2012 02:07 PM    Msg. 2 of 20       
i posted this a while back on someone else's thread:

portals for bsp must not be intersected (a plane in horizontal and another one vertical crossing it), i recommend you to redo them

this is how i do it, i never get errors this way

here it is:

1.- make a plane, and turn it into a mesh/poly


2.- clone it, but keeping it as part of the same object


3.- use the "create" tool and create faces between those planes

good luck man
Edited by ChBgt909 on Jul 25, 2012 at 02:09 PM


DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: Jul 25, 2012 02:12 PM    Msg. 3 of 20       
Wait arent you the guy with the thread a few spots down,you had the bsp thats had to many polys right,yeah I said in my post you werent making the portals right if your map is not fully rendering.

Glad to see I was right with you posting this topic.


If I remeber one of those errors meant your protal would work but,you have geometry thats not connected to the main bsp it's self and the portal cant define an exact volume.


Georgespartan01
Joined: Nov 1, 2010


Posted: Jul 26, 2012 01:11 AM    Msg. 4 of 20       
thanks for your replies, but I do portals the same way yo do but it still giving me the error, someone told me that portals have to be a little bit out of the bsp box, ¿its that correct?


ChBgt909
Joined: Sep 10, 2011

ᶘ ᵒᴥᵒᶅ


Posted: Jul 26, 2012 01:17 AM    Msg. 5 of 20       
Quote: --- Original message by: Georgespartan01
thanks for your replies, but I do portals the same way yo do but it still giving me the error, someone told me that portals have to be a little bit out of the bsp box, ¿its that correct?


yes it is


Georgespartan01
Joined: Nov 1, 2010


Posted: Jul 26, 2012 12:03 PM    Msg. 6 of 20       
So?! Why does tool still giving me that error?


ChBgt909
Joined: Sep 10, 2011

ᶘ ᵒᴥᵒᶅ


Posted: Jul 26, 2012 12:05 PM    Msg. 7 of 20       
some pics would be helpful here you know? lol


Georgespartan01
Joined: Nov 1, 2010


Posted: Jul 26, 2012 01:24 PM    Msg. 8 of 20       


http://imageshack.us/photo/my-images/24/portalsj.png/

¿How the F u guys paste images in the post? All that I got is a broken image or just paste de link... well there it is a image of my portals. Thanks
Edited by Georgespartan01 on Jul 26, 2012 at 01:24 PM


Nickster5000
Joined: Dec 11, 2010


Posted: Jul 26, 2012 01:47 PM    Msg. 9 of 20       
Quote: --- Original message by: Georgespartan01

http://imageshack.us/photo/my-images/24/portalsj.png/

http://imageshack.us/photo/my-images/24/portalsj.png/

¿How the F u guys paste images in the post? All that I got is a broken image or just paste de link... well there it is a image of my portals. Thanks
Edited by Georgespartan01 on Jul 26, 2012 at 01:24 PM




Apparently, you have to use the direct link.


DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: Jul 26, 2012 02:48 PM    Msg. 10 of 20       
"HEK Documentation"


When compiling using Tool the following warning message appears:
### WARNING unearthed edge (magenta boxed lines)




This is a problem caused by the implementation of the portal planes and geometry.

As the warning message implies, the edges of a portal plane do not form a sealed volume that can be used to define a portal.

Make sure that the edges of portal planes completely extend into the level geometry in order to form a "seal".


Georgespartan01
Joined: Nov 1, 2010


Posted: Jul 26, 2012 04:20 PM    Msg. 11 of 20       
emm... help?


ZX 707
Joined: Feb 15, 2012


Posted: Jul 26, 2012 04:31 PM    Msg. 12 of 20       
Extend the edges of your portals until they are outside the level. In your picture in the bottom left you can see where your portal is still inside the level.


ChBgt909
Joined: Sep 10, 2011

ᶘ ᵒᴥᵒᶅ


Posted: Jul 26, 2012 05:40 PM    Msg. 13 of 20       
also, make sure you have your portals like the green model instead of the red from this picture, also, i can't see if you have faces at the very top and bottom, but if so remove them as well


Edited by ChBgt909 on Jul 26, 2012 at 05:44 PM


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Jul 26, 2012 06:21 PM    Msg. 14 of 20       
I would also like help on this issue. I have my portals set up like in the picture above and I still get lots of dissapearing faces when looking from one area to another.


OrangeJuice
Joined: Jan 29, 2009

Documentation and debug.txt


Posted: Jul 26, 2012 06:29 PM    Msg. 15 of 20       
Try putting portals only around your highest poly areas and sharp corners


ChBgt909
Joined: Sep 10, 2011

ᶘ ᵒᴥᵒᶅ


Posted: Jul 26, 2012 06:29 PM    Msg. 16 of 20       
Quote: --- Original message by: Higuy
I would also like help on this issue. I have my portals set up like in the picture above and I still get lots of dissapearing faces when looking from one area to another.


hmm, i never got that error before, in fact, my map imposing has portals just like those i posted (green) and i didn't have any issue 0.0

perhaps, the amount of clusters, the amount of polies and the size of the map can be part of the problem?

you don't need too many clusters either
my previous map's portals:

yellowish:


white lines:

Edited by ChBgt909 on Jul 26, 2012 at 06:36 PM


DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: Jul 26, 2012 11:14 PM    Msg. 17 of 20       
The problem is,is that most people who make portals or a tutorial on it make it like a box.

Portals need to be setup custom to there geometry "bsp".

Halo 2 for example has portals setup in a bizzare way,come to think one halo 2 bsp has 100's of portals.


Also if you use an exact portal right,that part of the bsp will be dark nothing there,as if before a next bsp loads,kinda looks like that.Once the player steps or moves beyond the portal the next part renders and the previous area diappears entirely.
Edited by DarkLord0912 on Jul 26, 2012 at 11:17 PM


Georgespartan01
Joined: Nov 1, 2010


Posted: Jul 27, 2012 12:22 AM    Msg. 18 of 20       
IM TIRED OF THIS!! -.- I Done all what you guys said and I still having those damn deleted triangles on the bsp, and tool still throwing me the "unhearted edges" by the way there´s another thing.

### WARNING: a surface clipped to no leaves (see cyan in error geometry).

And there is no water plane on my map yet. ¿Could be this another problem?


DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: Jul 27, 2012 02:27 PM    Msg. 19 of 20       
http://hce.halomaps.org/hek/main/main.html




When compiling using Tool the following warning message appears:
### WARNING: a surface clipped to no leaves (see cyan in error geometry)


This is a problem caused by the implementation of the portal planes and geometry.

This can be caused by geometry that has a face which is coplanar with the faces of another piece of geometry.

A good example would be a cube that has a face resting on the faces of another surface (such as a floor). In this case, an error may not have occurred before, but once portals are added or defined the portal calculations during the compilation process detects the error since it cannot properly create a portal between the two pieces of geometry.

In the above example, there are two solutions. The cube can be moved such that it no longer has its bottom faces resting on the faces of the other surface. The other solution is that the cube should have its bottom faces removed and the remaining faces should be properly integrated with the surrounding faces


Your asking people for something they cant help you with,reason being portals like I said above are up to the bsp creator.They cant see what your working on so they cant give you fix all answer.We can only point you in the right direction.
Besides dont feel bad portals are somewhat mysterious as no one method always works.


Georgespartan01
Joined: Nov 1, 2010


Posted: Jul 27, 2012 08:08 PM    Msg. 20 of 20       
http://img708.imageshack.us/img708/117/portalsua.png Its here my #8 bsp from my single player map and first mission of my campaign.


Edited by Georgespartan01 on Jul 27, 2012 at 08:09 PM

P.S. The opacity of my "+sky" box is 0 so I can view the map without problems. No water plane yet... ¿see?
Edited by Georgespartan01 on Jul 27, 2012 at 08:09 PM

 

 
Previous Older Thread    Next newer Thread







Time: Fri January 20, 2023 10:46 AM 110 ms.
A Halo Maps Website