
OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Jun 17, 2012 07:41 PM
Msg. 1 of 1
I want to make a biped completely from scratch! so here are some questions:
If I were to get a biped ingame with only a gbxmodel and collision(EDIT! And also uses completely custom markers and bones), would I be able to possess it and walk around immediately(assuming I've already set that up in the biped tag)?
What should its first animation be? running forward? and what type of animation does that need to be? JMA, JMO, JMR?
How many legs can there be?
How many arms can there be? Edited by OrangeJuice on Jun 17, 2012 at 08:12 PM
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