
ReconNinja117
Joined: Nov 11, 2011
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Posted: Jun 15, 2012 02:43 PM
Msg. 1 of 2
I'm trying to make a multipurpose map for a new player skin I made, with the goal of only having some parts of the armor change color based on teams (like in Extinction or Coldsnap). However, whenever I make my alpha channel and save the bitmap, it doesn't save what I want as the alpha and makes a new alpha channel that's completely blank white, making what I wanted to be the alpha a fourth channel. Tool can't handle 5-channel bitmaps. For the record, the graphics software I'm using is Corel Photo-Paint X5 version 15.something.
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ReconNinja117
Joined: Nov 11, 2011
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Posted: Jun 15, 2012 09:23 PM
Msg. 2 of 2
Oh, so I gotta do the thing where I compile the bitmap twice, like with cubemaps? Edit: It still erases my alpha and makes it blank. Edited by ReconNinja117 on Jun 15, 2012 at 09:37 PM
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