
OrangeJuice
Joined: Jan 29, 2009
I hand-paint bumpmaps! ❤ desaturate is baad
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Posted: Jun 7, 2012 12:18 AM
Msg. 1 of 3
Do skin animations work on scenery?
Can fast-moving animated scenery be used to kill someone?
Can scenery have health for destructibility?
Can OpenSauce be used to render what a camera point sees to a texture?
Can a scenery that consists of a Monitor and a shader meter be used to monitor the ammo of an actor?
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Jun 7, 2012 03:04 AM
Msg. 2 of 3
Quote: --- Original message by: OrangeJuiceDo skin animations work on scenery? Yes.Can fast-moving animated scenery be used to kill someone? Not by collision, but by scripting the player's death at a calculated time.Can scenery have health for destructibility? Yes. More detail Here.Can OpenSauce be used to render what a camera point sees to a texture? That's a good question. Portal anyone?Can a scenery that consists of a Monitor and a shader meter be used to monitor the ammo of an actor? You'd have to find a way to link the ammo meter of a .weapon to an external object.
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Jun 7, 2012 02:41 PM
Msg. 3 of 3
there isn't any texture camera option in OS right now, however if you would like to write a postprocess to do so, that should be fine. Or, if you would like to actually edit the OS source code and include texture cameras, etc.
Showing the ammo.. there isn't really a "correct" way to do it, however it is plausible. Have the gun's firing effect damage the scenery object. The damage indicates how many times they have fired, and that's used to show expended ammo. It would be better though just having the weapon include the meter in its third person view, since you could actually get the real ammo amount lol.
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