
HelementsOfArmory
Joined: Apr 27, 2012
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Posted: May 4, 2012 10:15 PM
Msg. 1 of 6
well... the title says it all... ive tried everything i could find on the internet to fix it but its not getting fixed. the checksum on both the gbxmodel and the model_animation are the same Edited by HelementsOfArmory on May 4, 2012 at 11:06 PM
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: May 4, 2012 11:30 PM
Msg. 2 of 6
I cant think of anything else that it could be. Double check that the .vehicle/biped/weapon/w/e. is using the gbx and model_animation that you think they should be. Sometimes you can forget to add one to the .vehicle/biped/weapon/w/e. Check by opening the .vehicle/biped/weapon/w/e. and opening the gbx that it uses and also the model_anim, at the same time, make sure its as you think it should be.
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HelementsOfArmory
Joined: Apr 27, 2012
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Posted: May 4, 2012 11:39 PM
Msg. 3 of 6
now the checksum is the frame, frame guns, frame seat right?
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: May 4, 2012 11:52 PM
Msg. 4 of 6
Not sure what you mean by that. This is how it should be. 
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HelementsOfArmory
Joined: Apr 27, 2012
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Posted: May 5, 2012 03:44 PM
Msg. 5 of 6
oh ok i found them and there different but guerilla wont let me edit them... there like locked in
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: May 5, 2012 03:52 PM
Msg. 6 of 6
yes but if you save maniacs image and zoom in on it you can see he is using korman00V2, that's a altered version of guerilla which lets you do things that are locked in the original guerilla that comes with the hek. http://hce.halomaps.org/index.cfm?search=kornman&B1=SearchEdited by ally on May 5, 2012 at 03:53 PM
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