
grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Apr 23, 2012 11:51 AM
Msg. 1 of 45
So every time i add a texture in gmax it comes out looking like this  No, it's not your screen. And it looks even worse up close, click on the quote button to enlarge and the picture i'm using looks like this It didn't used to do this, but now for some reason it does now. Did i hit a button i wasn't supposed to? Lol just need it to look right to model it... Edited by grunt_eater on Apr 23, 2012 at 11:55 AM
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Apr 23, 2012 01:45 PM
Msg. 2 of 45
Where are these settings located? i don't see anything :P
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Apr 23, 2012 02:58 PM
Msg. 3 of 45
I don't know where they are in gmax, but max has them, usually in the viewport settings. Do you get a menu if you right click the top left of the viewport, so in this case right click the "Left" word?
The viewport doesn't display the image at hi-res unless you set it to, and if gmax allows you to. Have a look on Google, search "gmax viewport settings".
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Apr 23, 2012 03:43 PM
Msg. 4 of 45
Reading up on it, it looks like the image is to high res, meaning that i need to lower the images quality to make it look better in gmax.
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Apr 23, 2012 03:56 PM
Msg. 5 of 45
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Apr 23, 2012 06:58 PM
Msg. 6 of 45
Generally the viewport dosent show the textures at full resolution becuase that would create a drop in performance. Render it and it will be normal.
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Apr 23, 2012 07:13 PM
Msg. 7 of 45
What do you mean render it? if you're talking about what the last post was then doing so barely upgraded the res of the textures. If you're talking about something else, then please explain how to do it.
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abkarch
Joined: Mar 20, 2010
This account is old. Sorry for inappropriate posts
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Posted: Apr 23, 2012 10:43 PM
Msg. 8 of 45
i dont think gmax has a render feature.
IMO, gmax is really, really, outdated.
But texture quality is probably somewhere in some settings.
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Apr 23, 2012 11:07 PM
Msg. 9 of 45
Like I said, click that link and up the viewport texture size...  End of discussion..
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Apr 24, 2012 12:04 AM
Msg. 10 of 45
perfect, i missed that option. Thank you, sir, you've answered my question. 
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Apr 24, 2012 01:11 AM
Msg. 11 of 45
I did in post 6.. :S
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Apr 24, 2012 01:16 AM
Msg. 12 of 45
Yeah, but that tutorial didn't show to change those options and i didn't pay attention to them because i was fallowing a tutorial. Lol :P
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Apr 24, 2012 01:25 AM
Msg. 13 of 45
What... here is the quoted post I linked you to: Quote: Go to Customize, Preferences... submenu. Under Viewports tab, you'll find Display Drivers section. Click on Choose driver, and check that direct3d is selected. If not, select & restart gmax. Next, go to same tab, same menu, same section, and click on configure driver. In Appearance preferences, click at Enable anti-aliased lines in wireframe view, And in Texel Lookup section, select Anisotropic, as shown on the image below. That will be the most (at least, I think so) that you'll get from gmax concerning texture quality. Attached Image It tells you how to get there and shows you the same menu Ijust posted lol
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Apr 24, 2012 01:32 AM
Msg. 14 of 45
But it doesn't tell me to boost the two options you just did. doing what the tutorial said made the pixelated textures look a little smoother, but didn't bump the res up any.
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Apr 24, 2012 09:27 AM
Msg. 15 of 45
Sigh... You should have tried more settings in the entire window instead of just coming to a conclusion after reading the tutorial.
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Apr 24, 2012 09:31 AM
Msg. 16 of 45
Quote: --- Original message by: grunt_eater But it doesn't tell me to boost the two options you just did. doing what the tutorial said made the pixelated textures look a little smoother, but didn't bump the res up any. Ooooh yeah, would of thought you would of noticed the texture sizes though haha
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Apr 24, 2012 09:42 AM
Msg. 17 of 45
Yeah, but i wasn't wearing my glasses, and it was 1 AM, and i was following the tutorial. Lol. I'm not completely stupid, just not taking my time to notice everything...And tired, and blind :P
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Apr 24, 2012 09:46 AM
Msg. 18 of 45
Fair doose :D
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Nickster5000
Joined: Dec 11, 2010
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Posted: Apr 24, 2012 08:19 PM
Msg. 19 of 45
Just get 3Ds max student lisence.
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Apr 24, 2012 08:24 PM
Msg. 20 of 45
Um, dude. you're a little late, i've already fixed my problem, and i didn't have to get 3dsmax.
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abkarch
Joined: Mar 20, 2010
This account is old. Sorry for inappropriate posts
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Posted: Apr 24, 2012 08:26 PM
Msg. 21 of 45
simply saying, you should, regardless that you fixed your problem
Gmax is outdated and 3ds max is the best.
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Apr 24, 2012 08:43 PM
Msg. 22 of 45
Gmax is a free substitute to 3dsmax and i'm used to it. The student trial expires and then i'd have to get used to using gmax again. i can do everything i need in Gmax, thank you for your concern, sir.
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Apr 24, 2012 09:30 PM
Msg. 23 of 45
No matter your opinions and reasons, mostly everyone here will try to press you onto using 3ds max instead of gmax. Besides, there is no difference with 3ds max and gmax and that means if you're used to gmax, then you're used to 3ds max.
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ESG SLAYER
Joined: Sep 25, 2008
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Posted: Apr 24, 2012 10:00 PM
Msg. 24 of 45
3DS Max is also better with Chimp, if people still use that.
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Apr 24, 2012 10:21 PM
Msg. 25 of 45
You people don't have a clue what your talking about...
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Apr 24, 2012 10:21 PM
Msg. 26 of 45
Bluestreak is where it's at now. Chimp is history. :P
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Apr 25, 2012 08:34 AM
Msg. 27 of 45
...If they're exactly the same then why should i move on when i already have one. Lol. But i get what you're saying, i'm just good where i am now.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Apr 25, 2012 10:24 AM
Msg. 28 of 45
Gmax has no "bridge" tool, and it has other edit poly tools.
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abkarch
Joined: Mar 20, 2010
This account is old. Sorry for inappropriate posts
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Posted: Apr 25, 2012 01:17 PM
Msg. 29 of 45
Quote: --- Original message by: grunt_eater Gmax is a free substitute to 3dsmax and i'm used to it. The student trial expires and then i'd have to get used to using gmax again. i can do everything i need in Gmax, thank you for your concern, sir. student version does not expire though...there is no big downside to using it over normal 3ds max Edited by abkarch on Apr 25, 2012 at 01:17 PM
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Apr 25, 2012 02:21 PM
Msg. 30 of 45
Quote: --- Original message by: abkarchQuote: --- Original message by: grunt_eater Gmax is a free substitute to 3dsmax and i'm used to it. The student trial expires and then i'd have to get used to using gmax again. i can do everything i need in Gmax, thank you for your concern, sir. student version does not expire though...there is no big downside to using it over normal 3ds max Edited by abkarch on Apr 25, 2012 at 01:17 PM It does expire, I have it.
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abkarch
Joined: Mar 20, 2010
This account is old. Sorry for inappropriate posts
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Posted: Apr 26, 2012 10:52 PM
Msg. 31 of 45
ive had it for 2-3 years now? havent had any warnings, or any hints that its even a student edition from the original.
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LegionofShadows
Joined: Jul 10, 2011
The Red Pill is strong in this one.
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Posted: Apr 27, 2012 05:43 AM
Msg. 32 of 45
Quote: --- Original message by: grunt_eater
Gmax textures look pixelated. Edited by grunt_eater on Apr 23, 2012 at 11:55 AM To be fair, most textures are pixelated. OH GOD! I never knew the nano suit was THAT ugly. Edited by LegionofShadows on Apr 27, 2012 at 05:44 AM
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Apr 27, 2012 10:22 AM
Msg. 33 of 45
Quote: --- Original message by: LegionofShadowsQuote: --- Original message by: grunt_eater
Gmax textures look pixelated. Edited by grunt_eater on Apr 23, 2012 at 11:55 AM To be fair, most textures are pixelated. OH GOD! I never knew the nano suit was THAT ugly. Edited by LegionofShadows on Apr 27, 2012 at 05:44 AM What?... ---------------- I'm sure the student edition expires :S Well if it doesn't then good times. But if he likes gmax then leave him to it. Although if you know gmax im sure you will know 3ds max as it's more or less the same, but with more features.
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Darfnader
Joined: Mar 19, 2012
wut
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Posted: Apr 27, 2012 10:50 AM
Msg. 34 of 45
Quote: --- Original message by: abkarch ive had it for 2-3 years now? havent had any warnings, or any hints that its even a student edition from the original. I had the student edition, it expired a couple months ago.
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Apr 27, 2012 11:02 PM
Msg. 35 of 45
Student version lasts 2 years and you have to renew it every 2 years, so long as you can prove you're still a student.
Also, Why are you bothering modeling the nanosuit2? go download the CryEngine3 SDK and rip it right from there and then lower the poly if needed. The rig has more bones than halo can support per biped tho, so a re-rigging would be necessary
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