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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Apr 20, 2012 06:06 PM
Msg. 36 of 76
And what about the whole VISR, infections, and team bipeds ideas?
Wait... you only care about graphics and you don't care about gameplay? Oh, I forgot, you don't listen to your friend Lodex who actually knows what he's talking about with this stuff. Nevermind. ;)
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Apr 20, 2012 06:13 PM
Msg. 37 of 76
Quote: --- Original message by: waffles you could always just get with the times and upgrade your computer... and open sauce is not just fancy graphics. what chokingvictim shows all the time is proof of that. and what about a higher tag limit? more, and better script definitions. new gametypes? am i the only one who actually saw that stuff? Exactly. Seriously, people who think OS is all about graphics get on my nerves. I don't even use motion blur! The main reason I use OS atm until more functions are utilized is the VISR which works amazingly on Nick's Celer Exile ODST V2.
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Apr 20, 2012 06:27 PM
Msg. 38 of 76
So what you're saying is that you and tons of other people are lazy, poor, and simply can not be bothered to install OS and change one or two settings in a .xml file?
Hmm.
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Apr 20, 2012 06:35 PM
Msg. 39 of 76
Quote: --- Original message by: Tiel For a graphics increase that's comparable to Halo 2 maxxed (which runs fine for me, by the way) I don't see the point. Essentially its an addon for more cool stuff like, as both of you mentioned, tags/new ai interaction, but it's more a matter of accessibility. You have to admit yourself, previous renditions of OS may or may not have allowed the same things, but barely any halo mappers used it, ditto for players.
Barely any halo mappers used it before because it was too obscure and there was no decent documentation on it. This time around, Kornman's posted tons of documentation and CMT can help out, plus SPV3's advertising it. Quote: --- Original message by: Tiel The only thing new here is the graphic upgrade with bumpmaps and such, and the computer I'm here using is a perfect example of why that doesn't mean much in the long run, as I'm presuming most people bothering to play Halo 1 simply don't have the setups to run anything better, nevermind OS. Willing to bet the average HCE player has no knowledge of these forums, and heck, not even all the people here bother utilizing it. Only distributing yelo files is more harmful to the mapper, and that's why I don't think this will take off, rendering the new features less that useful.
Just my opinion. You don't need a super rig to run OS. If you can't handle the graphics, don't enable the higher settings and disable bloom. I'm pretty sure optimization stuff's detailed in the wiki. Oh and players don't use Open Sauce because not enough maps use it because mappers think that not enough players use it. But I'm sure somebody with your intelligence obviously knew how that system worked... right?
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Apr 20, 2012 06:40 PM
Msg. 40 of 76
Quote: --- Original message by: Jaz So what you're saying is that you and tons of other people are lazy, poor, and simply can not be bothered to install OS and change one or two settings in a .xml file?
Hmm. No, OS is has a horrible documentation on how to even install it. Every time I've attempted to install it either does nothing at all or simply crashes (crashing was the result of the latest OS build, never bothered to play SPv3 becuase of it). I even asked 3 times in the threads for the release and recieved little to no response on how this may have been fixed. I can hardly see a majority of the user base starting to use this. Quote: --- Original message by: JazQuote: --- Original message by: waffles you could always just get with the times and upgrade your computer... and open sauce is not just fancy graphics. what chokingvictim shows all the time is proof of that. and what about a higher tag limit? more, and better script definitions. new gametypes? am i the only one who actually saw that stuff? Exactly. Seriously, people who think OS is all about graphics get on my nerves. I don't even use motion blur! The main reason I use OS atm until more functions are utilized is the VISR which works amazingly on Nick's Celer Exile ODST V2. Yet a bulk of the main function in os are ironically just for graphics. Even VISR is graphics - it makes almost no gameplay difference at all besides telling the player what is an enemy and what is a ally and if you have to tell the player that then either the player is really stupid or your game sucks. OS has almost no other gameplay functions that are decent or practical. The only interesting and nice 'gameplay' addition would probably be gravity changing, which allows for more interesting gameplay. And like Tiel said, it drops peoples performance and fps which only reinforces things I have criticized it before about, like not doing things Halo is meant to do therefore causing instability for users. Believe it or not, many users run on older equipment or equipment that generally has trouble running games. Using OS would only make that worse. I agree completley with Tiel on this argument. Quote: --- Original message by: Jaz Oh and players don't use Open Sauce because not enough maps use it because mappers think that not enough players use it. But I'm sure somebody with your intelligence obviously knew how that system worked... right? This is retarded. Mappers dont use it becuase it is just an addition to GRAPHICS. You dont need just graphics to make something fun. Any game can be defined by skill, decisions, non-linear thinking, and trying to win. This is where gameplay comes into play, which, alot of the time, dosent have a whole lot of correspondence to how detailed something is. Mappers simply dont use it becuase the tools that were originally given to them do justice to make things fun. Edited by Higuy on Apr 20, 2012 at 06:46 PM
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Apr 20, 2012 06:44 PM
Msg. 41 of 76
VISR is meant for nighttime maps. Try Celer Exile ODST V2. It proves that VISR can actually create a whole new type of gameplay. VISR-accompanied nighttime fighting could be really fun.
I think a nighttime dogfight with VISR would be seriously fun.
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Apr 20, 2012 06:54 PM
Msg. 42 of 76
Optimization would be great yes, but OS is actually unfinished atm.
As I've said multiple times on the Overgrowth forums, optimization is the last step in creating a game or an app. Optimization requires simplifying and securing code. That means that the game doesn't have to run as much code, but it also means that there is less code to edit, thus making it harder to continue development. Which is why OS doesn't have optimization yet. ;)
(Because surprisingly, I actually have just a little bit of knowledge about coding. Shocking, right?)
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LegionofShadows
Joined: Jul 10, 2011
The Red Pill is strong in this one.
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Posted: Apr 20, 2012 07:03 PM
Msg. 43 of 76
Agreed. Shocking. You don't have the brain power.
I like everything OS does, but for me, it seems more like a luxury. We don't need Opensauce to have an incredible gaming experience. Hint hint: Lumoria.
It adds exciting oportunities, but it lowers the fanbase as well. I've only played SPV3 T&R once because of the lag OS was causing me. I run normal Halo without OS perfectly. People who don't have the computers(Face it, many people that have CE don't have a really good computer.) that can deal with it will not use it.
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Nickster5000
Joined: Dec 11, 2010
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Posted: Apr 20, 2012 07:25 PM
Msg. 44 of 76
Just sticking this in here. Not only is this guy impatient, but apparently he's blind!!! LET THIS BE A LESSON TO ALL OF YOU AND READ THE DANG README!Edited by ODST_Nick on Apr 20, 2012 at 07:26 PM
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Apr 20, 2012 07:27 PM
Msg. 45 of 76
About the readme, you put the wrong console command for VISR. ;)
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Nickster5000
Joined: Dec 11, 2010
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Posted: Apr 20, 2012 07:30 PM
Msg. 46 of 76
Quote: --- Original message by: Jaz About the readme, you put the wrong console command for VISR. ;) I know, shut up!!! D: I hope you know im just kidding....
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Apr 20, 2012 10:33 PM
Msg. 47 of 76
OS is the future... everyone will use it, well the better mappers will as more gameplay and graphical features are enabled... I simply downloaded the installed, run it, and everything worked perfect...
So obviously some people have something wrong with their system and should learn to use Google, or ask on forums... such rocket science ? ...
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Apr 20, 2012 10:44 PM
Msg. 48 of 76
Quote: --- Original message by: anonymous_2009 So obviously some people have something wrong with their system and should learn to use Google, or ask on forums... such rocket science ? ... Yes, becuase after asking 3 times on the forums I got no answer which helped so much, and the documentation on errors is just amazing!
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LMT Heretic
Joined: Feb 18, 2010
There are mysteries, that should remain hidden...
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Posted: Apr 20, 2012 10:54 PM
Msg. 49 of 76
im with higuy and tiel, despite os being really usefull ( in gameplay, though not that much, and In Graphics ,being this the major Characteristic seen in Os, i dont know if it lags or what but like higuy said, os is crappy and has even a worst support and it gives many issues both during installation and the Ingame Open sauce has a great flaw, that it often doesnt allow some players, including me, getting a exception either in the startup or when they have a yelo map in the Maps folder so i think in about 3 major facts in the Halo ce community 1- most of the players have good, but old maps and they just play those ones, cmt's and Tm lumoria 2- the growing and undeniable fact that Mexican and latinoamerican Halo communities (For you Pirates¬¬) in the case of actually perceiving, OS as a new way of fun, would move from 1.00 to 1.09, and get their hands on it and that would be like a diluvium of noob's asking how do i use os? and all that crap or saying why os doesnt works? 3-that would make a gap between the community, those who use Open sauce, and those who don't and until either os gets fixed or anything os will not be the Future if not one possible path to be taken
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Pepzee
Joined: Sep 9, 2010
Retired Halo Modder
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Posted: Apr 20, 2012 11:15 PM
Msg. 50 of 76
It installed fine for me and I was able to use it, and I do like all of the fancy features and graphics.
But you also have to look at it through a developers perspective. As displayed through the above posts many people have a really hard time on getting OS installed, and they just give up (Which is fine if something doesn't work I'd give up too).
Then there is the graphic lag problem, I had to half my resolution (from 1600x1200 to 800x600), in order for it to be playable. Then again I'm using a 4 year old laptop...
So developers may not want to limit their audience for extra features, so it depends on the developer.
I could go on, there are advantages and disadvantages, and hopefully one day OS will get better to the point where everyone will use it, but we're not there yet.
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Sean Aero
Joined: Jun 7, 2009
HaloRank.com
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Posted: Apr 21, 2012 12:44 AM
Msg. 51 of 76
Topic actually went towards a decent discussion. :O To be honest I'm quite surprised that so many people (how many exactly?) claim to have OSauce install issues. I personally never encountered any install problems what so ever, installed it both on my PC and Laptop, even upgraded to v3.0.3 and re-installed it couple of times and the install was never a problem. Very straight forward like you would expect from any software. If you have any problems that go beyond this head over to the bug report section that OSauce has to get a bit of support on your problems. ( http://code.google.com/p/open-sauce/issues/list ) From what I see issues get solved pretty quickly. (NOTE. posting issues OS doesn't work and not giving any decent background information will certainly not help you get it resolved) I agree that all post-processing features that OSauce offers are quite heavy on the graphic cards even FireScythe does not deny this, but hey, what do you expect, it's post-processing after all. From my view it really gives a great new feeling to game we all love so much. When people say OSauce is the future of HaloCE, I have to agree with them, from a player perspective(!) OSauce is indeed what I would like to be seeing used in every map from here on out created. From a map makers perspective I can't really judge but I guess people don't see the need for two reasons "what we have is good enough/who cares about graphics" or because most people play on old hardware(user base is too small). For the first arguement I'd say you are wrong, it might be just a few people here, but you already notice there are people hooked on the new graphics. So as a map maker you should certainly consider this, just like you consider people without OS. For the hardware statement it will resolve as time passes. When I started playing this game nearly 9 years ago, I was on a 2.2Ghz celeron with 512mb RAM and an onboard video card. 640x480 everything on low, even all masterchief models were white. Now today, I'm on 3,4GHz i7-2600 processor with, 8GB of RAM and a 1GB Radeon Videocard, recording my games in 1080p as I play. Hardware is no longer a problem and as time passes the standards of today become the bargains of tomorrow. Eventually the whole community will be running on better hardware. (I believe most people already are on duo-cores) As for issues of OSauce causing instability. Never had a crash, nor exception when I was playing with OSauce. Sure some minor issues, but that's a matter of posting on the issue list, get is resolved or get an answer why it can't be fixed. As a gamer after playing on .yelo without any problems I really "hope" that more map makers will catch on. The visual experience is just great, I'm personally looking forward to the moment the multiplayer gets some upgrades and all stock maps get a sweet .yelo version.
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Apr 21, 2012 05:14 AM
Msg. 52 of 76
I don't understand the hardware issue. My current desktop computer can run OS fine and it's probably only worth about £150 now or maybe even less.
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The_Arbiter
Joined: Aug 23, 2011
I feel like having scotch
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Posted: Apr 21, 2012 06:53 AM
Msg. 53 of 76
"Will people stop making yelo maps" NEVER
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TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
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Posted: Apr 21, 2012 07:10 AM
Msg. 54 of 76
Quote: --- Original message by: anonymous_2009 OS is the future... everyone will use it, well the better mappers will as more gameplay and graphical features are enabled... I simply downloaded the installed, run it, and everything worked perfect...
Not all mappers have supercomputers. I run vanilla perfectly, but the exteriors in OS give a significant framedrop. Disabling some of the features of OS to compensate for this takes away most of the reasons to use OS...enhanced graphics. Like it or not, there's hardly any significant gameplay enhancements it offers. Changing gravity is about the only one I've noticed so far, oh and there was this infection thing for the flood which is more of a gimmick. For the rest it's the same engine with the same gameplay opportunities. Most people using this engine won't need any of OS' functionalities. Combine this with subpar documentation and a developer who does not bother to help out a majority of the users with problems (I know several people who have STILL not gotten any help despite posting about their issues several times), and alot of people will not be inclined to bother with the entire process. One final time: I don't see OS taking off as the new Halo CE standard because all it is is shiny graphics at a significant performance cost, and it is almost exclusively supported by Kirby. Then again, only time will tell. But it has nothing to draw me in personally.
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LegionofShadows
Joined: Jul 10, 2011
The Red Pill is strong in this one.
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Posted: Apr 21, 2012 07:18 AM
Msg. 55 of 76
Quote: --- Original message by: TM_updatesQuote: --- Original message by: anonymous_2009 OS is the future... everyone will use it, well the better mappers will as more gameplay and graphical features are enabled... I simply downloaded the installed, run it, and everything worked perfect...
Not all mappers have supercomputers. I run vanilla perfectly, but the exteriors in OS give a significant framedrop. Disabling some of the features of OS to compensate for this takes away most of the reasons to use OS...enhanced graphics. Like it or not, there's hardly any significant gameplay enhancements it offers. Changing gravity is about the only one I've noticed so far, oh and there was this infection thing for the flood which is more of a gimmick. For the rest it's the same engine with the same gameplay opportunities. Most people using this engine won't need any of OS' functionalities. Combine this with subpar documentation and a developer who does not bother to help out a majority of the users with problems (I know several people who have STILL not gotten any help despite posting about their issues several times), and alot of people will not be inclined to bother with the entire process. One final time: I don't see OS taking off as the new Halo CE standard because all it is is shiny graphics at a significant performance cost, and it is almost exclusively supported by Kirby. Then again, only time will tell. But it has nothing to draw me in personally. I second this. The real bad thing about Opensauce is how much user support is given. Practically... Nil. You don't need to say anything else, you know it. And with the amount of people getting errors that aren't just due to not switching off Xfire and not following the instructions, that turns into a very, very serious issue. More serious about whether to hang One Direction by the genitals, or make them listen to Rebecca Black.
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Sean Aero
Joined: Jun 7, 2009
HaloRank.com
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Posted: Apr 21, 2012 08:46 AM
Msg. 56 of 76
user support, are you kidding me? I sincerely doubt either of you has browsed through the issues pages and read the comments Korn and FS made on "user submitted issues". They take their time to respond on each issue and come to a solution, it's usually the user that gives up half way through the process.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Apr 21, 2012 08:51 AM
Msg. 57 of 76
Quote: --- Original message by: Sean Aero user support, are you kidding me? I sincerely doubt either of you has browsed through the issues pages and read the comments Korn and FS made on "user submitted issues". They take their time to respond on each issue and come to a solution, it's usually the user that gives up half way through the process. I posted probably 3 times on how to install it, I got one reply that simply said "post your debug results" and no even said how to locate it. Yes, very helpful feedback indeed! In the end it dosent really matter though, OS is a gimmick until something decent comes out of it that actually makes it worth playing than just for graphics. You can still get very awesome looking things in CE without it, I mean, look at some of DSalimanders maps, like Ivory Tower. The thing is beautiful and uses no Open Sauce what so ever.
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LegionofShadows
Joined: Jul 10, 2011
The Red Pill is strong in this one.
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Posted: Apr 21, 2012 09:14 AM
Msg. 58 of 76
Of course, they don't even bother showing the comments they make on 'user submitted issues.' If they don't take the time to even copy and paste it into the front page, how are we to trust them?
And Higuy... Its okay. You can mention Lumoria if you want.
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Sean Aero
Joined: Jun 7, 2009
HaloRank.com
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Posted: Apr 21, 2012 10:31 AM
Msg. 59 of 76
Bit of a shame you quite half way through the bug resolving.
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Apr 21, 2012 12:26 PM
Msg. 60 of 76
Ok let's solve this up people.
If you can't figure out how to use OS than don't get all angry and jelly about yello maps. If you actualy want to play yello's than this is what you do, stop being lazy and fix it. That's what I did and mine works fantastic and I can play on the Yello maps.
TLDR: If your Lazy don't play Yello maps. it's like work if you want something good you gotta work for it, not sit back and whine like a 2 year old wanting his bottle.
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Apr 21, 2012 12:33 PM
Msg. 61 of 76
Quote: --- Original message by: HiguyQuote: --- Original message by: Sean Aero user support, are you kidding me? I sincerely doubt either of you has browsed through the issues pages and read the comments Korn and FS made on "user submitted issues". They take their time to respond on each issue and come to a solution, it's usually the user that gives up half way through the process. I posted probably 3 times on how to install it, I got one reply that simply said "post your debug results" and no even said how to locate it. Yes, very helpful feedback indeed! In the end it dosent really matter though, OS is a gimmick until something decent comes out of it that actually makes it worth playing than just for graphics. You can still get very awesome looking things in CE without it, I mean, look at some of DSalimanders maps, like Ivory Tower. The thing is beautiful and uses no Open Sauce what so ever. vehicle boarding/boosting, multiple melee animations, unit infections, and many more gameplay possibilities that just haven't been completed and/or fully implemented yet like duel wielding aren't enough for you? Edited by Delicon20 on Apr 21, 2012 at 12:33 PM
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TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
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Posted: Apr 21, 2012 12:41 PM
Msg. 62 of 76
Boarding is already possible in SP, so is boosting. Multiple melee animations adds no actual gameplay value. Infections were a gimmick + been mentioned. "Many more gameplay possibilities that haven't been implemented" are irrelevant since...not implemented.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Apr 21, 2012 02:01 PM
Msg. 63 of 76
Quote: --- Original message by: TM_updates Boarding is already possible in SP, so is boosting. Multiple melee animations adds no actual gameplay value. Infections were a gimmick + been mentioned. "Many more gameplay possibilities that haven't been implemented" are irrelevant since...not implemented. ^ Not only this, all of them are all things we have seen before. Most of them arent anything broad that would allow more creativity and custom content, unlike if there was more weapon functions, ways to drive vehicles, etc. For example, something that was unique was the Sparrow from SPv2, but no one got it to work becuase there was no way for it drive decently. Things like that should be implemented.
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TheFieryScythe
Joined: Apr 21, 2012
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Posted: Apr 21, 2012 02:01 PM
Msg. 64 of 76
Looks like I need to clear some things up. Quote: --- Original message by: Dumb AI Who knows? The error report is probably just a generic Microsoft error report.No useful information what so ever. The error details in the report are actually useful as they give us the module that crashed (d3d9 usually) and the point in the code that it crashed at. That gives us a starting point to try and figure out what caused a crash. Quote: --- Original message by: qwertyuiop15 I agree. Stop making yelo maps or at least fix OS so that it doesn't crash CE when I have a .yelo in my maps folder. Quote: --- Original message by: Higuy No, OS is has a horrible documentation on how to even install it. Every time I've attempted to install it either does nothing at all or simply crashes (crashing was the result of the latest OS build, never bothered to play SPv3 becuase of it). I even asked 3 times in the threads for the release and recieved little to no response on how this may have been fixed. I can hardly see a majority of the user base starting to use this. Edited by Higuy on Apr 20, 2012 at 06:46 PM We have stated in the release thread(s) that we won't take bugs that are posted in forums/emailed to us/IM'd to us. We only take bug reports that are posted on our Google code issues page. This is so that we can keep track of what problems there are, and what we have fixed. I personally don't browse the various halo forums much (if at all) as I spend most of my time developing. However, when an issue is added to the issues page I get a notification email and I check it out. I try to provide what support I can through this channel, however if someone encounters a bug but doesn't add it to the issues page i'm probably not going to know about it. Quote: --- Original message by: Higuy Yet a bulk of the main function in os are ironically just for graphics. Even VISR is graphics - it makes almost no gameplay difference at all besides telling the player what is an enemy and what is a ally and if you have to tell the player that then either the player is really stupid or your game sucks. Edited by Higuy on Apr 20, 2012 at 06:46 PM VISR isn't added by OS, VISR is an application of OS's post processing system. It isn't the one trick VISR pony people seem to think it is :P. Ultimately OS features are added by developers that want to add them. I added the shader_model extensions and the post processing system because that's what I wanted to see in the game. ChokingVictim has worked on the unit infections mechanic and such for the same reason I'm sure. I personally don't develop anything to do with game-play as I like Halo's game-play as it is. We aren't a big team of super-devs, so masses and masses of awesome game-play additions and features aren't going to suddenly be added to OS unless we get a lot more developers working with it. As for .yelo's, you only need to use .yelo's if you are making a map that uses features that are not compatible with stock Halo. So if you are just adding some global post processes or normal maps to your models then you don't need a .yelo. If you are using any scripting functions added by OS, or are using the tag space/memory upgrades then you will need to use a .yelo.
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Apr 21, 2012 02:12 PM
Msg. 65 of 76
Quote: --- Original message by: TM_updates 1.Boarding is already possible in SP yes but it's more efficient with OS, and scripting isn't required, 2.so is boosting boosting without os is terrible and inefficient. Multiple melee animations adds no actual gameplay value. 3.Infections were a gimmick + been mentioned. don't deny that it has gameplay value, dismissing it as a gimmick is pure ignorance "Many more gameplay possibilities that haven't been implemented" are irrelevant since...not implemented. Edited by Delicon20 on Apr 21, 2012 at 02:13 PM
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Apr 21, 2012 02:27 PM
Msg. 66 of 76
Quote: --- Original message by: Delicon20 3.Infections were a gimmick + been mentioned. don't deny that it has gameplay value, dismissing it as a gimmick is pure ignorance "Many more gameplay possibilities that haven't been implemented" are irrelevant since...not implemented.
Its a gimmick becuase you can already switch AI teams and create alliances. All this does is add an animation and a new biped model.
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Apr 21, 2012 02:29 PM
Msg. 67 of 76
Quote: --- Original message by: HiguyQuote: --- Original message by: Delicon20 3.Infections were a gimmick + been mentioned. don't deny that it has gameplay value, dismissing it as a gimmick is pure ignorance "Many more gameplay possibilities that haven't been implemented" are irrelevant since...not implemented. Its a gimmick becuase you can already switch AI teams and create alliances. All this does is add an animation and a new biped model.
and that biped can have gameplay changing effects if the tag is set up right, am I wrong?
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Sprinkle
Joined: Jan 3, 2010
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Posted: Apr 21, 2012 02:34 PM
Msg. 68 of 76
Quote: --- Original message by: Slayer117 Ok let's solve this up people.
If you can't figure out how to use OS than don't get all angry and jelly about yello maps. If you actualy want to play yello's than this is what you do, stop being lazy and fix it. That's what I did and mine works fantastic and I can play on the Yello maps.
TLDR: If your Lazy don't play Yello maps. it's like work if you want something good you gotta work for it, not sit back and whine like a 2 year old wanting his bottle. That's a good idea, let's all get Slayer117 to become our mentor in the art of OpenSauce installing.
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TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
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Posted: Apr 21, 2012 04:20 PM
Msg. 69 of 76
Quote: --- Original message by: Delicon20Quote: --- Original message by: TM_updates 1.Boarding is already possible in SP yes but it's more efficient with OS, and scripting isn't required, 2.so is boosting boosting without os is terrible and inefficient. Multiple melee animations adds no actual gameplay value. 3.Infections were a gimmick + been mentioned. don't deny that it has gameplay value, dismissing it as a gimmick is pure ignorance "Many more gameplay possibilities that haven't been implemented" are irrelevant since...not implemented. Edited by Delicon20 on Apr 21, 2012 at 02:13 PM Too lazy to add colors, so here: 1. Doesn't change that it doesn't ADD any new gameplay option pertaining to boarding and boosting. Might not be efficient but it's possible for those who want it. 3. It's nice for flood lovers. But as I originally said aside from this and gravity changing abilities, no new options for designers.
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Apr 21, 2012 05:12 PM
Msg. 70 of 76
So, what you're saying is, you don't actually really effectively truly exactly maybe understand what FieryScythe said?
OS won't have that many gameplay options unless more devs utilise the many extensions that OS offers. The code is there for developers to use. Kornman and FieryScythe can't cover every possibility and it would be better for them to merely allow others to cover every possibility instead using the code they offer.
Even the graphics are meant to be improved by third parties, which is what that postprocessing xml file's there for.
If I ever get around to it and learn some programming, I'd be glad to try adding some gameplay features myself. Until then though, people need to understand that it's not up to Kornman to offer you more gameplay options, it's up to you.
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