| Page 2 of 2 |
Go to page:
· 1
· [2]
· Prev
|

yoyorast
Joined: Sep 27, 2006
|
Posted: Apr 11, 2012 04:26 PM
Msg. 36 of 54
Quote: --- Original message by: The Cereal Killer
Before my opinion is stated, I'll just make it clear that I've little to no interest in H1 multiplayer, and my interest in modern Halo multiplayer (or any game, for that matter) is still limited.
I understand that you're talented at what you've done. That must be true due to the popularity of the map; that said, please understand my opinion without being insulted: it should not be incorporated into (or even associated with) Halo 4; furthermore, I would be disappointed in the developers if they did include it. This is because it was a Halo 1 map, designed for the Halo 1 engine, and it simply does not meet the standards of a 2012-2013 Halo (and never will without major editing, at which point it ceases to be the same map you created) in the area of graphics or mechanics.
It is a nice map. It's just not exactly professional quality. And professional quality will never be achieved by any single person on a map, for the simple reason that professional quality maps aren't created by individuals, but rather with very large teams (such as Bungie).
This is only a side note, but your original post seethes vanity; I'm sure it's unintentional. May wish to tone that down a bit. I know I'm often guilty of the same and worse, however it is not advised for a public appeal; that is, I only do it to create a persona, not when serious business hits the fan. Edited by The Cereal Killer on Apr 11, 2012 at 10:51 AM I respect your point of view, but can't desagree more. Yes, the map was made for Halo1 and of course it doesn't meet the 2012/13 standards. Now look at what they made with Custom Anniversary : new graphics, new engine but same map shape, same gameplay etc... Tell why wouldn't this woulnd't be possible for Yoyorast Island ? But maybe you think Halo 4 will be very different from Halo 1 ? Well, we'll see, but if there's a CTF and Salyer mode in Halo 4, that's enough to think the map will as enjoyable as it is today. About the "professional quality", well most of time what you say is true, but look at the map around here, there are plenty of them as good and sometimes even better than Halo 1 default's. Don't you think. And Jay, yeh, the thread at waypoint as great success but would need a little "bump" since yesterday :) if anyone wanna help. Thks
|
|
|

The Cereal Killer
Joined: Mar 18, 2011
Scripts, AI, cutscenes, ui_widgets, animation.
|
Posted: Apr 11, 2012 04:50 PM
Msg. 37 of 54
Quote: --- Original message by: Jaz I'm confused. Do you not understand how this 'optimization' thing works? It WAS a Halo 1 map, designed for the Halo 1 engine. However, there's this thing called 'scaling' which generally occurs during 'optimization'. This basically means that you can scale the 'quality' of something up or down depending on what platform you're preparing to support. Clearly you did not understand this process, which is rather strange considering you just tried to pompously describe what professional quality is. Hmm... Quote: --- Original message by: yoyorast I respect your point of view, but can't desagree more. Yes, the map was made for Halo1 and of course it doesn't meet the 2012/13 standards. Now look at what they made with Custom Anniversary : new graphics, new engine but same map shape, same gameplay etc... Tell why wouldn't this woulnd't be possible for Yoyorast Island ? But maybe you think Halo 4 will be very different from Halo 1 ? Well, we'll see, but if there's a CTF and Salyer mode in Halo 4, that's enough to think the map will as enjoyable as it is today. I'll direct your attention back to this: Quote: ...it simply does not meet the standards of a 2012-2013 Halo (and never will without major editing, at which point it ceases to be the same map you created) I did not just intend that to mean only graphic-related (though a graphics overhaul, which would be what is required, would mean that it was their map, not Yoyo's, if only following Yoyo's design). I also meant that the standards of gameplay change with years. Quote: --- Original message by: yoyorast About the "professional quality", well most of time what you say is true, but look at the map around here, there are plenty of them as good and sometimes even better than Halo 1 default's. Don't you think. I understand that for Halo 1 they are of equal or greater quality than the stock maps. I must clarify further: modern professional quality. It far exceeds the capability of a single person. Quote: --- Original message by: Jaz And still more people insisting they actually know at all what Halo 4's 'style' is, but just ignore them... Never once was "style" uttered by me. Style has all to do with taste, while quality is entirely different. I may dislike something for its style while I'm unable to deny that it was executed with great quality. For instance: Gears of War. This was never intended to be an argument so I will now step off of the soapbox after saying my piece (I will not ignore your replies, however). Edited by The Cereal Killer on Apr 11, 2012 at 04:53 PM
|
|
|

TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
|
Posted: Apr 11, 2012 04:54 PM
Msg. 38 of 54
Quite alot of bullcrap about "modern professional quality" and "modern standards of gameplay" is all that I read in the above post. Yes, bullcrap. Sorry TCK but I heavily disagree with you.
|
|
|

The Cereal Killer
Joined: Mar 18, 2011
Scripts, AI, cutscenes, ui_widgets, animation.
|
Posted: Apr 11, 2012 04:56 PM
Msg. 39 of 54
Quote: --- Original message by: TM_updates Quite alot of bullcrap about "modern professional quality" and "modern standards of gameplay" is all that I read in the above post. Yes, bullcrap. Sorry TCK but I heavily disagree with you. Hipsters gonna hip ;D The Devil's advocate is never greeted with joy. I perform the role expecting heavy opposition. Following our instinct, not a trend; go against the grain until the end; etc. Edited by The Cereal Killer on Apr 11, 2012 at 05:05 PM
|
|
|

TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
|
Posted: Apr 11, 2012 05:12 PM
Msg. 40 of 54
Note that I have just flatulated.
|
|
|

tylerp14
Joined: Oct 12, 2010
Ohai der...
|
Posted: Apr 11, 2012 05:17 PM
Msg. 41 of 54
Hey TCK, Are you Sceny's brother? I heard from Sceny that you are so I was just wondering...
On topic: Link me to this "Waypoint Thread" please?
|
|
|

yoyorast
Joined: Sep 27, 2006
|
Posted: Apr 11, 2012 05:50 PM
Msg. 42 of 54
|
|
|

nick347b
Joined: Jan 27, 2011
Knick | PÕQ Admin
|
Posted: Apr 11, 2012 11:51 PM
Msg. 43 of 54
Yoyo, I'd like to say that I am a huge supporter of you and your works, V1 is probably my favorite custom map of all time and V2 was stunning as well. Personally, I didn't like V2 as much as V1, it was very complex and a little too different from what I was used to, although it was still very intriguing. If V3 was based off of V1 but included some good features from V2 as well as design fixes such as protected spawn points and removing the shortcut in the middle of the map, it would be pretty damn close to perfect. Best of luck to you, I hope it works out!
|
|
|

Sean Aero
Joined: Jun 7, 2009
HaloRank.com
|
Posted: Apr 12, 2012 01:40 AM
Msg. 44 of 54
As everyone has an opinion I might as well add mine. Yoyorast Island map design is certainly unique and clearly represents a TRUE custom made map. It's purely creative and really gives the player the feeling of exploring something "new". I think the feeling it gives players is the reason for its success and has made it quite the icon in Halo CE.
However.... As with most CE maps, gameplay wise they usually tend to fail quite a bit. By gameplay I mean, on a competitive ground, where scores actually matter!
In my personal opinion this is the same with Yoyorast Island, it's slow passed and very sensitive for camping and spawn killing. In order to understand the map routes completely you'll have to play it a dozen times before you get a clue on what roads are available. So the map has quite a bit of a learning curve. Also all the water surrounding the island helps to break the pase of the game and tends to put certain players out of the game for a while. "Death water" would have been more suitable to keep the game going.
For these reasons I do not see this map being included as an official map with any future release of the next generation Halo games.
|
|
|

The Cereal Killer
Joined: Mar 18, 2011
Scripts, AI, cutscenes, ui_widgets, animation.
|
Posted: Apr 12, 2012 07:32 AM
Msg. 45 of 54
Quote: --- Original message by: tylerp14 Hey TCK, Are you Sceny's brother? I heard from Sceny that you are so I was just wondering... I am. We're twins. Edited by The Cereal Killer on Apr 12, 2012 at 07:37 AM
|
|
|

Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
|
Posted: Apr 12, 2012 07:37 AM
Msg. 46 of 54
Quote: --- Original message by: Sean Aero As everyone has an opinion I might as well add mine. Yoyorast Island map design is certainly unique and clearly represents a TRUE custom made map. It's purely creative and really gives the player the feeling of exploring something "new". I think the feeling it gives players is the reason for its success and has made it quite the icon in Halo CE.
However.... As with most CE maps, gameplay wise they usually tend to fail quite a bit. By gameplay I mean, on a competitive ground, where scores actually matter!
In my personal opinion this is the same with Yoyorast Island, it's slow passed and very sensitive for camping and spawn killing. In order to understand the map routes completely you'll have to play it a dozen times before you get a clue on what roads are available. So the map has quite a bit of a learning curve. Also all the water surrounding the island helps to break the pase of the game and tends to put certain players out of the game for a while. "Death water" would have been more suitable to keep the game going.
For these reasons I do not see this map being included as an official map with any future release of the next generation Halo games. Camping and spawn killing is pretty terrible, but could be fixed by making players invincible for about 10 seconds upon spawning, which is what 343 should add to EVERY map. Understanding map routes? Well, there's about 1 in 10 people playing Halo that have a memory fast enough to play Yoyorast Island. If you move that up to how many people could be attempting to join a match at any time, 1,000 in 10,000. Death Water could be added by 343! There's a reason V3 is called V3. It's a NEW version! It can be UPDATED.
|
|
|

The Cereal Killer
Joined: Mar 18, 2011
Scripts, AI, cutscenes, ui_widgets, animation.
|
Posted: Apr 12, 2012 10:22 AM
Msg. 47 of 54
I am glad to see Sean's post and that I was not the only one to see cons in this. While I can tell Yoyorast is a nice guy and I believe we'll maintain mutual respect for each other, I've felt through reading this whole thread a second time that there is an overall and overwhelming sense of people whose responses comprise of mainly this: "yes I support it because it's community content" and not much other consideration of the matter.
Yeah, yeah... soapbox etc. Edited by The Cereal Killer on Apr 12, 2012 at 10:24 AM
|
|
|

killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
|
Posted: Apr 14, 2012 11:26 AM
Msg. 48 of 54
the most likely way that this game would be incorporated into halo 4 would be in forge, if they allow for the creation of caves and structures built into cliffs and the ground then it would be a totla possibility.
|
|
|

ethreepoh
Joined: Mar 2, 2011
|
Posted: Apr 14, 2012 12:02 PM
Msg. 49 of 54
|
|
|

Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
|
Posted: Apr 14, 2012 12:09 PM
Msg. 50 of 54
ethreepoh, you do realise nobody has permission to read someone else's PM right? It just says 'Message not found'.
|
|
|

Sean Aero
Joined: Jun 7, 2009
HaloRank.com
|
Posted: Apr 14, 2012 12:19 PM
Msg. 51 of 54
Quote: --- Original message by: Jaz ethreepoh, you do realise nobody has permission to read someone else's PM right? It just says 'Message not found'. except yoyorast as this PM is most certainly aimed at him.
|
|
|

ripamoramee1
Joined: Feb 25, 2013
They call me...Prophet
|
Posted: Jun 8, 2013 05:56 AM
Msg. 52 of 54
Personally Yoyorast is my favourite map for Halo CE and Halo 2. But I think that if you want to request 343 Industries, mail them, or if you don't know email address, post in their forums.
-Arbiter
|
|
|

ELVEVERX
Joined: Oct 5, 2012
For the great journey
|
Posted: Jun 8, 2013 01:22 PM
Msg. 53 of 54
Quote: --- Original message by: Mootjuh I guess it didn't work out in the end huh? That's too bad. So i just heard at E3 halo 5 coming out *nudge, nudge* I know E3 hasn't happened yet but one day someone will look back on this post and be like but E3 was a couple of days after that whats going on :O
|
|
|

Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
|
Posted: Jun 8, 2013 04:50 PM
Msg. 54 of 54
arg Edited by Maniac1000 on Jun 8, 2013 at 04:56 PM
|
|
|
| Page 2 of 2 |
Go to page:
· 1
· [2]
· Prev
|
|
 |
|