
MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jan 6, 2013 03:30 PM
Msg. 71 of 588
Quote: --- Original message by: master noobQuote: --- Original message by: Dumb AI The cinematic animation in the 1st pic looks pretty neat. Quote: --- Original message by: The Lodeman All that's been shown so far is some BSP screenshots and a few cinematics. You cannot call a project beast based off just that. Open your eyes people, there's alot more interesting creative stuff out there. :U I have video too
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Jan 6, 2013 03:43 PM
Msg. 72 of 588
Quote: --- Original message by: MatthewDratt I have video too 
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The Lodeman
Joined: Sep 16, 2012
Hipster Lodeman: Enjoyed goats before it was cool.
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Posted: Jan 6, 2013 05:02 PM
Msg. 73 of 588
Quote: --- Original message by: master noobQuote: --- Original message by: Dumb AI I don't care about his guideline for judging content. Quote: --- Original message by: The Lodeman I can only try and open the eyes of those who do not (yet) see the value of such other projects :UU Nice try...but this project has shown trailers and gameplay already. You'll find that my logic usually isn't flawed if you know all the details. Haha :p
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jan 6, 2013 05:51 PM
Msg. 74 of 588
WHAT IF the details were flawed? Just what-if thing.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jan 6, 2013 08:00 PM
Msg. 75 of 588
So progress. There are 6 "Rally Points" in Takedown. 1 is finally 100% complete so in other words I guess you can say Takedown is 16% done. But this number will move very fast lol Just finishing up things and to see some parts of the map already go final is nice Let me rephrase that. Takedown is 16% Final. (1/6=16% for you dummies) Can anyone help with this? http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=42253 Edited by MatthewDratt on Jan 6, 2013 at 11:16 PM
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licon4812
Joined: Sep 22, 2012
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Posted: Jan 9, 2013 04:03 PM
Msg. 76 of 588
cant wait for the map to come out
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Jan 14, 2013 09:58 AM
Msg. 77 of 588
Quote: --- Original message by: TheHiralisQuote: --- Original message by: licon4812 cant wait for the map to come out Dude, can you seriously stop with these posts? It's really annoying with each thread I see "When will it be ready" "Download link?" "Is it ready for download?" Please, stop with the posts. It's okay to ask when a map is ready, but not when the map is either just mentioned, or is being drawn up. @OP, Bumpdates? :o Can't wait to !
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jan 14, 2013 10:31 AM
Msg. 78 of 588
I could wait.
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Jan 15, 2013 11:21 PM
Msg. 79 of 588
Quote: --- Original message by: grey knight 60 years for a release if you want to wait that long, that's fine by me. I'm gonna download it as soon as it comes out.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jan 16, 2013 12:05 AM
Msg. 80 of 588
Quote: --- Original message by: grey knight 60 years for a release It's coming out this year Guaranteed my life on it
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jan 18, 2013 02:36 AM
Msg. 81 of 588
A little sneak peak at a part of Project Lawson that doesn't take place at Danger Canyon!!!! :O :O BSP modeled by killzone64. And then I edited it a bit UV and Textures are WIP. Leave feedback for them though Also with this ingame I still have a good amount of tagspace so I think I'll be good in that. So no OS version in other words since I'll be able to fit most of it in one. I'll try at least for no OS. No promises Edited by MatthewDratt on Jan 18, 2013 at 02:39 AM
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renegade343
Joined: Jun 26, 2012
CE3 Stage Modeler, Editor, and Writer
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Posted: Jan 18, 2013 02:50 AM
Msg. 82 of 588
Getting out of the boxed room looks like it'd be an insanely hard maneuver for Pelican pilots... But besides that, great start! :D Wonder what this'll be for..?
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Jan 18, 2013 04:38 AM
Msg. 83 of 588
The bsp looks good, the just little thing you need to change is the unwrap (WIP I know :). And Yeah, for the pelican, it's hard to pilot the pelican in a medium room.
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Jan 18, 2013 08:26 AM
Msg. 84 of 588
Quote: --- Original message by: renegade343 Getting out of the boxed room looks like it'd be an insanely hard maneuver for Pelican pilots... But besides that, great start! :D Wonder what this'll be for..? it wouldn't be too hard, the pelicans are actually quite maneuverable you would be suprised the places you can get the things. @matthewdratt if you want you could sent me back the edited model and your textures and i can redo the UV's if you would like. Edited by killzone64 on Jan 18, 2013 at 08:29 AM
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jan 18, 2013 12:09 PM
Msg. 85 of 588
I'm still working on them! I think I can handle it unless you really want to
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Jan 18, 2013 12:31 PM
Msg. 86 of 588
ok no problem
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jan 18, 2013 12:35 PM
Msg. 87 of 588
Besides I think we'd get a lot of errors switching files since we don't use the same program
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Guilty_spark
Joined: Dec 8, 2011
enjoy my bright, blue, balls!
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Posted: Jan 26, 2013 09:35 PM
Msg. 88 of 588
any plans for a beta along the road?
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jan 26, 2013 09:37 PM
Msg. 89 of 588
Quote: --- Original message by: Spark any plans for a beta along the road? Only select people I pick. Don't ask me. Ever O.o Even Spartans need to take a rest Rally Point Echo & Foxtrot now complete. 2/6 Rally Points Completed. Takedown: Project Lawson is now 33% Final
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Jan 26, 2013 09:54 PM
Msg. 90 of 588
33% Final? Does that mean 33% done or 33% polished?  Cool stuff btw.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jan 26, 2013 09:56 PM
Msg. 91 of 588
Quote: --- Original message by: MoooseGuy33% Final? Does that mean 33% done or 33% polished?  Cool stuff btw. 33% is 100% finished. Meaning I will no longer be touching those areas with my dirty little fingers
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Jan 26, 2013 11:22 PM
Msg. 92 of 588
You should really wash those :/
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Nickster5000
Joined: Dec 11, 2010
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Posted: Jan 27, 2013 08:28 PM
Msg. 93 of 588
Or wear gloves.
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Guilty_spark
Joined: Dec 8, 2011
enjoy my bright, blue, balls!
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Posted: Jan 27, 2013 08:55 PM
Msg. 94 of 588
or just cut them off.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jan 27, 2013 09:06 PM
Msg. 95 of 588
And get cybernetic replacements.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jan 28, 2013 12:15 AM
Msg. 96 of 588
Takedown: Project Lawson will (unfortunately) will be a .yelo file.
This does not mean that I will not be release .maps, but any beta testers will need OS installed.
Now that I am out of tagspace I will continue making the map using .yelo support, then once finish split the map up before release. This may involve 2-3 .map files, (currently unsure) that will play one after another if all are installed. The .yelo file will be all the map files in one.
takedown_projectlawson.yelo takedown_projectlawson.map takedown_projectlawson_p2.map Edited by MatthewDratt on Jan 28, 2013 at 08:27 AM
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The Lodeman
Joined: Sep 16, 2012
Hipster Lodeman: Enjoyed goats before it was cool.
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Posted: Jan 28, 2013 01:01 AM
Msg. 97 of 588
There are other ways to get around tagspace I believe, although probably not stable solutions. Too bad indeed, but if that's how it's got to be, then I shall drink Nalu to that.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jan 28, 2013 01:04 AM
Msg. 98 of 588
Are you out of tag slots? Or did you hit the magical file size limit for SP maps?
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jan 28, 2013 08:26 AM
Msg. 99 of 588
Probably my BSPs. And there is no way I can fit it all into a single map file. I would try and cram it down but I just cannot do it and I'm not going to start cutting parts from the map to do so. TD:PL contains a lot of custom animations as well so that probably screws me over there Also tool says I still have like 3mb of tag space for tags so it's not my tags :\ Here is my tool output for OS and non OS compiling http://img210.imageshack.us/img210/6721/takedown.jpg Here is my I'm sorry screenshot for non OS users that need to install multiple maps now :( Here is a question though to those people, would you rather want 3 .map files with the full experience or 2 .map files but with (probably unnoticeable) things cut from the level or downgraded? Not saying I'll need 3 .maps but if it comes down to it... Edited by MatthewDratt on Jan 28, 2013 at 08:44 AM
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jan 28, 2013 10:01 AM
Msg. 100 of 588
The Spartan seems to have a problem with gripping his weapon (look at his left hand)
I think you should probably have 2 map files.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jan 28, 2013 10:42 AM
Msg. 101 of 588
Quote: --- Original message by: Dumb AI The Spartan seems to have a problem with gripping his weapon (look at his left hand)
My weapons are missing some markers. I'll get around to fixing it whenever Edited by MatthewDratt on Jan 28, 2013 at 10:43 AMEdit: I fixed it Edited by MatthewDratt on Jan 28, 2013 at 12:13 PM
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The Lodeman
Joined: Sep 16, 2012
Hipster Lodeman: Enjoyed goats before it was cool.
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Posted: Jan 28, 2013 11:07 AM
Msg. 102 of 588
Definitely 3 .map files iso 2 if it means a better experience.
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Jan 28, 2013 12:33 PM
Msg. 103 of 588
Looks like you're just using too much space... 4M is like a 32bit color bitmap, 1024x1024, try to get rid of all of them by recompiling them as compressed with explicit (or not) alpha.
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Jan 28, 2013 09:52 PM
Msg. 104 of 588
Quote: --- Original message by: MatthewDrattQuote: --- Original message by: grey knight 60 years for a release It's coming out this year Guaranteed my life on it oh does that mean i get to kill you? Yes! my life long dream is complete. CE3 2013 we have a live execution woot!
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jan 28, 2013 10:41 PM
Msg. 105 of 588
How many guns? 21?
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