
MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Apr 22, 2013 08:58 PM
Msg. 176 of 588
So I printed it out... now have this bad-boy sitting on my desk 
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Apr 22, 2013 09:08 PM
Msg. 177 of 588
should've rendered the front in an outside program instead of an ingame render.
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bandinada5
Joined: Mar 29, 2013
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Posted: Apr 23, 2013 09:57 PM
Msg. 178 of 588
how to install cd ?
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Apr 23, 2013 09:59 PM
Msg. 179 of 588
Quote: --- Original message by: bandinada5 how to install cd ? I'm just releasing as a digital download :( and for free :( :(
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: May 4, 2013 06:47 PM
Msg. 180 of 588
Chess guys are up and ready! 
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: May 4, 2013 09:24 PM
Msg. 181 of 588
Dang, that table is strong!
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AllySuzumiya
Joined: Feb 27, 2013
"Kotae wa itsumo watashi no mune ni.."
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Posted: May 5, 2013 10:07 PM
Msg. 182 of 588
Over 40 minutes of new game-play? Activision's blushing right now. You're giving people 40 minutes of extended game-play for free, and they give people 10 minutes of new game play for 60 dollars. I think you need a new financial adviser
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: May 5, 2013 10:13 PM
Msg. 183 of 588
Quote: --- Original message by: DSalimander I'd be more worried about those chairs. Right. They are probably stronger than the tables.
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AllySuzumiya
Joined: Feb 27, 2013
"Kotae wa itsumo watashi no mune ni.."
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Posted: May 5, 2013 10:15 PM
Msg. 184 of 588
Quote: --- Original message by: Dumb AIQuote: --- Original message by: DSalimander I'd be more worried about those chairs. Right. They are probably stronger than the tables. Two Spartans that weigh roughly 1 tonne are sitting in flimsy seats with canvas fabric on them.. Those chairs must be descendents of Bruce Lee.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: May 5, 2013 10:40 PM
Msg. 185 of 588
Quote: --- Original message by: AllySuzumiyaQuote: --- Original message by: Dumb AIQuote: --- Original message by: DSalimander I'd be more worried about those chairs. Right. They are probably stronger than the tables. Two Spartans that weigh roughly 1 tonne are sitting in flimsy seats with canvas fabric on them.. Those chairs must be descendents of Bruce Lee. Don't worry, this is worked out in the story... No I didn't take the time to explain why the chairs can support them! but... it should be easy to put together once you know about them
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: May 8, 2013 11:07 PM
Msg. 186 of 588
Credits:Quote: MatthewDratt: Project Lead killzone64: L Base BSP Mangenkyo: BSP Textures, Jackals Multipurpose Spartan094: Elites Ingame, Various Tags Bourrin33: Portable Health Pack, Hunter, Elite Shaders, Spartan Shaders, Various Tags L283023: Grunts CMT: Brutes, Jackal model, Flood Elite ShadowSlayer123: Sentinels Zteam: Halo 3 Weapons, Warthog Goldkilla88: Halo 3 Flood Jesse: HUD Mooseguy: UI Opening R93 Sniper: Some bipeds & animations Killermax: Someone I should thank Slow Bullet: Story Ideas
Thanks to all of the beta testers <3 R93 Sniper Storm and Blackbird Team Slow Bullet Hiralis Jesse Lodex Higuy Masterz1337 Renegade343 Kozakuu 343 Guilty Spark [Insert people I'm forgetting]
Voice Acting: Lawson - Slow Bullet Karner - (Casted) Kadar - Temptii Nova - (Casted) Harper - Hoosieraussie Lieutenant ? - (Casted) Door Guard - Storm Alpha's New Recruit - Dumb AI Mechanic - Chess Player A - Chess Player B - Patrick Reyes Troop talking about bases A - Higuy Troop talking about bases B - Lodex Troop talking about new troops A - Troop talking about new troops B - Troop order warthog tires - Morpheus414
Who did I forget? Edited by MatthewDratt on May 8, 2013 at 11:22 PM
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: May 9, 2013 12:53 AM
Msg. 187 of 588
:D :D :D Is that a release date I see?
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klasher1000
Joined: Nov 1, 2012
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Posted: May 9, 2013 09:36 AM
Msg. 188 of 588
Quote: --- Original message by: Spartan314 :D :D :D Is that a release date I see? Yup it is Quote: CE3 site Just in, Takedown: Project Lawson will be shown and released at CE3 2013!
This is just one project that’s in the lineup for CE3! We still have many more projects that will be appearing and even a few big surprises!
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: May 10, 2013 02:05 AM
Msg. 189 of 588
So I've been getting hate for my Spartan shaders.
Any h3 cyborg makers/shader-ers wanna help me out?
About (all) of my halo 3 cyborgs were horribly ported ingame so if you can help there and re-ingame em all that'd be great :D...
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: May 10, 2013 02:14 AM
Msg. 190 of 588
Quote: --- Original message by: DSalimander Would Foundry's work? People seem to think they're good. (I guess.) They look good in Foundry, but they look just really dull in my map. My map is all big and colorful. And for whatever reason when I installed them I couldn't get the ODST head shader to look all desaturated like the rest of the shaders D: (plus they show off a part more obvious where whoever modeled some of the spartans forgot to separate the rubber and nonrubber part) Takedown: Bad Spartans Tags - Rip them all you want: 7/13/13 or 13/7/13 for you international folks ;) Here's what the Foundry ones look like straight install compared to: Would like any suggestions/help with re-modeling the spartans and or re-doing the shaders (they both need to be done Dx) I'm trying to get everything all set since I only have like 2 months left before release. Edited by MatthewDratt on May 10, 2013 at 02:29 AM
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Ki11erFTW
Joined: Jul 4, 2009
You've seen nothing yet.
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Posted: May 10, 2013 03:32 AM
Msg. 191 of 588
whats with that white spartan's hand when holding the AR lol
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: May 10, 2013 03:42 AM
Msg. 192 of 588
Quote: --- Original message by: TheHiralis Why do you guys fake bump and use a glossy cubemap? wasn't it more easy if you just left the diffuse and specular and applied a metal cubemap on it and add a metal detail on it. Tile the detail map to 10-15. Following CAD's shadering method is bad :) I'd be more than happy to receive help Quote: --- Original message by: Ki11erFTW whats with that white spartan's hand when holding the AR lol That's why some need to be completely re-setupin3dsmax
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: May 10, 2013 03:43 AM
Msg. 193 of 588
Are those the H3B models? Those are lolold.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: May 10, 2013 11:55 PM
Msg. 194 of 588
That's why I need help D: look at dis: there are over 100 recorded animations in this map too. holy gozsh plus I made a pretty webpage for Takedown (I'm getting so bored this summer) Edited by MatthewDratt on May 11, 2013 at 12:08 AM
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: May 11, 2013 12:37 AM
Msg. 195 of 588
yup
Altheros has been helping so much and been really good to me and he's so cool and awesome and he slayed a dragon Edited by MatthewDratt on May 11, 2013 at 04:15 AM
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: May 19, 2013 05:16 PM
Msg. 196 of 588
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: May 19, 2013 07:20 PM
Msg. 197 of 588
Wayyy better.
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ZOBI3KING
Joined: Dec 25, 2012
Look at me, I'm the captain now.
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Posted: May 19, 2013 07:21 PM
Msg. 198 of 588
It is much better. 10/10 will use
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: May 19, 2013 08:07 PM
Msg. 199 of 588
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P3
Joined: Dec 2, 2011
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Posted: May 19, 2013 09:07 PM
Msg. 200 of 588
Hey Darksoldier, is it just me or does the images take a bit long to load...?
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: May 19, 2013 09:22 PM
Msg. 201 of 588
visor cubemap see how that one works.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: May 19, 2013 09:41 PM
Msg. 202 of 588
:) Atlas
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: May 19, 2013 09:55 PM
Msg. 203 of 588
The very orangegy-yellow visor seems off to me. I'll leave it as is if people think it's fine but I think Lawson's big bowl head looks almost too orange. Anyway double thanks to darksoldier Was messing around with ODST's visor and color which is why they look tad different than darksoldier's pictures. Will revert back if it seems bad --- Also what seems better: Splitting the MAP files into 2 map files or simply cutting out the excess stuff (h3 grunt dialog, ect) so it can all fit into one map? (Anything cut wouldn't be game-changing) The YELO file will be the complete map file all ready to play. Edited by MatthewDratt on May 19, 2013 at 10:04 PM
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Ranger Silver 6
Joined: May 6, 2013
are you sure you're serious?
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Posted: May 19, 2013 10:28 PM
Msg. 204 of 588
I say 2 map files, I am willing to put up with a few minor inconviniences if it means having a few more little things in the game to make it that bit better
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: May 20, 2013 04:45 AM
Msg. 205 of 588
Yeah, the problem with lawson is the head, so big xd. I will try your cubemap master noob ! :D
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DaNoob
Joined: Jan 18, 2013
Cruch crunch cruch
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Posted: May 20, 2013 08:44 AM
Msg. 206 of 588
Wow nice job. Is that dangercayon bsp ?
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: May 20, 2013 08:50 AM
Msg. 207 of 588
It's a custom one If i remember good. :) Oh and little update for the E.V.A and other :  (just testing a new visor cubemap for the mark.IV) Is that better ?
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: May 20, 2013 02:54 PM
Msg. 208 of 588
Aha that actually looks kinda cool.
And the BSP is DangerCanyon-Textures redone by Mangenkyo.
BUT! It is extended. So the canyon is about + a half longer outside than what it use to be Edited by MatthewDratt on May 21, 2013 at 01:26 AM
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: May 21, 2013 07:20 AM
Msg. 209 of 588
good job son
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: May 22, 2013 04:30 PM
Msg. 210 of 588
Thank you :D I will release some of that spartans except lawson with all of my shaders setup and the custom cubemaps what they use. Maybe add camo details like ice, desert, forest like your assault rifle. And why not with some of my modified actors variants. Exept I can't wait to see some progress of that awesome progress.
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