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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »[WIP] Elite Project 2.0

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Author Topic: [WIP] Elite Project 2.0 (127 messages, Page 3 of 4)
Moderators: Dennis

P3
Joined: Dec 2, 2011


Posted: Sep 17, 2012 07:12 AM    Msg. 71 of 127       
May I, try to animate it? If yes, then what do you want me to make him do? Just make him do anything? If no, then - :(


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Sep 18, 2012 06:16 AM    Msg. 72 of 127       
Quote: --- Original message by: 032 Mendicant Bias
Hey guys, we really need help right now. Our animator left to work on a bigger project and our unwrapper just wasn't able to do the job. We need people who can work with us in 3ds max to get the model ingame.


Hey. I can unwrap the model for you, but ill make custom textures instead of ripped reach textures. If grunts is reluctant to give me a try because of previous arguments about unwrapping to reach textures, I am happy to prove to him that i can now model.

I have been trusted before with betas etc. So in terms of leaks you have nothing to fear, unlike some others.


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Sep 18, 2012 07:22 AM    Msg. 73 of 127       
Quote: --- Original message by: Cheddars
Quote: --- Original message by: 032 Mendicant Bias
Hey guys, we really need help right now. Our animator left to work on a bigger project and our unwrapper just wasn't able to do the job. We need people who can work with us in 3ds max to get the model ingame.


Hey. I can unwrap the model for you, but ill make custom textures instead of ripped reach textures. If grunts is reluctant to give me a try because of previous arguments about unwrapping to reach textures, I am happy to prove to him that i can now model.

I have been trusted before with betas etc. So in terms of leaks you have nothing to fear, unlike some others.


lol, same here, I refused because it haves to be unwrapped for a custom bitmap instead of reunwrapping on unoriginal stuff. Why to make new proportions for an already existing bitmap?


P3
Joined: Dec 2, 2011


Posted: Sep 18, 2012 07:29 AM    Msg. 74 of 127       
Yeah, i don't think they will let me try animating it.... T-T


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Sep 22, 2012 11:01 AM    Msg. 75 of 127       
So is this project moving, or at a standstill?


P3
Joined: Dec 2, 2011


Posted: Sep 22, 2012 01:17 PM    Msg. 76 of 127       
|: | .....


032 Mendicant Bias
Joined: Feb 25, 2010

Magnum periculum est elit.


Posted: Sep 22, 2012 03:48 PM    Msg. 77 of 127       
Maniac is unwrapping currently, and bourrin will be helping out with the animations. Actually, cheddars, would you be able to help us out?
Edited by 032 Mendicant Bias on Sep 22, 2012 at 06:12 PM


CorpseManTS
Joined: Nov 16, 2008

Sorry, I cant hear u with my bullet in your mouth!


Posted: Sep 25, 2012 07:28 AM    Msg. 78 of 127       
this still needs to get pinned .
progress report?
because "bumpdates" is too mainstream


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Sep 26, 2012 08:10 AM    Msg. 79 of 127       
Quote: --- Original message by: 032 Mendicant Bias

Maniac is unwrapping currently, and bourrin will be helping out with the animations. Actually, cheddars, would you be able to help us out?
Edited by 032 Mendicant Bias on Sep 22, 2012 at 06:12 PM


Sorry I can't help you out at the moment, I just got a lot of work to do, but what's the problem?
Edited by Cheddars on Sep 26, 2012 at 08:12 AM


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Sep 26, 2012 10:08 AM    Msg. 80 of 127       
Sorry it is taking me so long but i am not really finding much free time atm.


032 Mendicant Bias
Joined: Feb 25, 2010

Magnum periculum est elit.


Posted: Sep 26, 2012 06:27 PM    Msg. 81 of 127       
Quote: --- Original message by: Cheddars
Sorry I can't help you out at the moment, I just got a lot of work to do, but what's the problem?
Edited by Cheddars on Sep 26, 2012 at 08:12 AM


We just need someone to help out maniac really, it's a lot of work for one person.


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Sep 26, 2012 06:39 PM    Msg. 82 of 127       
Is it rigged to the h1 elite bones?


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Sep 26, 2012 07:07 PM    Msg. 83 of 127       
To make new animations.


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Sep 26, 2012 11:36 PM    Msg. 84 of 127       
...I see your point. My bad...


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Sep 27, 2012 03:02 AM    Msg. 85 of 127       
Okay, Ill help but can you please give me the elite diffuse's? My extractor wont extract them.


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Sep 27, 2012 05:31 PM    Msg. 86 of 127       
yeah its giving me an error though. I think its my maps rather than adjudant.

Edit: found them in the reach spartan pack
Edited by Cheddars on Sep 27, 2012 at 05:37 PM


032 Mendicant Bias
Joined: Feb 25, 2010

Magnum periculum est elit.


Posted: Oct 7, 2012 05:11 PM    Msg. 87 of 127       
Maniac, is there any progress on the unwrap? We need you to actually inform us about progress, or else the project is going to keep stalling.


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Oct 7, 2012 07:32 PM    Msg. 88 of 127       
Do you want me to help maniac with the unwrapping?


032 Mendicant Bias
Joined: Feb 25, 2010

Magnum periculum est elit.


Posted: Oct 7, 2012 07:33 PM    Msg. 89 of 127       
Quote: --- Original message by: Cheddars
Do you want me to help maniac with the unwrapping?

Yeah, that would be great.


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Oct 9, 2012 10:29 AM    Msg. 90 of 127       
I can't wait for these to be released. They'll be great for a firefight map i'm currently working on.


032 Mendicant Bias
Joined: Feb 25, 2010

Magnum periculum est elit.


Posted: Oct 9, 2012 03:43 PM    Msg. 91 of 127       
It's funny when you consider that this elite was initially made for Firefight Descent.


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Oct 9, 2012 05:22 PM    Msg. 92 of 127       
Was it? i didn't remember that.


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Oct 9, 2012 06:51 PM    Msg. 93 of 127       
lol I can never catch you guys online :/.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Oct 12, 2012 02:36 PM    Msg. 94 of 127       
Caught.


CorpseManTS
Joined: Nov 16, 2008

Sorry, I cant hear u with my bullet in your mouth!


Posted: Oct 18, 2012 08:41 AM    Msg. 95 of 127       
any Elite related news?
Halo 4's elites make me vomit.


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Oct 20, 2012 05:15 PM    Msg. 96 of 127       
Yeah, an update would be great :)

And i agree


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Oct 21, 2012 05:18 AM    Msg. 97 of 127       
Jees louise lol, I have not done anything on since my last update because of a last wave of work to do but I started on the armor so expect some news soon.


032 Mendicant Bias
Joined: Feb 25, 2010

Magnum periculum est elit.


Posted: Oct 21, 2012 11:31 AM    Msg. 98 of 127       
While this is a bunch of nice information, the elite was modeled from scratch and the sculpt was more of a concept regarding the elite's face. I also can't use it even if I wanted to (too many changes to the model have been made.) Check your PMs btw.

Now, regarding updates. I'm waiting on some progress regarding a few other things and then I'll reveal something new.
Edited by 032 Mendicant Bias on Oct 21, 2012 at 11:35 AM


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Oct 22, 2012 08:32 PM    Msg. 99 of 127       
sure.
Edited by Maniac1000 on Oct 22, 2012 at 08:33 PM


032 Mendicant Bias
Joined: Feb 25, 2010

Magnum periculum est elit.


Posted: Oct 27, 2012 04:22 PM    Msg. 100 of 127       
Progress update:

- The elite has finally evolved from a piece of scenery to a functioning biped! All animations we have are in-game now. Special thanks to Teh Lag for some help regarding certain animation problems.

- I've heard from Maniac that he has almost finished unwrapping the ultra permutation.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Oct 27, 2012 10:04 PM    Msg. 101 of 127       
:L
I'm picture hungry.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Oct 28, 2012 03:46 PM    Msg. 102 of 127       



Nearly done.


Edited by Maniac1000 on Oct 28, 2012 at 08:24 PM


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Oct 28, 2012 11:24 PM    Msg. 103 of 127       
i don't understand how that's decipherable. Lol.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Oct 29, 2012 12:00 AM    Msg. 104 of 127       
It just is :)

Done.






Disaster
Joined: Dec 16, 2007

ROCKS


Posted: Oct 29, 2012 12:16 AM    Msg. 105 of 127       
You plan on uniquely texturing every piece? If not, I suggest you utilize symmetry to increase available UV space.

 
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