
Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Oct 29, 2012 12:16 AM
Msg. 106 of 127
Random green scribble on the top of the image?
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Oct 29, 2012 12:30 AM
Msg. 107 of 127
Quote: --- Original message by: Disaster You plan on uniquely texturing every piece? If not, I suggest you utilize symmetry to increase available UV space. Yea, i was not sure if i was going to use a program such as 3d coat or zbrush to texture this, so i didnt use overlapping shells, except for the green mess of teeth :)
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Oct 29, 2012 12:56 AM
Msg. 108 of 127
Quote: --- Original message by: Spartan314 Random green scribble on the top of the image? it's probably a shared texture space area, ie illumination (since glowy polygons generally don't have textures or get shaded) edit: or teeth. teeth could still be planes with teeth transparent teeth texture though, ie halo 2 Edited by master noob on Oct 29, 2012 at 12:59 AM
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032 Mendicant Bias
Joined: Feb 25, 2010
Magnum periculum est elit.
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Posted: Oct 31, 2012 09:33 PM
Msg. 109 of 127
Sorry guys, the elite bit the dust. GRUNTS has requested that I post the source files and stuff due to cancellation. Hopefully you all enjoy messing around with this thing. Cancellation is pretty much final. I will be posting the files i have on me soon.
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Oct 31, 2012 10:32 PM
Msg. 110 of 127
Okay, so let me get this strait...Maniac just finished unwrapping it, it's rigged, you have some of the animations, and you're just going to give up now? What else needs to be done? you put the reach textures to this model, then what? finish animations, in-game, done, right? So then why give up when you're this close to completion?
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Oct 31, 2012 11:46 PM
Msg. 111 of 127
To "put the reach textures to this" would involve redoing the uvw's to match the reach texture.
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CorpseManTS
Joined: Nov 16, 2008
Sorry, I cant hear u with my bullet in your mouth!
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Posted: Nov 1, 2012 02:01 AM
Msg. 112 of 127
cancelled?! NOOO!. Learning how to do bipeds nao...
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Nov 1, 2012 10:19 AM
Msg. 113 of 127
Are you gonna release the unwrapped model? Please do, i'll give putting the reach textures to it a shot.
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032 Mendicant Bias
Joined: Feb 25, 2010
Magnum periculum est elit.
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Posted: Nov 1, 2012 03:50 PM
Msg. 114 of 127
It's impossible to apply reach textures onto something with a different unwrap, sorry.
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Nov 1, 2012 06:30 PM
Msg. 115 of 127
Well then why wasn't it unwrapped to the Reach texutures to begin with?
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032 Mendicant Bias
Joined: Feb 25, 2010
Magnum periculum est elit.
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Posted: Nov 1, 2012 06:40 PM
Msg. 116 of 127
Quote: --- Original message by: Sergeant 1337 Well then why wasn't it unwrapped to the Reach texutures to begin with? I will not allow a fully custom model to be unwrapped to rips.
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Nov 1, 2012 06:41 PM
Msg. 117 of 127
Quote: --- Original message by: 032 Mendicant BiasQuote: --- Original message by: Sergeant 1337 Well then why wasn't it unwrapped to the Reach texutures to begin with? I will not allow a fully custom model to be unwrapped to rips. Wait what ? let me have my lil'lol here. ... Done. I wish I could finish it, but too busy with college D:
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Nov 1, 2012 06:53 PM
Msg. 118 of 127
It's just textures, who cares?
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032 Mendicant Bias
Joined: Feb 25, 2010
Magnum periculum est elit.
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Posted: Nov 1, 2012 07:02 PM
Msg. 119 of 127
The goal of this was to create CE's first fully custom elite biped. Everything is to be done from scratch, not reused from other games like you may have wanted. The model, textures, and animations are all custom. We weren't going to use rips from any halo game.
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Nov 1, 2012 07:15 PM
Msg. 120 of 127
Quote: --- Original message by: 032 Mendicant Bias not reused from other games like you may have wanted. Oh, so you know what my personal personal preference is for custom content? It's good enough that the model and animations are custom, but unlike what you think, ripping textures really isn't a big deal. I can understand how you want this too be 100% custom, and I respect that. But if you really want this released to the public, you might as well use the Reach textures. Also, on a side note, it isn't necessarily 100% custom if it's a biped from a game that has already been made. So that kind of already defeats the purpose of it being a "fully custom biped". Edited by Sergeant 1337 on Nov 1, 2012 at 07:15 PM
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032 Mendicant Bias
Joined: Feb 25, 2010
Magnum periculum est elit.
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Posted: Nov 1, 2012 07:24 PM
Msg. 121 of 127
I see I offended you, though I'm sure you understand what "may" means. And I think everyone here knew what I meant by custom. No need to get technical with the terms here, as I'm not going to waste my time arguing with you on what's considered custom. We have a simple goal that isn't hard to understand, and I'm not here to debate with you whether that goal is worth it or if we've even met it.
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Nov 1, 2012 08:52 PM
Msg. 122 of 127
Under your definition, wouldn't CMT's elites also be custom?
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032 Mendicant Bias
Joined: Feb 25, 2010
Magnum periculum est elit.
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Posted: Nov 1, 2012 08:58 PM
Msg. 123 of 127
Quote: --- Original message by: XlzQwerty1 Under your definition, wouldn't CMT's elites also be custom? While they have a fully custom set of model perms and textures, they implemented the stock animations with some new ones. This is efficient and saves them time. However, this is the first elite to have a custom model, textures, and animations. That is what I meant by fully custom.
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Kal825B
Joined: Jan 16, 2012
Last son of Krypt... Oh wait, i'm a clone.
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Posted: Nov 1, 2012 09:52 PM
Msg. 124 of 127
His logic... its flawless... 
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Nov 2, 2012 01:26 AM
Msg. 125 of 127
Quote: --- Original message by: 032 Mendicant Bias I see I offended you, though I'm sure you understand what "may" means. And I think everyone here knew what I meant by custom. No need to get technical with the terms here, as I'm not going to waste my time arguing with you on what's considered custom. We have a simple goal that isn't hard to understand, and I'm not here to debate with you whether that goal is worth it or if we've even met it. Nah, you didn't offend me. But like I said, I can understand why you want everything to be custom and that's fine. I'm not debating you on anything.
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032 Mendicant Bias
Joined: Feb 25, 2010
Magnum periculum est elit.
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Posted: Nov 2, 2012 03:15 PM
Msg. 126 of 127
Alright, in that case we're all good. :)
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Nov 2, 2012 04:47 PM
Msg. 127 of 127
Indeedsde
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