
Glitcherguy
Joined: Jan 28, 2008
I should really put a clever quote here...
|
Posted: Mar 30, 2012 08:33 PM
Msg. 1 of 4
I have this problem where I spawn flood away from the fight. I give them firering positions near where the player will be, but they walk really slowly towards the point I want them to be. How do I make them run? Covenant and humans work fine, they run towards their firering positions, but the flood walks..
I tried to make the guarding at guard position, and moving-loop and moving-randomly
Help! :D
|
|
|

cyboryxmen
Joined: Nov 7, 2010
--CG artist-- New mission. Refuse this Mission!
|
Posted: Mar 31, 2012 08:54 AM
Msg. 2 of 4
This kind of behavior is embedded in the ai tag. The flood will only berserk when they lose their weapon. -Zekilk
|
|
|

game user10
Joined: Dec 9, 2011
Who is the Overseer?
|
Posted: Apr 1, 2012 11:53 PM
Msg. 3 of 4
Try scripting in the ai_magically_see_players command. That should force them to go to their firing positions when their state is guarding at guard position. Edited by game user10 on Apr 1, 2012 at 11:54 PM
|
|
|

Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
|
Posted: Apr 6, 2012 07:29 PM
Msg. 4 of 4
this^ Edited by Muscl3r on Apr 6, 2012 at 07:29 PM
|
|
|