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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Flood AI

Author Topic: Flood AI (4 messages, Page 1 of 1)
Moderators: Dennis

Glitcherguy
Joined: Jan 28, 2008

I should really put a clever quote here...


Posted: Mar 30, 2012 08:33 PM    Msg. 1 of 4       
I have this problem where I spawn flood away from the fight. I give them firering positions near where the player will be, but they walk really slowly towards the point I want them to be. How do I make them run? Covenant and humans work fine, they run towards their firering positions, but the flood walks..

I tried to make the guarding at guard position, and moving-loop and moving-randomly

Help! :D


cyboryxmen
Joined: Nov 7, 2010

--CG artist-- New mission. Refuse this Mission!


Posted: Mar 31, 2012 08:54 AM    Msg. 2 of 4       
This kind of behavior is embedded in the ai tag. The flood will only berserk when they lose their weapon.
-Zekilk


game user10
Joined: Dec 9, 2011

Who is the Overseer?


Posted: Apr 1, 2012 11:53 PM    Msg. 3 of 4       
Try scripting in the ai_magically_see_players command. That should force them to go to their firing positions when their state is guarding at guard position.
Edited by game user10 on Apr 1, 2012 at 11:54 PM


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Apr 6, 2012 07:29 PM    Msg. 4 of 4       
this^
Edited by Muscl3r on Apr 6, 2012 at 07:29 PM

 

 
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