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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Blank shader name, undefinable please help!

Author Topic: Blank shader name, undefinable please help! (3 messages, Page 1 of 1)
Moderators: Dennis

zora
Joined: Apr 5, 2012


Posted: Apr 5, 2012 05:37 PM    Msg. 1 of 3       
Hi!
I have a problem with running the structure command in tool, it says to choose a shader type for a shader called ' ' which is essentially a space, and files cannot be named a space alone so it doesn't create it. Every texture in my map has material and shaders so this problem makes no sense to me. I appreciate all the help to this problem I can get!


Here's a picture of the error:
http://img816.imageshack.us/img816/5702/errorpx.jpg


LMT Heretic
Joined: Feb 18, 2010

There are mysteries, that should remain hidden...


Posted: Apr 5, 2012 08:31 PM    Msg. 2 of 3       
its because the shaders has no name in the 3dsmax file thus tool can't export it without name ... add a name in the materials of 3dsmax add the it the shader and export it again


zora
Joined: Apr 5, 2012


Posted: Apr 5, 2012 10:00 PM    Msg. 3 of 3       
No, every material in my 3ds file has a name, and a corresponding shader, that's why it seems so strange to me. But thanks for your answer though.

Edit: I found the problem, it was something wrong with a specific texture, even though it had a proper name and shaders, I simply exchanged the bitmap for another one.
Thanks for the help!
Edited by zora on Apr 5, 2012 at 10:57 PM

 

 
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