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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »problem with edit working pivot

Author Topic: problem with edit working pivot (7 messages, Page 1 of 1)
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eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Mar 19, 2012 03:24 AM    Msg. 1 of 7       
I used edit working pivot recently so I could make a perfect rounded border and now I have this problem. Every vertice's pivot point is completely different since turning off the working pivot and makes it so that the pivot' points away from the vertice based on face orientation and junction with other faces that share that vert. For evample. These pics are all from the exact same view. Watch as the pivot for each vert changes and how it changes. How can I fix this to make them all go off the original orientation?







rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Mar 19, 2012 04:09 AM    Msg. 2 of 7       
Change the drop down box at the top of the window to "view" instead of "local". Unless your talking about something else when you said you changed the pivot. This was just the first thing I noticed.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Mar 19, 2012 04:16 AM    Msg. 3 of 7       
Quote: --- Original message by: rerout343
Change the drop down box at the top of the window to "view" instead of "local". Unless your talking about something else when you said you changed the pivot. This was just the first thing I noticed.


You are a GOD among men for noticing that. THANK YOU! Is there a way to make it never change from there by any chance? Once I am done working in that mode I would rather not have to do that or is that something required to change when you edit the working pivot? If nothing can be done about it though, I suppose I can live with it.


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Mar 19, 2012 04:30 AM    Msg. 4 of 7       
I'm not sure, but I actually end up using that all the time when modeling.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Mar 19, 2012 04:51 AM    Msg. 5 of 7       
Quote: --- Original message by: rerout343
I'm not sure, but I actually end up using that all the time when modeling.


One insanely useful tool when doing rounded trims or rounded hallways especially.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Mar 19, 2012 10:20 AM    Msg. 6 of 7       
If you want to rotate a face around one of its edges.

Turn on snaps, set them to snap to edges, select the face to rotate, line up the cursor with the edge and rotate.

This is the fastest and easiest way.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Mar 19, 2012 12:22 PM    Msg. 7 of 7       
Quote: --- Original message by: Maniac1000
If you want to rotate a face around one of its edges.

Turn on snaps, set them to snap to edges, select the face to rotate, line up the cursor with the edge and rotate.

This is the fastest and easiest way.


Only problem though is I want it to rotate around a point not defined by a vert or edge at all. that's why I needed to use the working pivot. Plus since I am plane modeling, I am doing more with just holding shift and extruding the edge in the direction rather than cloning faces.

 

 
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