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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »[Question] Sounds compiled on Tool had a bad order at playing. Why ?

Author Topic: [Question] Sounds compiled on Tool had a bad order at playing. Why ? (5 messages, Page 1 of 1)
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NOBLE_X6
Joined: Jun 11, 2011

:PCtrolling:


Posted: Mar 7, 2012 03:36 PM    Msg. 1 of 5       
Hi everybody, I'm asking as you can see, why the music has a bad order when is added on Sapien ?.

If somebody know reply (obviously) XD


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Mar 7, 2012 11:29 PM    Msg. 2 of 5       
you run the sound file as a single .wav through tool. If you have multiple .wav, it makes the wrong style of sound permutations, and will instead play each of those different .wav files in random orders.


NOBLE_X6
Joined: Jun 11, 2011

:PCtrolling:


Posted: Mar 8, 2012 12:44 PM    Msg. 3 of 5       
Quote: --- Original message by: kirby_422
you run the sound file as a single .wav through tool. If you have multiple .wav, it makes the wrong style of sound permutations, and will instead play each of those different .wav files in random orders.


Well I see on Guerrila it have the order, but It plays the permuation, on bad order. So I need to compile it with "tool sounds sound\music\Dota\Dota" xbox 1 or wav 1.


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Mar 8, 2012 01:08 PM    Msg. 4 of 5       
when HEK itself generates a sound from a single .wav, it would of automatically done it correctly. Anyways, ogg 41000 is what I use, but regardless of what settings you put it through, one .wav will be ordered correctly if you leave it up to HEK to make the permutations. Stop using multiple .wav, and just go with one. At the top of the sound tag, click the permutation option, then when you compile the sound in tool it will generate the permutations.


NOBLE_X6
Joined: Jun 11, 2011

:PCtrolling:


Posted: Mar 8, 2012 01:31 PM    Msg. 5 of 5       
Quote: --- Original message by: kirby_422
when HEK itself generates a sound from a single .wav, it would of automatically done it correctly. Anyways, ogg 41000 is what I use, but regardless of what settings you put it through, one .wav will be ordered correctly if you leave it up to HEK to make the permutations. Stop using multiple .wav, and just go with one. At the top of the sound tag, click the permutation option, then when you compile the sound in tool it will generate the permutations.


I do everything but when I compile Tool says "Invalid Access to Memory".

 

 
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