
zyzerzan
Joined: Mar 3, 2012
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Posted: Mar 3, 2012 06:51 PM
Msg. 1 of 7
Hi all,
I have windows 7 and I was wondering if there are any known file pathing issues when it comes to CE with it. I literally have tried everything I can think of to get this fixed but nothing is working.
I made a nice ground bitmap in corel 2012, had an alpha channel saved on it. Just in the process of testing a compilation of the map, the texture wont show up in sapien.
I've built the tags for it etc..
I even went back to kirks tutorials from years ago and watched them to make sure I wasn't doing some minor step wrong, couldn't figure it out.
My ce root directory is in Program Files (x86) - Microsoft Games - Halo ce - etc There is another group of Program Files without (x86) but doesn't have Microsoft games or anything halo related in it.
I can't think of anything to fix this, I've looked everywhere on the internet and they are all resolved with simple mistakes and file pathing issues, but I have checked and checked and the tags, shaders are all right, they just will not show in sapien.
(Radiosity is running fine and saving fine btw)
Any ideas at to what this could be?
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Mar 3, 2012 06:57 PM
Msg. 2 of 7
You made a shader? You changed the bitmap to explicit alpha and compiled it again? Edited by Maniac1000 on Mar 3, 2012 at 06:57 PM
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zyzerzan
Joined: Mar 3, 2012
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Posted: Mar 3, 2012 07:10 PM
Msg. 3 of 7
Yes I made the shader_environment with the bitmap I used.
Yes I compiled the bitmap tags then opened it in guerilla and changed it to an explicit alpha and recompiled.
:s
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NOBLE_X6
Joined: Jun 11, 2011
:PCtrolling:
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Posted: Mar 3, 2012 07:45 PM
Msg. 4 of 7
Quote: --- Original message by: zyzerzan Hi all,
I have windows 7 and I was wondering if there are any known file pathing issues when it comes to CE with it. I literally have tried everything I can think of to get this fixed but nothing is working.
I made a nice ground bitmap in corel 2012, had an alpha channel saved on it. Just in the process of testing a compilation of the map, the texture wont show up in sapien.
I've built the tags for it etc..
I even went back to kirks tutorials from years ago and watched them to make sure I wasn't doing some minor step wrong, couldn't figure it out.
My ce root directory is in Program Files (x86) - Microsoft Games - Halo ce - etc There is another group of Program Files without (x86) but doesn't have Microsoft games or anything halo related in it.
I can't think of anything to fix this, I've looked everywhere on the internet and they are all resolved with simple mistakes and file pathing issues, but I have checked and checked and the tags, shaders are all right, they just will not show in sapien.
(Radiosity is running fine and saving fine btw)
Any ideas at to what this could be? Check out the model if have the correct Material ID and if applied
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zyzerzan
Joined: Mar 3, 2012
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Posted: Mar 4, 2012 05:29 AM
Msg. 5 of 7
It does. I assigned standard diffuse color to the sky and the ground was the bitmap.
The texture shows up just fine in Max 2012 but is lost somewhere along the export and structure of the level.
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NOBLE_X6
Joined: Jun 11, 2011
:PCtrolling:
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Posted: Mar 17, 2012 08:16 AM
Msg. 6 of 7
oh this is bad, you use 3ds max 2012 ? I get many errors with that version, so I use 3ds max 2011.
Well maybe the tiff doesn't have the alpha channel created. Did you check ?.
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Mar 17, 2012 01:40 PM
Msg. 7 of 7
Are you sure you assigned your shader_environment to the bsp that was created?
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