
master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Oct 7, 2012 12:41 PM
Msg. 71 of 92
all of the extrusions are minimal and can simply be textured onto the model (for example, master chief's handplates and leg armor on his 3rd person model) the armor itself looks more like biking gear than actual armor, lacking the bulkiness and covering required to block some enemy fire or at least speeding shrapnel. the gauntlets feel like they are there for no reason, since they are small and don't cover the entire arm. the slits on the chest armor make no sense, as they would have no practical use. the armor piece on the back feels like the gauntlets; too small to matter, plus there is nothing connecting to it, essentially making it float or stick to the biped's back. the helmet is lackluster, but i'm guessing details come down to the texture in this case. then there is the coolness factor: all the armor is small and just sticks to the body, and it looks more like something worn in paintball fights rather than war. and then there is style; looking at the weapon concepts, the weapons seem to have more details and bits than the armor, which is smooth and rounded. Edited by master noob on Oct 7, 2012 at 12:42 PM
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Oct 8, 2012 01:43 PM
Msg. 72 of 92
Quote: --- Original message by: master nooball of the extrusions are minimal and can simply be textured onto the model (for example, master chief's handplates and leg armor on his 3rd person model) the armor itself looks more like biking gear than actual armor, lacking the bulkiness and covering required to block some enemy fire or at least speeding shrapnel. the gauntlets feel like they are there for no reason, since they are small and don't cover the entire arm. the slits on the chest armor make no sense, as they would have no practical use. the armor piece on the back feels like the gauntlets; too small to matter, plus there is nothing connecting to it, essentially making it float or stick to the biped's back. the helmet is lackluster, but i'm guessing details come down to the texture in this case. then there is the coolness factor: all the armor is small and just sticks to the body, and it looks more like something worn in paintball fights rather than war. and then there is style; looking at the weapon concepts, the weapons seem to have more details and bits than the armor, which is smooth and rounded. Edited by master noob on Oct 7, 2012 at 12:42 PM You certainly make some valid points, although I do not agree with all of what you said I will admit that the armor did not come out like I imagined it. We do not want heavy armor like master chief, and we are looking for something reletively simplistic. I will discuss it with jawa and we will decide whether or not to change it. Thanks for the criticizm.
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jawa
Joined: Jun 26, 2011
Utinni!
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Posted: Nov 26, 2012 06:25 PM
Msg. 73 of 92
This is only a pseudo update. It is really just a few pics of the flag room, which I finally got around to making. What do you guys think? view from behind:  view from front:  We will be doing a full update soon. I hope to have the room ingame by then, but I am not sure if I will have the time.
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Jan 4, 2013 04:56 PM
Msg. 74 of 92
UPDATESorry for dissappearing for so long.... again. Believe it or not, the project is not dead. Progress is being made, albeit slowly. You may remember a while back I showed a render of our player biped, the design was poorly thought out and received mostly negetive feedback. SO, we took the armour back to the drawing board, take a look at the difference and let us know what you think. Old:  New:  In addition to biped progress we have decided to focus on getting the flag room finished up so that ya'll can get a better idea of the feel/atmosphere we will be going for in our final map. Screenshot:  Video: http://www.youtube.com/watch?v=gGvUag0Lscw&feature=youtu.beseveral objects are not really textured yet, and the existing textures (well everything really) are subject to change. But we are fairly happy with how things are shaping up. In addition to the cool holographic city in the middle of the room we are also replacing the boring old flags with small handheld devices that project holographc images. Last but not least we have a little progress to show on the two contest winners.   The Impetus is actually in-game but missing several animations and such. I should be able to complete everything on it but the sound fx very soon, so expect an update on that soon.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jan 4, 2013 05:08 PM
Msg. 75 of 92
Is that Grunt launcher? 
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Jan 4, 2013 05:34 PM
Msg. 76 of 92
The revolver looks even better than I'd imagined. You've done an excellent job with it.
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Hobbet360
Joined: Jan 10, 2012
ProTools > ToolPro
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Posted: Jan 4, 2013 06:16 PM
Msg. 77 of 92
The biped is now just WOW! Was that really your first attempt at making a biped? :O
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Jan 5, 2013 12:45 AM
Msg. 78 of 92
Quote: --- Original message by: Echo77 The revolver looks even better than I'd imagined. You've done an excellent job with it. Thanks, I am very happy that you like it. It looks even better in-game, I think you will like it. Once I add reload animations and some little touch ups I will update again and show it. Quote: --- Original message by: hobbet360 The biped is now just WOW! Was that really your first attempt at making a biped? :O Thanks! Yes that was/is my first attempt at a biped (sort of first and second attempt now since I redid most of it) I am very interesting in hearing any advice on the biped before I move on to texturing and rigging it for in-game use.
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Jan 5, 2013 01:06 AM
Msg. 79 of 92
same issue as last time; most of the extruded details would look better textured in. also, the legs are too far apart. the arms extend beyond the shoulders too much. the revolver's handle looks like it's molded from the gun. that grunt is gonna have one mean hernia. the ground texture with the red lines would look better if modeled in, due to its large size.
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Jan 5, 2013 06:09 PM
Msg. 80 of 92
Quote: --- Original message by: master noob same issue as last time; most of the extruded details would look better textured in. also, the legs are too far apart. the arms extend beyond the shoulders too much. the revolver's handle looks like it's molded from the gun. that grunt is gonna have one mean hernia. the ground texture with the red lines would look better if modeled in, due to its large size. I intend to fix the problem with the legs, the arms will work fine once rigged and animated (it was necesarry to make the that far so that they could use MCs rig). I still dissagree with you about the armor needing to be thicker, we do not want heavy armor like MC. Not sure what you mean with the revolver, but it is Echo77's design not mine, and I personally think it is great. Your right about the gunt We are trying to deciding what to do with that ground it is still a WIP.
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Jan 5, 2013 06:25 PM
Msg. 81 of 92
Quote: --- Original message by: Yoda I intend to fix the problem with the legs, the arms will work fine once rigged and animated (it was necesarry to make the that far so that they could use MCs rig). I still dissagree with you about the armor needing to be thicker, we do not want heavy armor like MC.
Not sure what you mean with the revolver, but it is Echo77's design not mine, and I personally think it is great.
Your right about the gunt
We are trying to deciding what to do with that ground it is still a WIP. not saying you should make the armor thicker; I'm saying that the thin armor parts would look better textured into the biped; doing so would reduce the poly count. the revolver's handle is more like a lead pipe than an actual gun handle, and its texture is the same as the gun making it look attached awkwardly. poor grunt D:
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Jan 6, 2013 09:50 AM
Msg. 82 of 92
Quote: --- Original message by: master noobQuote: --- Original message by: Yoda I intend to fix the problem with the legs, the arms will work fine once rigged and animated (it was necesarry to make the that far so that they could use MCs rig). I still dissagree with you about the armor needing to be thicker, we do not want heavy armor like MC.
Not sure what you mean with the revolver, but it is Echo77's design not mine, and I personally think it is great.
Your right about the gunt
We are trying to deciding what to do with that ground it is still a WIP. not saying you should make the armor thicker; I'm saying that the thin armor parts would look better textured into the biped; doing so would reduce the poly count. the revolver's handle is more like a lead pipe than an actual gun handle, and its texture is the same as the gun making it look attached awkwardly. poor grunt D: I don't think it would look better textured on, but I don't think it would look much worse (especially at a distance). But that is what LODs are for. @goldkilla88: Thanks!
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Jan 6, 2013 10:49 AM
Msg. 83 of 92
Quote: --- Original message by: YodaQuote: --- Original message by: master noob the revolver's handle looks like it's molded from the gun. Not sure what you mean with the revolver, but it is Echo77's design not mine, and I personally think it is great. I think he means that the grip blends almost seamlessly into the weapon itself, as opposed to being a clearly seperate piece.
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: May 26, 2013 07:49 PM
Msg. 84 of 92
We have an unfortunate announcement. As some of you may have guessed, the Deadlock project has died.
We really didn't plan it out well enough from the beginning and it became difficult to decide where to go with the overall graphical style of the map. In the end we both lost interest and we don't really have the free time to devote to a project that we are not interested in anymore.
IMPORTANT: That said, we do remember the promises we made to the winners of our weapon design contest. Echo77 and P3 will still receive their weapon tags to be used however they see fit. We will finish those weapons in the (very) near future and send them to the designers, when we finish that task Deadlock will officially be no more.
We had a lot of fun holding that contest and we are very sorry that we did not end up finishing the project.
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: May 26, 2013 08:15 PM
Msg. 85 of 92
I salute you o grunt lawnchair!
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ChBgt909
Joined: Sep 10, 2011
ᶘ ᵒᴥᵒᶅ
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Posted: May 26, 2013 11:23 PM
Msg. 86 of 92
you should send the bsp to someone else, a good mapper or someone you trust, so it can be finished, you spent time on that model, so you shouldn't just throw it away like that (just my opinion, it's your decision after all)
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: May 27, 2013 12:16 AM
Msg. 87 of 92
I agree, even if not to be used in a continuation of the map, a decent model can always be used for other maps. Cropped here, inserted there.
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: May 27, 2013 04:32 PM
Msg. 88 of 92
If anyone wants to continue the project or just wants the models and whatnot feel free to ask. We don't intend to use them for anything so we don't mind giving them to someone who wants them.
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ZOBI3KING
Joined: Dec 25, 2012
Look at me, I'm the captain now.
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Posted: May 27, 2013 06:56 PM
Msg. 89 of 92
Are you still going to tag the grunt launcher?!?!
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: May 28, 2013 12:40 AM
Msg. 90 of 92
Quote: --- Original message by: ZOBI3KING Are you still going to tag the grunt launcher?!?! Yes, we are still going to finish up both contest winners.
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jawa
Joined: Jun 26, 2011
Utinni!
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Posted: May 28, 2013 12:12 PM
Msg. 91 of 92
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: May 31, 2013 08:20 PM
Msg. 92 of 92
Quote: --- Original message by: UNDEROATH RMT who made the BSP joda or jawa? You mean "Yoda or Jawa"? Jawa made the BSP, I made the weapons and biped.
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