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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Radiosity Error?

Author Topic: Radiosity Error? (5 messages, Page 1 of 1)
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NOBLE_X6
Joined: Jun 11, 2011

:PCtrolling:


Posted: Feb 25, 2012 09:38 PM    Msg. 1 of 5       
Quote: --- Original message by: Juiceb0xhero
Okay, I just finished compiling a map I made in tool and got no errors what so ever, and I went to go run radiosity in sapien but it gave me the degenerate triangle error. Which makes no sense because it gave me no errors in tool, so what wrong with it. PS: I tried lightmaps too, same thing.


import the debug.wrl from the root of Halo CE folder. on 3ds app


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Feb 26, 2012 12:16 PM    Msg. 2 of 5       
could you recheck the error you are getting, i have never heard of a degenerate triangle being found while running radiosity.
are you sure this error is not "bad uv's?"


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Feb 26, 2012 02:15 PM    Msg. 3 of 5       
Do what superally said.


PinkDeath
Joined: Feb 26, 2012


Posted: Feb 26, 2012 04:46 PM    Msg. 4 of 5       
It's an error with the uv mapping done in 3dsmax. Something like "I don't like how this texture is mapped, so I'm not gonna let you run radiosity".

Import the created debug.wrl file into 3dsmax and map the surfaces that have the triangles on them.


jawa
Joined: Jun 26, 2011

Utinni!


Posted: Feb 26, 2012 09:08 PM    Msg. 5 of 5       
You said you ran radiosity with sapien, that is why there is no .wrl. Run lightmaps with tool eg. tool lightmaps levels\mapname\mapname mapname 0 0.9. Then you can look at the .wrl.

 

 
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