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Author Topic: Weapon Concept Art (132 messages, Page 4 of 4)
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DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Mar 11, 2012 11:33 PM    Msg. 106 of 132       
Quote: --- Original message by: Spartan314

So this is what professionalism is. :O

Just the minute side, yes.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Mar 12, 2012 03:01 PM    Msg. 107 of 132       
Quote: --- Original message by: mastur cheef
Should I give it a try too?.. I dunno, because I will never surpass Josh's model.

Well you'd definitely surpass mine.


Bobblehob
Joined: Aug 29, 2010


Posted: Mar 13, 2012 01:39 PM    Msg. 108 of 132       
Yeah, I definitely do like that style as well xD

Updates on the model:







General Okar
Joined: Aug 29, 2011

I hate this place


Posted: Mar 13, 2012 07:14 PM    Msg. 109 of 132       
Would Love to see this in a map along with some of your other concept arts


TM_updates
Joined: Aug 31, 2011

Superior to you, Superior Musclez near Brussels


Posted: Mar 13, 2012 07:24 PM    Msg. 110 of 132       
We might use it as a test-asset for cryengine3, if everyone's okay with that of course :-)


Bobblehob
Joined: Aug 29, 2010


Posted: Mar 13, 2012 07:44 PM    Msg. 111 of 132       
Quote: --- Original message by: General Okar
Would Love to see this in a map along with some of your other concept arts


Unfortunately, I doubt that this will ever make it into CE, Depending on how low poly, the low poly version is.

We shall see :)


Bobblehob
Joined: Aug 29, 2010


Posted: Mar 13, 2012 11:54 PM    Msg. 112 of 132       
Quote: --- Original message by: Tiel
Just curious, does this dev team you're looking to join have a page on moddb or something?


Not that I know of, part of the issue being that half of them are still working on Lumoria xP The team isn't really actively working in Cryengine 3 yet.


anonymous_2009
Joined: Jun 13, 2009


Posted: Mar 14, 2012 09:49 AM    Msg. 113 of 132       
It looks okay, but it's just really boxy and just plain boring :/ sorry but that is my honest opinion, don't know what else to say...


XlzQwerty1
Joined: Aug 6, 2009


Posted: Mar 14, 2012 10:59 AM    Msg. 114 of 132       
WTF how do you guys model liek dat :/ I sux


anonymous_2009
Joined: Jun 13, 2009


Posted: Mar 14, 2012 11:12 AM    Msg. 115 of 132       
lol, if you want to play that game then here, how about IN PROGRESS render!



wish to proceed?


Bobblehob
Joined: Aug 29, 2010


Posted: Mar 14, 2012 11:48 AM    Msg. 116 of 132       
Quote: --- Original message by: anonymous_2009
lol, if you want to play that game then here, how about IN PROGRESS render!


wish to proceed?


Dude, it doesn't matter, granted my design isn't nearly as detailed as the H4 BR, after alot of criticism from peeps on modality, the detail level and shape was meant to stay where it is. It also helps that the part of the weapon he started on is the most simple part, and that the majority of the detail is present on the rest of the weapon. So reserve your judgement for the moment.


Joshflighter
Joined: May 23, 2009

Former CMT Team Co-Leader


Posted: Mar 14, 2012 01:17 PM    Msg. 117 of 132       
Hunter, you are comparing apples and bananas....


TM_updates
Joined: Aug 31, 2011

Superior to you, Superior Musclez near Brussels


Posted: Mar 14, 2012 01:43 PM    Msg. 118 of 132       
From a practical point of view Halo Reach and Halo Reach 2's weapons have unneeded "details" just to make the gun look more graphically advanced. That is also important. I prefered the more realistic simpler shapes from older Halo games as far as human weaponry goes.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Mar 14, 2012 02:42 PM    Msg. 119 of 132       
Quote: --- Original message by: Joshflighter
Hunter, you are comparing apples and bananas....

Uhh, they're both fruits?


Joshflighter
Joined: May 23, 2009

Former CMT Team Co-Leader


Posted: Mar 14, 2012 03:17 PM    Msg. 120 of 132       
Quote: --- Original message by: Spartan314
Quote: --- Original message by: Joshflighter
Hunter, you are comparing apples and bananas....

Uhh, they're both fruits?


I take it you never heard the expression before? :p


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Mar 14, 2012 05:45 PM    Msg. 121 of 132       
@hunter : Maybe he simply wants to make the weapon boxy. I like boxy designs... In some ways


Bobblehob
Joined: Aug 29, 2010


Posted: Mar 14, 2012 08:30 PM    Msg. 122 of 132       
Quote: --- Original message by: bourrin33
@hunter : Maybe he simply wants to make the weapon boxy. I like boxy designs... In some ways


The general outline isnt going to change from what it is now. There will be design changes as far as other aesthetic bits, depending on how I want the weapon to look.


Nickster5000
Joined: Dec 11, 2010


Posted: Mar 15, 2012 12:56 AM    Msg. 123 of 132       
**deleted**

Didnt read the posters name.
Edited by ODST_Nick on Mar 15, 2012 at 12:57 AM


Bobblehob
Joined: Aug 29, 2010


Posted: Mar 15, 2012 04:36 PM    Msg. 124 of 132       


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Mar 16, 2012 04:54 AM    Msg. 125 of 132       
Got a bit more done. (Still jagged. Especially on the grip. Dunno how I'll round it down.)




Any tips on how to round the grip?


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Mar 16, 2012 07:18 PM    Msg. 126 of 132       
Quote: --- Original message by: TM_updates
From a practical point of view Halo Reach and Halo Reach 2's weapons have unneeded "details" just to make the gun look more graphically advanced. That is also important. I prefered the more realistic simpler shapes from older Halo games as far as human weaponry goes.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Mar 21, 2012 04:34 AM    Msg. 127 of 132       
Got more done on the back, and the flashlight thingy on the front.



bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Mar 21, 2012 02:20 PM    Msg. 128 of 132       
Quote: --- Original message by: Spartan314
Got more done on the back, and the flashlight thingy on the front.
http://farm7.staticflickr.com/6105/6856255972_133a1be752_c.jpg
http://farm7.staticflickr.com/6042/6856255966_4d4008d910_c.jpg


You're doing it wrong... Just start by a plane that you will cut and extend along shapes on the same height, then just extrude and move some edges to make the model deeper.
Also you seem hurried to close the shape for symmetry which is a bad thing


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Mar 21, 2012 10:11 PM    Msg. 129 of 132       


Fix.

Also, too boxy.

@bourrin33, I doesn't matter what modeling technique you use, but I agree plane modeling is better.


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Mar 23, 2012 09:04 PM    Msg. 130 of 132       
will you guys be releasing this bobble. It would be awesome if i have could have a go at texturing


Bobblehob
Joined: Aug 29, 2010


Posted: Mar 24, 2012 03:34 AM    Msg. 131 of 132       
I may go that way with it :) But for now Josh is in charge of the texturing. Ill let you guys know whats up when we get to that stage.


Bobblehob
Joined: Aug 29, 2010


Posted: Apr 11, 2012 12:50 AM    Msg. 132 of 132       
Well, the AR is still in the modelling process, but in the mean time I have been working on a few more designs, mostly testing a more organic and alien style.


 
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