
Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Apr 9, 2012 09:21 PM
Msg. 1 of 6
First of all,how can you mod a campaign map?I tried loading a10, but sapien closed down.Is it supposed to happen or am I doing something wrong?
Secondly,.how can I compile to .yelo? The instructions given on the OS wiki aren't very easy to understand.An example would be more helpful than any detailed description/explanation.
I would also like to know if there are alert carry animations for any of the Spartans.094's H3 Spartans had alert carry animations but for some reason he took them out.Is it possible to use the marines animations with the Spartans?
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ZX 707
Joined: Feb 15, 2012
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Posted: Apr 9, 2012 09:53 PM
Msg. 2 of 6
1. Open up debug.txt and see why sapien closed. You are probably missing tags.
2. To compile a .yelo type in os_tool build-cache-file-ex "" false false true "location of your scenario file"
3. The H3 Spartans are rigged to H1 masterchief bones. You would have to rerig the model to get it to work with marine animations.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Apr 9, 2012 11:42 PM
Msg. 3 of 6
1.No missing tags.Ever. 2.An example please? Replace the the backend with a path or something. Whenever I try compiling,it never compiles.Just gives a bunch of useless commands. 3. How about the alert carry animation?
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ZX 707
Joined: Feb 15, 2012
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Posted: Apr 10, 2012 12:05 AM
Msg. 4 of 6
1. Post your debug.txt here then.
2. os_tool build-cache-file-ex "" false false true levels\test\tutorial\tutorial do you have a project_yellow_definitions and os_globals tag?
3. You can use a script to do this
unit_set_seat (unit (list_get (players) 0)) alert
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Apr 10, 2012 11:18 AM
Msg. 5 of 6
1.It worked this time. 2.None,but will be created. 3.The cyborg has no alert animation,if you don't know that already. Edited by Dumb AI on Apr 10, 2012 at 11:22 AM
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Apr 10, 2012 06:15 PM
Msg. 6 of 6
But it opened with no problem(except for a long load time).
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