
crashinghell
Joined: Mar 21, 2012
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Posted: Apr 8, 2012 12:38 AM
Msg. 1 of 9
I made a tag where a flood elite would act like an elite commander variant with an energy sword but instead it spawns something else in the game instead of this energy sword flood elite.(I got this from an idea who got a flood elite with a plasma rifle to act like this). it spawns the flood elite shielded with plasma rifle instead of the one I want. If anyone knows how to fix this please let me know thanks. Edited by crashinghell on Apr 8, 2012 at 01:27 PM
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Apr 8, 2012 11:44 PM
Msg. 2 of 9
Quote: --- Original message by: crashinghell
I made a tag where a flood elite would act like an elite commander variant with an energy sword but instead it spawns something else in the game instead of this energy sword flood elite.(I got this from an idea who got a flood elite with a plasma rifle to act like this). it spawns the flood elite shielded with plasma rifle instead of the one I want. If anyone knows how to fix this please let me know thanks. Edited by crashinghell on Apr 8, 2012 at 01:27 PM You need to go into the .weapon tag of the energy sword and go down to the weapon label and change it to "pr" without the quotes. The location for this is right underneath the column of check-off boxes in the section $$$WEAPON$$$. Replace the "fb" with "pr" as I mentioned before and you should be good. The reason why the game does this is because, by default, the model_animation tag for the Flood Combat Form Elite does not contain the "fb" weapon label. To compensate and prevent exception, it refers to the .weapon that is equipped in the .biped tag.
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crashinghell
Joined: Mar 21, 2012
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Posted: Apr 9, 2012 12:13 AM
Msg. 3 of 9
now that it carries the energy sword how do I get it to use the animation for it?
EDIT: nevermind I got the animations fixed but now I want it to ressurect like a flood still but I dont know how. Edited by crashinghell on Apr 9, 2012 at 10:16 AM
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Apr 9, 2012 06:45 PM
Msg. 4 of 9
Quote: --- Original message by: crashinghell
now that it carries the energy sword how do I get it to use the animation for it?
EDIT: nevermind I got the animations fixed but now I want it to ressurect like a flood still but I dont know how. Edited by crashinghell on Apr 9, 2012 at 10:16 AM The best way to do this is to simply go into the Elite Flood Combat Form Unarmed and give it the energy sword tag (plus all of the other modifications you've made). There is a "fake death" section in the tags somewhere, but for the life of me I cannot find it.
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crashinghell
Joined: Mar 21, 2012
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Posted: Apr 9, 2012 10:11 PM
Msg. 5 of 9
yeah but now the sword isnt in the tentacle hand and it looks unrealistic when it attacks something
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Apr 9, 2012 11:08 PM
Msg. 6 of 9
Quote: --- Original message by: crashinghell yeah but now the sword isnt in the tentacle hand and it looks unrealistic when it attacks something Unfortunately, there is no default method of placing the sword in that hand. You would have to mess with the markers of the .model_animations to accomplish that or create an animation for the non-tentacle arm to swing it.
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crashinghell
Joined: Mar 21, 2012
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Posted: Apr 9, 2012 11:14 PM
Msg. 7 of 9
well how do I make an animation?
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Apr 10, 2012 12:24 AM
Msg. 8 of 9
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crashinghell
Joined: Mar 21, 2012
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Posted: Apr 10, 2012 12:39 PM
Msg. 9 of 9
thanks for your help maybe one day ill be a good halo ce modder like everyone else here
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