A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Custom Animation Tutorial for Halo CE

Author Topic: Custom Animation Tutorial for Halo CE (7 messages, Page 1 of 1)
Moderators: Dennis

Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Jan 26, 2012 06:35 AM    Msg. 1 of 7       
This video tutorial covers the process of importing an animation from 3Ds Max into Halo, organizing your animations folder, and the process of editing the tag and scripting it to play.

Watch here:
http://vimeo.com/35683007

It's a very brief tutorial but its also not very complicated. I made this due to request. If anyone has any questions, please feel free to ask in the thread, and you may also suggest any other tutorials that I can help you with, and I will do the best of my ability to show you what I know.


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Jan 26, 2012 10:07 AM    Msg. 2 of 7       
higuy i know there is a great section in the hek that shows how to do portals,
and there is a quick tutorial on them by arkaman on you tube.
even though there are them two, i still see there are always a good few people that need help with or just simply don't understand how to make them.
could you do a tutorial on making them?
i would honestly do it myself but all can do is record a tutorial, then i have problems trying to upload it to a hosting site, seems to be a problem i'm having with my isp that drops my internet connection before any large sized upload is complete.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Jan 26, 2012 04:31 PM    Msg. 3 of 7       
I'll see what I can do, but I can't guarantee anything soon.

After Lumoria: EP2 Lodex and I will be creating one single massive tutorial for folks anyway, so if I don't make a separate one just look for it there.


DFagent007
Joined: Nov 11, 2010

Project Operation Secret Mision XD


Posted: Jan 26, 2012 07:01 PM    Msg. 4 of 7       
Tanke you but I have a question you did not put in the video
BSP is required to map the animation really
to run in and out where the pelican


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Jan 26, 2012 08:46 PM    Msg. 5 of 7       
BSP is required for this. If your modding a map and making the animation in a map, for example, like Bloodgulch, you would need to extract the bsp to a .obj file so you can import it into 3ds max and play with it there.


TM_updates
Joined: Aug 31, 2011

Superior to you, Superior Musclez near Brussels


Posted: Jan 27, 2012 01:30 PM    Msg. 6 of 7       
Great job Hi dude!


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Jan 27, 2012 08:25 PM    Msg. 7 of 7       
You seem very happy Mr Lodex tonight ^_o

 

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 2:13 PM 140 ms.
A Halo Maps Website