
Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Jan 22, 2012 02:49 PM
Msg. 1 of 3
How do I change the sky ingame? I know it was done in Special Ops e10
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ChBgt909
Joined: Sep 10, 2011
ᶘ ᵒᴥᵒᶅ
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Posted: Jan 22, 2012 08:50 PM
Msg. 2 of 3
well, in the .scenario file u need to add 2 skies, 1st one in list will be 0 next will be 1 and so on... then u go to the bsp file and go to clusters and the first option there says "sky" and has 0 as default then u choose the number of the sky u want to use, and ur done, u need to add portals in ur bsp to make it work (a cluster is an area defined by portals) and i think u need kornman to edit that part of the bsp, and i think this is the way to do it, someone correct me if i'm wrong
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OrangeJuice
Joined: Jan 29, 2009
I hand-paint bumpmaps! ❤ desaturate is baad
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Posted: Jan 22, 2012 11:00 PM
Msg. 3 of 3
If you are trying to make a day/night switch:
Copy your yourmap.scenario_structure_bsp and name the copy yourmapB.scenario_structure_bsp. In your .scenario file, at the very bottom add a structure BSP slot, and put your new copy there. In the sky section, sky #0 will be used in your first BSP, and since you now have a second BSP, you can add a new sky, and that sky will be used in the second one.
To switch between these 2 skies, you use the command: switch_bsp # (0 for the first sky, 1 for the second sky)
Tip/trick > Let's say you want you want to make a hologram room that uses a certain sky tag that is different from the main sky: You would have two materials named +sky0 and +sky1. The hologram room would be separated from everything else with portals or exactportals, so that when you walk into it, it would display a different sky from the main one: In the same BSP, no need to switch with this method(The method that ChBgt909 was talkin' bout :P ). Edited by OrangeJuice on Jan 22, 2012 at 11:05 PM
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