
NOBLE_X6
Joined: Jun 11, 2011
:PCtrolling:
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Posted: Dec 23, 2011 10:48 PM
Msg. 1 of 6
Hi everybody. I'm testing my abilities to animate for first time. i use 3ds max 2011 and the CAD animation exporter compact (blitzkrieg doesn't work), well i don't know configure my .animation_model tag, i try configuring all options so i get this error on Sapien.
"The model test_animation not will animate" holy ****. Please Help Edited by NOBLE_X6 on Dec 23, 2011 at 10:48 PM
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OrangeJuice
Joined: Jan 29, 2009
I hand-paint bumpmaps! ❤ desaturate is baad
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Posted: Dec 23, 2011 11:59 PM
Msg. 2 of 6
If you're trying to make a device machine that animates by position: you name your animation device position (no underline)
EDIT > OH, OH!! Lemme guess! Your collision model and animation_graph don't match!! In that case, I don't know how to help. Edited by OrangeJuice on Dec 24, 2011 at 12:01 AM
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Dec 24, 2011 01:56 AM
Msg. 3 of 6
Quote: --- Original message by: OrangeJuice EDIT > OH, OH!! Lemme guess! Your collision model and animation_graph don't match!! In that case, I don't know how to help. Edited by OrangeJuice on Dec 24, 2011 at 12:01 AM Well if this is the case, then what it means is that the frames and/or nodes differ in the model and the animations you have. Just fix it by making sure the animations and model have the same frames and nodes in the same hierarchy.
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stunts513
Joined: Jul 6, 2008
xfire: stunts513
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Posted: Dec 24, 2011 04:02 AM
Msg. 4 of 6
if i remember correctly if all else fails u can always use kornman to manually change the node list checksum to match, i had similar issue and had to do that, but now the model animates and the collision doesn't.. troubling because its a door...
If im totally wrong its because its 3 am and i couldn't fall asleep and am very tired and am not thinking clearly
xD
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NOBLE_X6
Joined: Jun 11, 2011
:PCtrolling:
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Posted: Dec 24, 2011 08:58 AM
Msg. 5 of 6
Well. Somebody please can explain me the animation formats. (JMA ,JMO ,JMR ,JMM ,JMT ,JMW and JMZ) Please. But right now am trying the solution of stunts513
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Dec 24, 2011 03:32 PM
Msg. 6 of 6
When I'm weapon animating I use JMM, JMA, and JMO. JMM and JMA are basically the same thing. You use them for fire-1, idle, melee, etc. JMOs are overlay animations, that go over other animations. JMOs are moving, and overlays. Everything else is JMM or JMA.
You just compile with correct extensions, and voila, you have weapon animations.
Have no idea about anything else.
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