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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Skybox fail.

Author Topic: Skybox fail. (10 messages, Page 1 of 1)
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Storm
Joined: Dec 19, 2011

Send memes to www.loganpaul.com/cliffhanger


Posted: Dec 19, 2011 06:30 PM    Msg. 1 of 10       
So I'm working on a mod called Installation 04, and I've found a little problem. No matter what sky I choose, it never appears, so can I have a bit of help? Here is the problem
http://i1104.photobucket.com/albums/h331/Storm1998/skybox.png


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Dec 19, 2011 06:45 PM    Msg. 2 of 10       
Did you name the sky material +sky?


Storm
Joined: Dec 19, 2011

Send memes to www.loganpaul.com/cliffhanger


Posted: Dec 19, 2011 06:59 PM    Msg. 3 of 10       
I didn't edit the bsp whatsover, so I pretty much just extracted the level structure.


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Dec 19, 2011 07:50 PM    Msg. 4 of 10       
you need to check that the sky has a material, you would apply that as a light blue in 3ds.

select all the top polygons, hit M to open the material editor, click on 1 of the spheres then name it +sky next click on the small box beside diffuse and choose a light blue colour then click close on that window.
that should be it sorted. you will add the sky texture in guerilla when you have the .scenario.
so open your maps .scenario in guerilla and at the top click on (add) which is just to the right of skies.
then click on the ... now in the window that opens locate your sky files which will be in tags/sky
you need to make sure you choose 1 that is called (for example) in the clear afternoon folder
choose the clear afternoon.sky and seeing it is multiplayer, change the drop down box to multiplayer.


Storm
Joined: Dec 19, 2011

Send memes to www.loganpaul.com/cliffhanger


Posted: Dec 20, 2011 02:36 AM    Msg. 5 of 10       
No no no, you didn't read what I said. I extracted this from a30 and now it's like this.
Edited by Storm on Dec 20, 2011 at 02:36 AM


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Dec 20, 2011 05:49 AM    Msg. 6 of 10       
thought it was custom, nah i have no idea then, when i used to mess with the levels i never found this problem.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Dec 20, 2011 05:28 PM    Msg. 7 of 10       
When you extract a bsp, it does not include the sky geometry.
or the faces of that model that had +sky faces.


milkkookie
Joined: Aug 10, 2010

:)


Posted: Dec 20, 2011 05:47 PM    Msg. 8 of 10       
add two skies to your scenario one MP sky and another single player sky.

(or duplicate and change the type)
Edited by milkkookie on Dec 20, 2011 at 09:36 PM


XlzQwerty1
Joined: Aug 6, 2009


Posted: Dec 20, 2011 05:53 PM    Msg. 9 of 10       
I think people are misunderstanding him (or I'm misunderstanding him). I think he's saying that he extracted the scenario_structure_bsp file from a30 by using HEK+, so it must mean that he hasn't edited the bsp in gmax or 3ds max at all.
Edited by XlzQwerty1 on Dec 20, 2011 at 05:54 PM


Spiral
Joined: Apr 3, 2011

I hope i'm out of the way


Posted: Dec 21, 2011 04:45 PM    Msg. 10 of 10       
Quote: --- Original message by: milkkookie

add two skies to your scenario one MP sky and another single player sky.
Edited by milkkookie on Dec 20, 2011 at 09:36 PM


I think that would fix it, look at the a30 level

 

 
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