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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »(WIP) Joust

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Author Topic: (WIP) Joust (86 messages, Page 3 of 3)
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Nickster5000
Joined: Dec 11, 2010


Posted: Jun 7, 2012 12:13 AM    Msg. 71 of 86       
Quote: --- Original message by: KingFisher
Yeah, about that....I deleted it...


You WHAT?!?!?


ChBgt909
Joined: Sep 10, 2011

ᶘ ᵒᴥᵒᶅ


Posted: Jun 7, 2012 02:32 PM    Msg. 72 of 86       
well... IMO your previous model is awesome, but well it's your choice, and you're very capable to do something even better than that, waiting for new pics ;D


SilentJacket
Joined: Jun 9, 2012

-Did I miss something?-


Posted: Jun 16, 2012 06:33 PM    Msg. 73 of 86       
progress›


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Jun 17, 2012 02:17 AM    Msg. 74 of 86       
Quote: --- Original message by: KingFisher
Yeah, about that....I deleted it...

Damn. I knew it was just too awesome to exist within the space-time continuum. Better luck next millennium.


Corvette19
Joined: Feb 27, 2007


Posted: Jun 18, 2012 10:03 AM    Msg. 75 of 86       
Quote: --- Original message by: KingFisher
In case any of you are wondering, I use to be dapimppope. But I hated that nickname.

I remember you. Haha. The modeling is pretty awesome here, too.


KingFisher
Joined: Jun 10, 2011

Creativity is the main element of level design.


Posted: Jun 18, 2012 04:25 PM    Msg. 76 of 86       
I can't give you guys too much since it's in an early state but here are some renders:











ChBgt909
Joined: Sep 10, 2011

ᶘ ᵒᴥᵒᶅ


Posted: Jul 3, 2012 03:30 PM    Msg. 77 of 86       
amazing! can't wait to see you progress :D

any updates man? :3


SlenderMan
Joined: May 3, 2012

01000100 01000101 01000001 01010100 01001000


Posted: Sep 3, 2012 01:18 AM    Msg. 78 of 86       
how comes an amazing map like this gets buried? o.o
any updates man? :D


KingFisher
Joined: Jun 10, 2011

Creativity is the main element of level design.


Posted: Nov 12, 2012 06:00 PM    Msg. 79 of 86       
I know it's been like a year. But I do want everyone to know where I am at right now:

-I drew a new layout. The core concept is still there, but I added much more gameplay elements.

-The original BSP would be camp-o-tropolis since the opposing bases had no spawn protection. I fixed this and I believe it will work out perfectly.

-The bridge curves in an arch fashion, this cancels out the linear camping that would take place when players look at each other across the upper bridge.

-The down stairs is redone. It presents good quality gameplay flow.

-The project is renamed from 'Joust' to 'Glacius', the name of my favorite Killer Instinct character. Plus, the maps environment is surrounded by a giant glacier.

This is my current flow chart for this project:


-Design Outline on Paper.

-Model a lowpoly blockout design of the level. Test it with people.

-Adjust anything that needs to be changed, keep testing and making changes until gameplay is close to excellent.

-Model and Create textures for the high poly design of the level. Beta test it with people.

-Keep making adjustments until the map is perfect in terms of visuals and gameplay.

-Test the Final product.

-Release the Final product.

Once I get this product in block out form, I'm going to need at least 7 individuals to test this. I'm going to put Higuy and Lodex first in line for testing, if they don't want to, then that opens more spots for people when testing time comes around.

Thanks.


SilentJacket
Joined: Jun 9, 2012

-Did I miss something?-


Posted: Nov 12, 2012 06:05 PM    Msg. 80 of 86       
do you have some concept art developed?

this is gunna be good!


The Lodeman
Joined: Sep 16, 2012

Hipster Lodeman: Enjoyed goats before it was cool.


Posted: Nov 12, 2012 06:09 PM    Msg. 81 of 86       
Very much looking forward to seeing some screenshots or a layout of the level, sounds like you're on the right path!


KingFisher
Joined: Jun 10, 2011

Creativity is the main element of level design.


Posted: Nov 12, 2012 06:11 PM    Msg. 82 of 86       
If I had a scanner, I would post them. But if my homework is not bad this week, I'll probably have the block out done by this Sunday.

At the very least, you can expect me asking for testers by November 25th.


ChBgt909
Joined: Sep 10, 2011

ᶘ ᵒᴥᵒᶅ


Posted: Nov 12, 2012 06:44 PM    Msg. 83 of 86       
Quote: --- Original message by: KingFisher
If I had a scanner, I would post them. But if my homework is not bad this week, I'll probably have the block out done by this Sunday.

At the very least, you can expect me asking for testers by November 25th.


i'm looking forward to see your progress soon, glad to see that you haven't abandoned such amazing project, seeing the talent you have :)

you can count me in as a beta tester when you need it, ok? :P


P3
Joined: Dec 2, 2011


Posted: Nov 12, 2012 06:48 PM    Msg. 84 of 86       
Looks great. I would like to beta test. :)


KingFisher
Joined: Jun 10, 2011

Creativity is the main element of level design.


Posted: Nov 12, 2012 10:31 PM    Msg. 85 of 86       




I understand if the drawling make no sense, but I guess if it makes sense to me, then that is all that matters.


SilentJacket
Joined: Jun 9, 2012

-Did I miss something?-


Posted: Nov 13, 2012 01:27 AM    Msg. 86 of 86       
you might want to rethink the square map with the two bases hanging off the edge, it modularizes the map. you should at least make it so that you get rid of the bottlenecks

 
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