
rocknroll237
Joined: Nov 19, 2011
Rock 'N' Roll Baby!
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Posted: Nov 20, 2011 09:35 AM
Msg. 1 of 20
Does anyone know how to change the Field of View in Halo?
Thanks,
Cam
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Nov 20, 2011 09:54 AM
Msg. 2 of 20
I think this works;
http://www.widescreenfixer.org/
I've got it on CE but I think I installed it ages ago, so I'll check to see if it works on regular Halo now. ;)
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Tuaha
Joined: Aug 1, 2008
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Posted: Nov 20, 2011 10:30 AM
Msg. 3 of 20
http://hce.halomaps.org/index.cfm?fid=5267
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rocknroll237
Joined: Nov 19, 2011
Rock 'N' Roll Baby!
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Posted: Nov 20, 2011 11:41 AM
Msg. 4 of 20
I tried Sky's the Limit and it's really good The only annoying thing is that Master Chief sort of shakes when you've got the 3rd person camera enabled. Do you experience this? 
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Tuaha
Joined: Aug 1, 2008
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Posted: Nov 20, 2011 11:54 AM
Msg. 5 of 20
Yes, it's because the animations made for Halo were optimized for 30 fps. For best results go to your video settings in-game and set the framerate to 30 fps.
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Limited
Joined: Feb 2, 2008
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Posted: Nov 20, 2011 03:34 PM
Msg. 6 of 20
Quote: --- Original message by: rocknroll237I tried Sky's the Limit and it's really good The only annoying thing is that Master Chief sort of shakes when you've got the 3rd person camera enabled. Do you experience this?  :) Thank you. Quote: --- Original message by: Tuaha Yes, it's because the animations made for Halo were optimized for 30 fps. For best results go to your video settings in-game and set the framerate to 30 fps. Its actually to do with the fact the players position gets updated before the camera, so your characters model is rendered a step forward and then re-positioned back a step, making it look like its stuttering.
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Tuaha
Joined: Aug 1, 2008
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Posted: Nov 21, 2011 06:32 AM
Msg. 7 of 20
Ah, thanks. Though I heard somewhere that the stuttering was caused by a very high framerate.
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Bobblehob
Joined: Aug 29, 2010
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Posted: Nov 21, 2011 11:01 AM
Msg. 8 of 20
There is a much simpler way to increase the fov with Guerilla...
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UBE Chief
Joined: Sep 28, 2009
Raising the bar, one kill at a time.
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Posted: Nov 21, 2011 02:04 PM
Msg. 9 of 20
Quote: --- Original message by: Bobblehob There is a much simpler way to increase the fov with Guerilla... Mind telling us instead of stating it? Telling us there is a way won't exactly help people, you know.
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Limited
Joined: Feb 2, 2008
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Posted: Nov 21, 2011 02:40 PM
Msg. 10 of 20
Quote: --- Original message by: Bobblehob There is a much simpler way to increase the fov with Guerilla... We are talking about editing it dynamically to pre-compiled maps.
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Sprinkle
Joined: Jan 3, 2010
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Posted: Nov 21, 2011 02:56 PM
Msg. 11 of 20
Quote: --- Original message by: Bobblehob There is a much simpler way to increase the fov with Guerilla... Except it is impractical to use geurilla for an already compiled map, go learn the hek before confusing anyone further. Edited by Sprinkle on Nov 21, 2011 at 02:56 PM
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Bobblehob
Joined: Aug 29, 2010
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Posted: Nov 21, 2011 04:51 PM
Msg. 12 of 20
Quote: --- Original message by: SprinkleQuote: --- Original message by: Bobblehob There is a much simpler way to increase the fov with Guerilla... Except it is impractical to use geurilla for an already compiled map, go learn the hek before confusing anyone further. Edited by Sprinkle on Nov 21, 2011 at 02:56 PM Hmm, not my fault you are butthurt over being wrong in other threads, but try not to bring it over to this one. No where in the OP does it specify that he was looking for a way to increase the FOV on an already compiled map. Also, why the hell would I post that there is a simple way to do it with guerilla, if I didn't understand how to use HEK? Seriously, if you are just looking to get angry at me, PM me. As far as doing FOV changes on an already compiled map, then he could use a Halo PC modding tool called Eschaton. This allows for you to change tags and edit values on a map that is already compiled. It works on both CE and PC maps. To change the FOV you would simply open the map in question, then open the MC biped, and edit the FOV value to your liking. Link to download eschaton: http://www.mediafire.com/?ddhatmmyxjo In the end this would be the easiest way, and would also take care of any trouble halo might have with the other 3rd party applications you are talking about.
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Limited
Joined: Feb 2, 2008
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Posted: Nov 21, 2011 06:37 PM
Msg. 13 of 20
Quote: --- Original message by: BobblehobQuote: --- Original message by: SprinkleQuote: --- Original message by: Bobblehob There is a much simpler way to increase the fov with Guerilla... Except it is impractical to use geurilla for an already compiled map, go learn the hek before confusing anyone further. Edited by Sprinkle on Nov 21, 2011 at 02:56 PM Hmm, not my fault you are butthurt over being wrong in other threads, but try not to bring it over to this one. No where in the OP does it specify that he was looking for a way to increase the FOV on an already compiled map. Also, why the hell would I post that there is a simple way to do it with guerilla, if I didn't understand how to use HEK? Seriously, if you are just looking to get angry at me, PM me. As far as doing FOV changes on an already compiled map, then he could use a Halo PC modding tool called Eschaton. This allows for you to change tags and edit values on a map that is already compiled. It works on both CE and PC maps. To change the FOV you would simply open the map in question, then open the MC biped, and edit the FOV value to your liking. Link to download eschaton: http://www.mediafire.com/?ddhatmmyxjo In the end this would be the easiest way, and would also take care of any trouble halo might have with the other 3rd party applications you are talking about. What section are we in Bob? Are we in the Halo CE technical/map design section? The area solely for discussion regarding the HEK tools? Doesnt look like it to me. What was his reply to his original post? Oh he tried STL, a 3rd party application that edits the FoV in real-time. Can you not see from just that, that he wants to edit it real-time, or are you really blinded by your own ignorance?
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Bobblehob
Joined: Aug 29, 2010
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Posted: Nov 21, 2011 06:55 PM
Msg. 14 of 20
Quote: --- Original message by: Limited What section are we in Bob? Are we in the Halo CE technical/map design section? The area solely for discussion regarding the HEK tools? Doesnt look like it to me.
What was his reply to his original post? Oh he tried STL, a 3rd party application that edits the FoV in real-time. Can you not see from just that, that he wants to edit it real-time, or are you really blinded by your own ignorance? He never specified what he was looking for. I assumed he was talking about CE editing, specifically HEK, so I noted that you can change FOV in HEK, then when people pointed out that he wasnt looking for that, I gave another option for editing pre compiled maps. Yet whiny children are still angry at me for trying to help someone. 3rd party applications for this are usually crappy, therefore I presented a simple alternative that can be used to edit the FOV easily, if not in real time.
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capn_crunch
Joined: Jun 9, 2009
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Posted: Nov 21, 2011 07:24 PM
Msg. 15 of 20
You could use Open Sauce for changing FOV and moving your camera position for each weapon around as well.
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Sprinkle
Joined: Jan 3, 2010
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Posted: Nov 21, 2011 09:43 PM
Msg. 16 of 20
Quote: --- Original message by: BobblehobQuote: --- Original message by: SprinkleQuote: --- Original message by: Bobblehob There is a much simpler way to increase the fov with Guerilla... Except it is impractical to use geurilla for an already compiled map, go learn the hek before confusing anyone further. Edited by Sprinkle on Nov 21, 2011 at 02:56 PM Hmm, not my fault you are butthurt over being wrong in other threads, but try not to bring it over to this one. No where in the OP does it specify that he was looking for a way to increase the FOV on an already compiled map. Also, why the hell would I post that there is a simple way to do it with guerilla, if I didn't understand how to use HEK? Seriously, if you are just looking to get angry at me, PM me. As far as doing FOV changes on an already compiled map, then he could use a Halo PC modding tool called Eschaton. This allows for you to change tags and edit values on a map that is already compiled. It works on both CE and PC maps. To change the FOV you would simply open the map in question, then open the MC biped, and edit the FOV value to your liking. Link to download eschaton: http://www.mediafire.com/?ddhatmmyxjo In the end this would be the easiest way, and would also take care of any trouble halo might have with the other 3rd party applications you are talking about. It would not be the simpliest way, what if you had 100 maps, have fun changing them all just to figure out halo ce maps have a checksum so all that effort into changing 100 maps goes down the drain, real smooth. Seriously take my advice, stop posting before you embarrass yourself further. Take some time, actually learn something before you go around spouting noob suggestions at everyone. If your going to do something do it the right way, ie not editing the map file and not changing the default FOV value in tags. Those people who don't want the default FOV can resort to other means of changing it. I could care less what you think, I am simply trying to save everyone else from your misinformed posts and noob mistakes, see above. How about you take sometime off your not so busy schedule since it seems you aren't learning anything and read the entire thread before posting, if you look at the fourth post you can clearly tell what the person wanted. Than you'll see how silly your suggestion was. Fourth post: Quote: --- Original message by: rocknroll237I tried Sky's the Limit and it's really good The only annoying thing is that Master Chief sort of shakes when you've got the 3rd person camera enabled. Do you experience this?  Edited by Sprinkle on Nov 21, 2011 at 09:52 PM
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Bobblehob
Joined: Aug 29, 2010
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Posted: Nov 21, 2011 09:59 PM
Msg. 17 of 20
It would be by far the simplest way, can be done with 3 clicks of a mouse, if you have a hundred maps, it would not be the simplest, but it is still in general the simplest way. In most cases it is still simpler to do it in the tags, instead of using a third party program. But I will admit that I did not look deep enough into previous posts to know that that was what he was looking for specifically. That said, my posts are not misinformed or Noobish, I know exactly what I am talking about, in every post that I have made in this thread.
That said, Im not taking any advice from a whiny 5 year old like you, I know how simple it is to change FOV's with either CE or Eschaton, but I have no knowledge of third party programs because I don't use them. In this particular case, you are overreacting to an extreme degree, and it really is pathetic.
You answered my first post in an aggressive and angry manner, because you were angry about the CEA thread that other tard posted. Edited by Bobblehob on Nov 21, 2011 at 10:01 PM
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Sprinkle
Joined: Jan 3, 2010
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Posted: Nov 21, 2011 11:05 PM
Msg. 18 of 20
I've had a cool head this entire time, you are trying to personally attack me saying I'm a 5 year old alright it doesn't bother me doing so only shows how shallow you are and what measures you need to resort to to prove a point you know is invalid.
Clearly you don't know how simple it is, clearly you've never done it in a CE map, clearly you've never done it in 3 clicks. There is a FOV for each unit tag (this include vehicles and bipeds) if you want to change the FOV you'd need to go into each vehicle and biped tag, this is not a mere 3 click change.
I am simply stating the truth, the truth which you seem to ignore is that halo ce uses checksum and your method is void. So please stop confusing people.
What CEA thread? I don't know what it is you are referencing. Edited by Sprinkle on Nov 21, 2011 at 11:07 PM
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Bobblehob
Joined: Aug 29, 2010
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Posted: Nov 21, 2011 11:26 PM
Msg. 19 of 20
Quote: --- Original message by: Sprinkle
I've had a cool head this entire time, you are trying to personally attack me saying I'm a 5 year old alright it doesn't bother me doing so only shows how shallow you are and what measures you need to resort to to prove a point you know is invalid.
Clearly you don't know how simple it is, clearly you've never done it in a CE map, clearly you've never done it in 3 clicks. There is a FOV for each unit tag (this include vehicles and bipeds) if you want to change the FOV you'd need to go into each vehicle and biped tag, this is not a mere 3 click change.
I am simply stating the truth, the truth which you seem to ignore is that halo ce uses checksum and your method is void. So please stop confusing people.
What CEA thread? I don't know what it is you are referencing. Edited by Sprinkle on Nov 21, 2011 at 11:07 PM As far as your agressive posts look at your first response to me. Quote: Except it is impractical to use geurilla for an already compiled map, go learn the hek before confusing anyone further.
Completely uncalled for, and when I responded in kind with your stupidity, you became even more hostile and ridiculous. It can be done in three clicks for a single biped which is the only biped you will be using in a single map. In the end it is simpler than installing and using a 3p program. Either way can be used. As far as your checksum is concerned, I am confused as to how you think that is an issue, I have compiled many a multi player and single player map with FOV changes, and had absolutely no problems.
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Limited
Joined: Feb 2, 2008
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Posted: Nov 22, 2011 04:53 PM
Msg. 20 of 20
You made an assumption, it was an incorrect assumption.
The reason we are trying to push any 3rd party (its just our luck its the one we made) is because it offers a lot more options for general users. They are designed to eliminate that area of mystery and confusion and instead let them take the power into their hands.
Have you managed to compile standard Halo CE maps that allowed you to join with standard players using a non-fov edited map?
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