
R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Nov 15, 2011 12:09 AM
Msg. 1 of 27
Though i'm not all too sure how this is actually going to work out considering the lack of help i always seem to get with everything on this site, I've come up with something intresting in my eyes. The CE Community as far as i can see Only uses around 6 Asthetic Styles Generally speaking. Those would be Human, Covenant,Forerunner, Natural, Modern And Grit. Allow me to Explain incase you dont understand Human: This is very self-explainatory. UNSC Items, usually consisting of Large Box Objects with Smaller Details Within. Very Little Variation in the Color Pallete Covenenant: The Covenant style. Based around smoother, softer edges with blue-ish purple as a central color. However, this also is meant to show off their "Energy and Effective Brutality" combat style. Forerunner: A Mix of the Two above. Forerunner Consists of large boxy objects that have multiple chamfers to cleanse the edges from looking boxy. Smooth Grey metals as their main color as well as a sense of "Clean and Efficient" as a theme. Natural: Rocks, Grass, Water and stuff. Cant explain Modern: Themes based around modern day military styles. Usually referring to something CoD based or something that people would interpret it like such. Grit: Blood, Explosions, Dirt in your face. All this kind of stuff that would try to give Halo a more "Hardcore" Type of style (Which is real garbage considering how limited this engine is in that respect) Now Here's my idea A While back, i noticed Advancebo released a Biped directly from the Tron game that came out around the time Legacy came out. It was an intresting thing to see but i noted that it wasnt set to halo bones. With that in mind, i took it upon myself to go ahead and rig it to the halo bones....and i actually got somewhere with that. Where does this Lead to? This: What if we added another Element to the asthetic styles? As i watched both of the Tron movies recently and then came back to the biped, i realized that Tron has a very unique asthetic style that isnt difficult to recreate in halo, and is something that would greatly increase the amount of fun that could be had in a giant Metropolis of Light strips. I have the biped here and i'm still trying to fix the rig so that it's good enough to be released. Along with that, i asked somebody to make the Generation 5 Light Cycle and they did it, i have a few renders but im not sure how that works on this forum (something about bumping or something as i've read). I'll be giving you guys a bunch of stuff to reduce the amount of work you'll be needing to actually try your hand at this. If you want to actually do this, post some images or something onto this page and we can probably try to help get everything right for you in that Respect. Oh, And Tron Asthetic Follows this: Large Human-like structures with a retro futuristic feel. Accomodated by Either Light Blue or Deep Orange accent lights (Light Blue for Neutral, Deep Orange for those who have been either corrupted or Follow MCP/Clu) Heres Some renders of the Light Cycle  Edited by R93_Sniper on Nov 15, 2011 at 03:53 PM
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Nov 15, 2011 12:53 AM
Msg. 2 of 27
Interesting... very interesting...
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LegionofShadows
Joined: Jul 10, 2011
The Red Pill is strong in this one.
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Posted: Nov 15, 2011 03:12 AM
Msg. 3 of 27
I...Am... Disgusted. Shocked. Horrified.
How has this NOT been done?
Anyway, luverly idea, how about with those disc things(its been a while since I watched either, aren't they like the core of the ai(or whatever you are))?Well, have those with insta-kill melee, but only one ammo, and you have to go through a bit of relaoding time to do it.
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Nov 15, 2011 12:34 PM
Msg. 4 of 27
I rewatched the original tron a while back and had a similar idea. Except that I was thinking of reproducing some of the gladiator style games from the original movies.
(you know... trying to kill eachother with funny colored frisbees while standing on ultra low rez platforms floating in the air, and of course the famous light cycles etc...)
I don't know if I will ever get around to it, I have way to many ideas for maps and only a little bit of spare time to actually work on them. Edited by Yoda on Nov 15, 2011 at 12:34 PM
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Nov 15, 2011 03:48 PM
Msg. 5 of 27
Quote: --- Original message by: LegionofShadows I...Am... Disgusted. Shocked. Horrified.
How has this NOT been done?
Anyway, luverly idea, how about with those disc things(its been a while since I watched either, aren't they like the core of the ai(or whatever you are))?Well, have those with insta-kill melee, but only one ammo, and you have to go through a bit of relaoding time to do it. There's a few reasons why it's not been done, but i cant really bother to go into detail, its too much work. Anyways, those disk things are called "Identity Disks" They're basically your entire existance placed into a disk. Yes they'll 1 hit kill you but a reload time wont be the issue, it'll mainly be that you'd have a large empty time before it returns to you. That and making the effect for it to make you De-Rez. Regardless of that, i started working on origins for it right after i did this post, i finished ~20 minutes after, Here it is: http://i40.tinypic.com/9sauea.jpg .
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Nov 15, 2011 03:57 PM
Msg. 6 of 27
Disk needs more Tron lightning.
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Nov 15, 2011 04:12 PM
Msg. 7 of 27
those are the official textures. I'm not really willing to change them tbh
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cyboryxmen
Joined: Nov 7, 2010
--CG artist-- New mission. Refuse this Mission!
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Posted: Dec 11, 2011 08:33 AM
Msg. 8 of 27
Here friend, let me dig this up for you. What are fellow team members for?
So I'm taken that you are adjusting well with the community? -Zekilk
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Dec 13, 2011 10:50 PM
Msg. 9 of 27
Team members? what team members?
and not so much, im hardly getting backing on anything at this point. havent had anybody even mention anything on this thread for a while. Though i think people are thinking that this is just ONE map that I'm making on my own, im talking about the entire community taking the idea and then just try to collaboratively make maps, while i try to help by supplying some basic tags to start this off, which isnt going too well since my 3DS isnt being nice to me
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cyboryxmen
Joined: Nov 7, 2010
--CG artist-- New mission. Refuse this Mission!
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Posted: Dec 14, 2011 12:54 AM
Msg. 10 of 27
Quote: Halo Goes Tron? A Community Project (Idea) ...but i guess i used the wrong term. I seriously need to expand my volcabulary... -Zekilk
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Dec 14, 2011 10:23 PM
Msg. 11 of 27
Either way, i'd like to see some people atleast try to post some WIPs or something up on this forum of them trying the Tron Asthetic style, i mean, you have to admit, it's a pretty epic asthetic
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ChocolateNugget
Joined: Sep 29, 2007
im your #1 fan !!
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Posted: Dec 15, 2011 02:43 AM
Msg. 12 of 27
Can we see a wireframe?
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Dec 15, 2011 05:06 PM
Msg. 13 of 27
sure, but of what? lol. Thats way too vague for me to be able to actually show anything
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Joshflighter
Joined: May 23, 2009
Former CMT Team Co-Leader
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Posted: Dec 15, 2011 10:38 PM
Msg. 14 of 27
I dont know sherlock... Maybe of the pics you posted in this thread?
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Dec 16, 2011 06:12 AM
Msg. 15 of 27
I don't think he actually made those, and if he did, there just rips from that Tron game I believe.
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Dec 17, 2011 07:20 PM
Msg. 16 of 27
Nope, my brother made them, regardless, it was made in maya, and i have no clue how to work with maya, BUT i have it converted to 3DS so....   Not a Rip, custom modeled >.> I used red because it showed the wireframe better, also this is the Super-High Poly version, i cant export the low-poly properly Anybody else notice that Higuy always doubts EVERYTHING i do?Edited by R93_Sniper on Dec 17, 2011 at 07:21 PM
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Joshflighter
Joined: May 23, 2009
Former CMT Team Co-Leader
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Posted: Dec 17, 2011 08:27 PM
Msg. 17 of 27
That is a sub-divided model. Come back when you have that baked on a low poly. Although, that would be pretty much useless, as there is no detail in the HP model....
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xxx_wankbusta_xxx
Joined: Dec 18, 2011
better to be dun than to even to do spagooters
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Posted: Dec 18, 2011 01:32 AM
Msg. 18 of 27
iv wached the movie, this is not like the movie, 1/10 u suck
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KingFisher
Joined: Jun 10, 2011
Creativity is the main element of level design.
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Posted: Dec 18, 2011 01:48 AM
Msg. 19 of 27
Quote: --- Original message by: xxx_wankbusta_xxx iv wached the movie, this is not like the movie, 1/10 u suck lolwut? You were on an IV while watching the movie and 1/10 sucks? ////Mistranslated
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Dec 18, 2011 04:21 PM
Msg. 20 of 27
Quote: --- Original message by: Joshflighter That is a sub-divided model. Come back when you have that baked on a low poly. Although, that would be pretty much useless, as there is no detail in the HP model.... As i said before, it was made in Maya, and that's the highpoly model (mainly because maya automatically does that, theres a bunch of edge loops for the fact that there was supposed to be some bulges for the rounded part on the outside) Quote: --- Original message by: xxx_wankbusta_xxx iv wached the movie, this is not like the movie, 1/10 u suck And you should realize that it's not supposed to be from the movie. It was reference modeled using concept art from the game. Learn your facts before trying to troll, and failing miserably. (Plus, it was the very first model made by the guy who made it)And for the rest of you, i took about 20-30 minutes doing some optimizing, dropped the polycount about 70% Edited by R93_Sniper on Dec 18, 2011 at 04:24 PM
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Dec 18, 2011 05:20 PM
Msg. 21 of 27
Quote: --- Original message by: xxx_wankbusta_xxx iv wached the movie, this is not like the movie, 1/10 u suck Dunno who you think you are but this blatant trolling isn't funny and you need to stop.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Dec 18, 2011 05:22 PM
Msg. 22 of 27
Quote: --- Original message by: SlappyThePirateQuote: --- Original message by: xxx_wankbusta_xxx iv wached the movie, this is not like the movie, 1/10 u suck Dunno who you think you are but this blatant trolling isn't funny and you need to stop. Yes it is! XD Please, troll more and get banned, and we'll have laughs for everyone!
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LegionofShadows
Joined: Jul 10, 2011
The Red Pill is strong in this one.
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Posted: Dec 19, 2011 03:41 AM
Msg. 23 of 27
*Laughs with Spartan 314, then punchesn him in face.*
Only I get to laugh.
Niec models, Niec models...Niec Models...
More Niec models...
We need more Niec Models...
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Joshflighter
Joined: May 23, 2009
Former CMT Team Co-Leader
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Posted: Dec 19, 2011 02:32 PM
Msg. 24 of 27
Quote: --- Original message by: R93_SniperQuote: --- Original message by: Joshflighter That is a sub-divided model. Come back when you have that baked on a low poly. Although, that would be pretty much useless, as there is no detail in the HP model.... As i said before, it was made in Maya, and that's the highpoly model (mainly because maya automatically does that, theres a bunch of edge loops for the fact that there was supposed to be some bulges for the rounded part on the outside) Edited by R93_Sniper on Dec 18, 2011 at 04:24 PM The extra loops are for constraints as this was subdivided. So it doesn't matter the program used, either this has to be optimized (As you stated you did), or baked. Either one will make it use-able in Halo CE.
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Dec 20, 2011 11:46 PM
Msg. 25 of 27
as it is right now, it's at 14.3k polys, before it was 38k polys. Most of the optimization came from removing extra faces that were unseen. Anyways with that asides, the model isnt 100% accurate, it's about 80% because those extra loops were added for the "bulges" that were supposed to be added to make the transitions between each curve more smooth. Im not quite sure how to do it but whatever, when i release the model for use, i guess somebody else can do it right? It also needs a texure, but i'll have it unwrapped before the release so somebody can help with that as well
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Dec 21, 2011 12:04 AM
Msg. 26 of 27
14 thousand polys could be 3651865432877534 thousand faces. but looking at that model, each poly (or "most"polys) has 2 faces, so you can double that number you have there. Edited by Maniac1000 on Dec 21, 2011 at 12:06 AM
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Dec 23, 2011 12:32 AM
Msg. 27 of 27
allow me to clarify then. As of this post (mainly because as im typing this im also editing the model) there are 12,464 faces on the model Edit: Dont be so specific, you should be able to understand with ease what i meant by that Edit-Again: Finished Optimizing the model, finalized at 8,230 faces. Images below in scale to Cyborg boneset (even though its the tron model lol)   Edited by R93_Sniper on Dec 23, 2011 at 01:17 AM
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