
The_Arbiter
Joined: Aug 23, 2011
I feel like having scotch
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Posted: Nov 5, 2011 01:52 AM
Msg. 1 of 6
I am on a phone Tell m please
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Nov 5, 2011 01:55 AM
Msg. 2 of 6
I think it would need to be a scripted biped, and when it dies, change it's permutation through scripts..
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The_Arbiter
Joined: Aug 23, 2011
I feel like having scotch
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Posted: Nov 5, 2011 02:00 AM
Msg. 3 of 6
Sorry really ment when ots is damaged
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Nov 5, 2011 02:16 AM
Msg. 4 of 6
I think it would still need to be a scripted biped(if wrong, someone better say so at least... :| ) something like this should work in singlePlayer:
( if (unit_get_health "unitNameHere" "x.xxxxxx") (unit_set_permutation "objectNameHere" "regionNameHere" "permutationHere") )
x.xxxxxx should be from 1.000000 to 0.000000 (yup... float6 numbers) If the permutation code(never tried it) works similarly to the objects_attach code, then you can probably leave "regionNameHere" blank (as "") to get the ENTIRE character to change appearance, unless you only need \a certain body part/s to change...
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Nov 5, 2011 02:51 AM
Msg. 5 of 6
It can be done via model collision geometry. Look at the stock banshee.
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Nov 5, 2011 01:30 PM
Msg. 6 of 6
Wouldn't it be just like the Flood then. Is that what your trying to do maybe? So wounds on the spartan as its health decreases?
If so that would be awesome, I've always had an idea to do that.
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