
Spiral
Joined: Apr 3, 2011
I hope i'm out of the way
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Posted: Oct 30, 2011 01:07 PM
Msg. 1 of 4
2 handed weapons... how do it fix this? Edited by spiral on Oct 30, 2011 at 01:08 PM
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teh lag
Joined: May 6, 2008
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Posted: Oct 30, 2011 11:55 PM
Msg. 2 of 4
Which version of the tags are you using? Also, what is the weapon label of the weapon pictured there, does this happen for other weapons, and what is "supposed" (i.e. if the glitch wasn't there) to be happening in the screenshot you posted?
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Spiral
Joined: Apr 3, 2011
I hope i'm out of the way
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Posted: Nov 1, 2011 12:58 AM
Msg. 3 of 4
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teh lag
Joined: May 6, 2008
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Posted: Nov 1, 2011 12:16 PM
Msg. 4 of 4
Alright. First, try using the update to that set: http://www.mediafire.com/file/pf4iuuqfv2mjxzz/CMT_Elite_Beta_2_Tagpack_Updateb.rarIf the problem persists, open up the animation tag in Guerilla. Go to the "alert" unit, then in that go to the "rifle" weapon. Delete the IK-point block from "rifle", and also make sure that there is a valid animation (e.g. not "NONE") referenced for the idle, move-front, turn-left and turn-right animation slots. Edited by teh lag on Nov 1, 2011 at 12:16 PM
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