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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »cmt elite idle problem

Author Topic: cmt elite idle problem (4 messages, Page 1 of 1)
Moderators: Dennis

Spiral
Joined: Apr 3, 2011

I hope i'm out of the way


Posted: Oct 30, 2011 01:07 PM    Msg. 1 of 4       

2 handed weapons...
how do it fix this?
Edited by spiral on Oct 30, 2011 at 01:08 PM


teh lag
Joined: May 6, 2008


Posted: Oct 30, 2011 11:55 PM    Msg. 2 of 4       
Which version of the tags are you using? Also, what is the weapon label of the weapon pictured there, does this happen for other weapons, and what is "supposed" (i.e. if the glitch wasn't there) to be happening in the screenshot you posted?


Spiral
Joined: Apr 3, 2011

I hope i'm out of the way


Posted: Nov 1, 2011 12:58 AM    Msg. 3 of 4       
Im using the tag set you had suggested for someone here

http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=39112

this ai is using the "cmt\characters\elite_v2\ai\elite_v2" Animation

the gun is "sg" animation
Edited by spiral on Nov 1, 2011 at 12:58 AM


teh lag
Joined: May 6, 2008


Posted: Nov 1, 2011 12:16 PM    Msg. 4 of 4       
Alright. First, try using the update to that set: http://www.mediafire.com/file/pf4iuuqfv2mjxzz/CMT_Elite_Beta_2_Tagpack_Updateb.rar

If the problem persists, open up the animation tag in Guerilla. Go to the "alert" unit, then in that go to the "rifle" weapon. Delete the IK-point block from "rifle", and also make sure that there is a valid animation (e.g. not "NONE") referenced for the idle, move-front, turn-left and turn-right animation slots.
Edited by teh lag on Nov 1, 2011 at 12:16 PM

 

 
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