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afD2345
Joined: Apr 2, 2011
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Posted: Oct 15, 2011 06:05 AM
Msg. 36 of 43
halo 1 pc = halo pc = halo combat evolved pc Edited by afD2345 on Oct 15, 2011 at 09:03 AM
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UBE Chief
Joined: Sep 28, 2009
Raising the bar, one kill at a time.
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Posted: Oct 15, 2011 08:56 AM
Msg. 37 of 43
Quote: --- Original message by: afD2345Quote: --- Original message by: UBE Chief ...Gearbox kinda messed up when they released Halo CE. Don't ask, it's a long story/explanation. messed up? can you tell me?  I said don't ask >.> If you rip from HPC (for example, the holographic controls), you get and see the whole thing. If you rip those exact same files from HCE, you still get it, but they get corrupted to a degree (again, as an example, the holographic controls - you can only see half of them this way). @AGoodUsername: Yeah, I mean the .bitmaps file. The one you have for Hang Em High are corrupted.
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Oct 15, 2011 12:06 PM
Msg. 38 of 43
the best way to fix this is by going to data\test\hangemhigh and compiling the bitmaps in that folder
the hek tutorial should be able to help with that.
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Agoodusername
Joined: Oct 13, 2011
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Posted: Oct 15, 2011 04:56 PM
Msg. 39 of 43
Ok, so I have deleted the Bitmap file and now I am compiling the Bitmap file from Halo PC.
The Problem is the file won't appear in the Hang em High folder for Halo CE.
In the Options, in the Plugin Area I have the following path set.
C\Program Files\Microsoft Games\Halo Custom Edition\Tags
Is this correct?
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UBE Chief
Joined: Sep 28, 2009
Raising the bar, one kill at a time.
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Posted: Oct 15, 2011 05:37 PM
Msg. 40 of 43
I told you to re-extract them from Halo PC, not compile it. I don't know why someone else told you to do so.
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Agoodusername
Joined: Oct 13, 2011
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Posted: Oct 15, 2011 06:21 PM
Msg. 41 of 43
Bah, my bad I meant I extracted.
I did what you advised me to do earlier with Recursively extracting a file, but as I said up there, I can not find the file.
I am confident it has extracted HEK+ does tell me "Tag Extracted!"
EDIT! False call the file is there, I just can't see it unless I use Guerilla, though when I attempted to open with Sapien again.. I believe the same problem.
10.16.11 09:19:01 sapien pc 01.00.00.0609 ---------------------------------------------- 10.16.11 09:19:01 reference function: _write_to_error_file 10.16.11 09:19:01 reference address: 401b13 10.16.11 09:19:01 Couldn't read map file './sapienbeta.map' 10.16.11 09:19:01 CreateDevice succeeded with refresh rate = 0 10.16.11 09:19:02 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 10.16.11 09:19:03 Increasing sound decompression buffer size to 1048576 bytes 10.16.11 09:19:06 file_open('tags\levels\test\hangemhigh\hangemhigh.bitmap') error 0x00000002 'The system cannot find the file specified. ' 10.16.11 09:19:06 couldn't open bitmap tag 'hangemhigh.bitmap'. 10.16.11 09:19:06 failed to load scenario_structure_bsp tag 'levels\test\hangemhigh\hangemhigh' 10.16.11 09:19:06 failed to load structure bsp 'levels\test\hangemhigh\hangemhigh' Edited by Agoodusername on Oct 15, 2011 at 06:49 PM Edited by Agoodusername on Oct 15, 2011 at 06:50 PM
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Oct 15, 2011 07:40 PM
Msg. 42 of 43
Quote: --- Original message by: Agoodusername False call the file is there, I just can't see it unless I use Guerilla, though when I attempted to open with Sapien again.. I believe the same problem. Sounds like UAC (User Account Control) you cant edit most things in your computer because of it. Run everything as administrator (HEK+, guerilla, sapien, cmd (to use tool))
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Agoodusername
Joined: Oct 13, 2011
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Posted: Oct 15, 2011 08:22 PM
Msg. 43 of 43
I managed to go into the properties and enabled all programs to run as administrator except for Cmd, any clue on how I could sort that?
EDIT! Nevermind sorted that out, created a shortcut and went into advanced options, one thing I've managed to figure out on my own, lol. Edited by Agoodusername on Oct 15, 2011 at 08:38 PM
EDIT AGAIN I have recursively extracted other maps and they work in Sapien, it seems Hang Em High has it's own personal issue. Edited by Agoodusername on Oct 15, 2011 at 09:07 PM
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